--- deliantra/server/Changes 2009/11/23 12:19:56 1.520 +++ deliantra/server/Changes 2009/11/29 11:44:43 1.524 @@ -14,11 +14,20 @@ - (maps) spread gorokh demon styles more evenly over 1..100. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. + - diseases and maybe other things could sometimes reduce the speed + to below MIN_ACTIVE_SPEED, deactivating the monster and causing + much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. + - (arch) dded a quiver of bolts. - materialnames would change "randomly" on every load, only set the material when the materialname was not set before. - balancing change, halve rod recharge speed (instead @@ -65,8 +74,14 @@ - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. - in general, don't crash on value-less resource file lines anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told