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Comparing deliantra/server/Changes (file contents):
Revision 1.522 by root, Mon Nov 23 14:09:05 2009 UTC vs.
Revision 1.578 by root, Mon Mar 22 00:56:57 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40TODO: walk on button, start levitate, walk off => button stays pressed
41 - (maps) the mana fountain has now a ratelimit, 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones.
43 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner.
46 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell.
49 - remove (useless) spell damage columns from spell info and replace
50 it by effective casting level - clients > 2.10 required to display
51 properly.
52 - building of levers/doors works again for all kinds of floors.
53 - the player can now withdraw and deposit all the available money.
54 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
55 steinwandstadt/celvear.
56 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
57 - improve editor support protoocl slightly, provide workarounds for 2.10
58 clients.
59 - tcp.ext didn't unbind in reloads.
60 - map-tags.ext didn't properly close the database on reloads.
61 - cfutil skips .-directories when scanning.
62 - build.ext prevents players from building on other player's maps.
63 - rent.ext allows the dm to enter anytime.
64 - NPC_Dialogue adds a new predefined variable, $map.
65 - new "build" event hook.
66 - get rid of archetype min/mac values except max_x (which should go, too).
67
682.93 Sat Feb 13 15:52:36 CET 2010
69 - (maps) fix travel to valdor and back.
70 - do no longer by default eval map cod ein safe compartments
71 (this can be re-enabled using the safe_eval config option).
72 - (maps) fix an apparent crash bug caused by broken generstors
73 in lorak.
74 - fix data corruption issues caused by recursive calls to
75 unordered_mapwalk - now every caller must provide its own
76 buffer.
77 - (maps) improve tindervale maps slightly.
78 - (arch) considerably decrease slag ex price.
79 - (arch) fix filth archetype.
80 - extension dependency resolve was completely broken.
81 - multipart objects would cause save_throw_object to crash - it
82 now acts on the head only.
83 - do not try to connect to an irc server unless explicitly configured.
84 - do not expect decltype() to be available in gcc 4.4.
85 - extended the safe perl environment by loops.
86 - (arch) fix "armless cook" facings.
87 - the "experience table" resource item did not have a proper
88 hash associated with it, so updates could not be detected.
89 - fixed poison traps in doors.
90 - player->killer_name did not properly flag the name as unicode.
91 - aggressively mark many more methods as utf8 or octet-expecting,
92 and provide a non-destructive SvPVutf8 variant.
93 - do not allow dragon players to change their title via the settings.
94 - ratelimited jeweler skill nugget conversion.
95 - under high load, the server stopped swapping out to make
96 the server more responsive, but making it impossible to reduce
97 the load by... swapping out. slot queuing will now always make
98 some progress.
99 - improve the quality of the load-avg calculation.
100 - (maps) fixed quest npc in jeweler dungeon quest.
101 - don't fail to write the runtime file if the temporary already exists.
102 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
103 player now.
104 - rewrote hiscore code from scratch to use async I/O, store uuid and
105 timestamp and use a tab in the client to increase awareness.
106 - npc dialog setflag/setsatte now check for defined'ness, so
107 setflag 0 is possible.
108 - make install now deletes old extensions, to ease upgrades in the
109 deliantra vm.
110
1112.92 Thu Dec 24 04:51:56 CET 2009
112 - the destruction spell could/would corrupt server memory quite often.
113 - logging in only fixed the combat slot when the palyer was loaded from
114 disk, not when it already was in memory.
115 - cede in wait_for_tick* when the tivck is inhibited hopefully
116 avoiding livelock during high-load emergency saves.
117 - logging in did not properly unapply all skills.
118 - (maps) make the invite quest marking much more obvious.
119 - (arch) fix warrior archetype names.
120 - map prefetching never prefetch upwards.
121 - wizpass no longer makes you non-blocking.
122 - (maps) add light to some of the special maps, add troll
123 map.
124
1252.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 126 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 127 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 128 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random 129 - (maps, arch) replace all permanent stat potions by random
13 variants. 130 variants.
15 - TRIGGER events got passed a garbage pointer instead of a 132 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes. 133 real player object on player changes.
17 - diseases and maybe other things could sometimes reduce the speed 134 - diseases and maybe other things could sometimes reduce the speed
18 to below MIN_ACTIVE_SPEED, deactivating the monster and causing 135 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
19 much grief. 136 much grief.
137 - speed_left randomisation was, apparently, totally broken.
138 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
139 of the speed slot internally and in map save files. among other
140 things, this gets rid of all the abs (speed) calls.
141 - reduce map file save files by using abridged keywords aliases.
20 - shop specialisation calculation was totally broken. 142 - shop specialisation calculation was totally broken.
21 - nrof/itemcount/volume limits when dropping to the floor are 143 - nrof/itemcount/volume limits when dropping to the floor are
22 now enforced. 144 now enforced.
23 - fix magic mapping, which only worked for inate spell casting. 145 - fix magic mapping, which only worked for inate spell casting.
24 - godgiven items will now be explicitly described as such. 146 - godgiven items will now be explicitly described as such.
147 - (arch) dded a quiver of bolts.
25 - materialnames would change "randomly" on every load, only 148 - materialnames would change "randomly" on every load, only
26 set the material when the materialname was not set before. 149 set the material when the materialname was not set before.
27 - balancing change, halve rod recharge speed (instead 150 - balancing change, halve rod recharge speed (instead
28 of 4.8s, the standard rods now recharge in ~10s. not a solution, 151 of 4.8s, the standard rods now recharge in ~10s. not a solution,
29 but still. 152 but still.
66 - move facedata chksum calculation into cfutil, make server more flexible 189 - move facedata chksum calculation into cfutil, make server more flexible
67 handling different chksum lengths. 190 handling different chksum lengths.
68 - check for hash collisions in cfutil. 191 - check for hash collisions in cfutil.
69 - reduce face checksum size from 6 to 4 bytes. 192 - reduce face checksum size from 6 to 4 bytes.
70 - don't crash when a map uses empty sound/sound_destroy/face. 193 - don't crash when a map uses empty sound/sound_destroy/face.
194 - removed weather-specific attributes.
195 - fixed genkeywords dependency.
196 - do not clear "randomitems" slot for world underlays.
197 - use "sl" as short-hand for speed_left in save-files, just to make them
198 smaller.
71 - in general, don't crash on value-less resource file lines 199 - in general, don't crash on value-less resource file lines
72 anymore, due to get_str never returning a 0-pointer. 200 anymore, due to get_str never returning a 0-pointer.
73 - code cleanup in move_symptom. 201 - code cleanup in move_symptom.
202 - removed arch_to_object (replaced it by ->instance ()).
74 203
752.90 Sat Nov 7 15:06:06 CET 2009 2042.90 Sat Nov 7 15:06:06 CET 2009
76 - some Andrew Madloch wanted, despite being specifically told 205 - some Andrew Madloch wanted, despite being specifically told
77 multiple times that the Deliantra parts additions are under AGPL, 206 multiple times that the Deliantra parts additions are under AGPL,
78 lock up the source code of the server within his company. 207 lock up the source code of the server within his company.

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