--- deliantra/server/Changes 2009/11/23 14:09:05 1.522 +++ deliantra/server/Changes 2009/11/29 09:41:27 1.523 @@ -17,6 +17,11 @@ - diseases and maybe other things could sometimes reduce the speed to below MIN_ACTIVE_SPEED, deactivating the monster and causing much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. @@ -68,6 +73,11 @@ - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. - in general, don't crash on value-less resource file lines anymore, due to get_str never returning a 0-pointer. - code cleanup in move_symptom.