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Comparing deliantra/server/Changes (file contents):
Revision 1.522 by root, Mon Nov 23 14:09:05 2009 UTC vs.
Revision 1.523 by root, Sun Nov 29 09:41:27 2009 UTC

15 - TRIGGER events got passed a garbage pointer instead of a 15 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes. 16 real player object on player changes.
17 - diseases and maybe other things could sometimes reduce the speed 17 - diseases and maybe other things could sometimes reduce the speed
18 to below MIN_ACTIVE_SPEED, deactivating the monster and causing 18 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
19 much grief. 19 much grief.
20 - speed_left randomisation was, apparently, totally broken.
21 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
22 of the speed slot internally and in map save files. among other
23 things, this gets rid of all the abs (speed) calls.
24 - reduce map file save files by using abridged keywords aliases.
20 - shop specialisation calculation was totally broken. 25 - shop specialisation calculation was totally broken.
21 - nrof/itemcount/volume limits when dropping to the floor are 26 - nrof/itemcount/volume limits when dropping to the floor are
22 now enforced. 27 now enforced.
23 - fix magic mapping, which only worked for inate spell casting. 28 - fix magic mapping, which only worked for inate spell casting.
24 - godgiven items will now be explicitly described as such. 29 - godgiven items will now be explicitly described as such.
66 - move facedata chksum calculation into cfutil, make server more flexible 71 - move facedata chksum calculation into cfutil, make server more flexible
67 handling different chksum lengths. 72 handling different chksum lengths.
68 - check for hash collisions in cfutil. 73 - check for hash collisions in cfutil.
69 - reduce face checksum size from 6 to 4 bytes. 74 - reduce face checksum size from 6 to 4 bytes.
70 - don't crash when a map uses empty sound/sound_destroy/face. 75 - don't crash when a map uses empty sound/sound_destroy/face.
76 - removed weather-specific attributes.
77 - fixed genkeywords dependency.
78 - do not clear "randomitems" slot for world underlays.
79 - use "sl" as short-hand for speed_left in save-files, just to make them
80 smaller.
71 - in general, don't crash on value-less resource file lines 81 - in general, don't crash on value-less resource file lines
72 anymore, due to get_str never returning a 0-pointer. 82 anymore, due to get_str never returning a 0-pointer.
73 - code cleanup in move_symptom. 83 - code cleanup in move_symptom.
74 84
752.90 Sat Nov 7 15:06:06 CET 2009 852.90 Sat Nov 7 15:06:06 CET 2009

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