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Comparing deliantra/server/Changes (file contents):
Revision 1.523 by root, Sun Nov 29 09:41:27 2009 UTC vs.
Revision 1.570 by elmex, Fri Mar 19 22:11:56 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16
17{
18 "dungeon_depth" : "3",
19 "dungeon_level" : "8",
20 "exitstyle" : "sstair",
21 "final_map" : "/quests/peterm/quests/ogre_chief",
22 "floorstyle" : "stones2",
23 "layoutstyle" : "maze",
24 "monsterstyle" : "humanoid",
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
39
40 - (maps) added new apartment, made by LinuxLemoner.
41 - (arch) added sounds: zombie death, book reading, inscription.
42 - (arch) made the hill giants loose more body parts.
43 - building of levers/doors works again for all kinds of floors.
44 - the player can now withdraw and deposit all the available money.
45 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
46 steinwandstadt/celvear.
47 - improve editor support protoocl slightly, provide workarounds for 2.10
48 clients.
49 - tcp.ext didn't unbind in reloads.
50 - map-tags.ext didn't properly close the database on reloads.
51 - cfutil skips .-directories when scanning.
52
532.93 Sat Feb 13 15:52:36 CET 2010
54 - (maps) fix travel to valdor and back.
55 - do no longer by default eval map cod ein safe compartments
56 (this can be re-enabled using the safe_eval config option).
57 - (maps) fix an apparent crash bug caused by broken generstors
58 in lorak.
59 - fix data corruption issues caused by recursive calls to
60 unordered_mapwalk - now every caller must provide its own
61 buffer.
62 - (maps) improve tindervale maps slightly.
63 - (arch) considerably decrease slag ex price.
64 - (arch) fix filth archetype.
65 - extension dependency resolve was completely broken.
66 - multipart objects would cause save_throw_object to crash - it
67 now acts on the head only.
68 - do not try to connect to an irc server unless explicitly configured.
69 - do not expect decltype() to be available in gcc 4.4.
70 - extended the safe perl environment by loops.
71 - (arch) fix "armless cook" facings.
72 - the "experience table" resource item did not have a proper
73 hash associated with it, so updates could not be detected.
74 - fixed poison traps in doors.
75 - player->killer_name did not properly flag the name as unicode.
76 - aggressively mark many more methods as utf8 or octet-expecting,
77 and provide a non-destructive SvPVutf8 variant.
78 - do not allow dragon players to change their title via the settings.
79 - ratelimited jeweler skill nugget conversion.
80 - under high load, the server stopped swapping out to make
81 the server more responsive, but making it impossible to reduce
82 the load by... swapping out. slot queuing will now always make
83 some progress.
84 - improve the quality of the load-avg calculation.
85 - (maps) fixed quest npc in jeweler dungeon quest.
86 - don't fail to write the runtime file if the temporary already exists.
87 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
88 player now.
89 - rewrote hiscore code from scratch to use async I/O, store uuid and
90 timestamp and use a tab in the client to increase awareness.
91 - npc dialog setflag/setsatte now check for defined'ness, so
92 setflag 0 is possible.
93 - make install now deletes old extensions, to ease upgrades in the
94 deliantra vm.
95
962.92 Thu Dec 24 04:51:56 CET 2009
97 - the destruction spell could/would corrupt server memory quite often.
98 - logging in only fixed the combat slot when the palyer was loaded from
99 disk, not when it already was in memory.
100 - cede in wait_for_tick* when the tivck is inhibited hopefully
101 avoiding livelock during high-load emergency saves.
102 - logging in did not properly unapply all skills.
103 - (maps) make the invite quest marking much more obvious.
104 - (arch) fix warrior archetype names.
105 - map prefetching never prefetch upwards.
106 - wizpass no longer makes you non-blocking.
107 - (maps) add light to some of the special maps, add troll
108 map.
109
1102.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 111 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 112 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 113 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random 114 - (maps, arch) replace all permanent stat potions by random
13 variants. 115 variants.
25 - shop specialisation calculation was totally broken. 127 - shop specialisation calculation was totally broken.
26 - nrof/itemcount/volume limits when dropping to the floor are 128 - nrof/itemcount/volume limits when dropping to the floor are
27 now enforced. 129 now enforced.
28 - fix magic mapping, which only worked for inate spell casting. 130 - fix magic mapping, which only worked for inate spell casting.
29 - godgiven items will now be explicitly described as such. 131 - godgiven items will now be explicitly described as such.
132 - (arch) dded a quiver of bolts.
30 - materialnames would change "randomly" on every load, only 133 - materialnames would change "randomly" on every load, only
31 set the material when the materialname was not set before. 134 set the material when the materialname was not set before.
32 - balancing change, halve rod recharge speed (instead 135 - balancing change, halve rod recharge speed (instead
33 of 4.8s, the standard rods now recharge in ~10s. not a solution, 136 of 4.8s, the standard rods now recharge in ~10s. not a solution,
34 but still. 137 but still.
79 - use "sl" as short-hand for speed_left in save-files, just to make them 182 - use "sl" as short-hand for speed_left in save-files, just to make them
80 smaller. 183 smaller.
81 - in general, don't crash on value-less resource file lines 184 - in general, don't crash on value-less resource file lines
82 anymore, due to get_str never returning a 0-pointer. 185 anymore, due to get_str never returning a 0-pointer.
83 - code cleanup in move_symptom. 186 - code cleanup in move_symptom.
187 - removed arch_to_object (replaced it by ->instance ()).
84 188
852.90 Sat Nov 7 15:06:06 CET 2009 1892.90 Sat Nov 7 15:06:06 CET 2009
86 - some Andrew Madloch wanted, despite being specifically told 190 - some Andrew Madloch wanted, despite being specifically told
87 multiple times that the Deliantra parts additions are under AGPL, 191 multiple times that the Deliantra parts additions are under AGPL,
88 lock up the source code of the server within his company. 192 lock up the source code of the server within his company.

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