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Comparing deliantra/server/Changes (file contents):
Revision 1.526 by root, Sun Nov 29 17:26:28 2009 UTC vs.
Revision 1.575 by elmex, Sat Mar 20 14:57:58 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: cf:objecT::find_by_count!!11 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40 - (maps) added (navar) gravedigger, that buys players gravestones.
41 - made (wizard) look_at show also uuids.
42 - added cf::object::find_object_uuid (::find_object already exists!).
43 - (maps) added new apartment, made by LinuxLemoner.
44 - (arch) added sounds: zombie death, book reading, inscription.
45 - (arch) made the hill giants loose more body parts.
46 - building of levers/doors works again for all kinds of floors.
47 - the player can now withdraw and deposit all the available money.
48 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
49 steinwandstadt/celvear.
50 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
51 - improve editor support protoocl slightly, provide workarounds for 2.10
52 clients.
53 - tcp.ext didn't unbind in reloads.
54 - map-tags.ext didn't properly close the database on reloads.
55 - cfutil skips .-directories when scanning.
56 - build.ext prevents players from building on other player's maps.
57 - rent.ext allows the dm to enter anytime.
58 - NPC_Dialogue adds a new predefined variable, $map.
59 - new "build" event hook.
60
612.93 Sat Feb 13 15:52:36 CET 2010
62 - (maps) fix travel to valdor and back.
63 - do no longer by default eval map cod ein safe compartments
64 (this can be re-enabled using the safe_eval config option).
65 - (maps) fix an apparent crash bug caused by broken generstors
66 in lorak.
67 - fix data corruption issues caused by recursive calls to
68 unordered_mapwalk - now every caller must provide its own
69 buffer.
70 - (maps) improve tindervale maps slightly.
71 - (arch) considerably decrease slag ex price.
72 - (arch) fix filth archetype.
73 - extension dependency resolve was completely broken.
74 - multipart objects would cause save_throw_object to crash - it
75 now acts on the head only.
76 - do not try to connect to an irc server unless explicitly configured.
77 - do not expect decltype() to be available in gcc 4.4.
78 - extended the safe perl environment by loops.
79 - (arch) fix "armless cook" facings.
80 - the "experience table" resource item did not have a proper
81 hash associated with it, so updates could not be detected.
82 - fixed poison traps in doors.
83 - player->killer_name did not properly flag the name as unicode.
84 - aggressively mark many more methods as utf8 or octet-expecting,
85 and provide a non-destructive SvPVutf8 variant.
86 - do not allow dragon players to change their title via the settings.
87 - ratelimited jeweler skill nugget conversion.
88 - under high load, the server stopped swapping out to make
89 the server more responsive, but making it impossible to reduce
90 the load by... swapping out. slot queuing will now always make
91 some progress.
92 - improve the quality of the load-avg calculation.
93 - (maps) fixed quest npc in jeweler dungeon quest.
94 - don't fail to write the runtime file if the temporary already exists.
95 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
96 player now.
97 - rewrote hiscore code from scratch to use async I/O, store uuid and
98 timestamp and use a tab in the client to increase awareness.
99 - npc dialog setflag/setsatte now check for defined'ness, so
100 setflag 0 is possible.
101 - make install now deletes old extensions, to ease upgrades in the
102 deliantra vm.
103
1042.92 Thu Dec 24 04:51:56 CET 2009
105 - the destruction spell could/would corrupt server memory quite often.
106 - logging in only fixed the combat slot when the palyer was loaded from
107 disk, not when it already was in memory.
108 - cede in wait_for_tick* when the tivck is inhibited hopefully
109 avoiding livelock during high-load emergency saves.
110 - logging in did not properly unapply all skills.
111 - (maps) make the invite quest marking much more obvious.
112 - (arch) fix warrior archetype names.
113 - map prefetching never prefetch upwards.
114 - wizpass no longer makes you non-blocking.
115 - (maps) add light to some of the special maps, add troll
116 map.
117
1182.91 Mon Nov 30 10:18:09 CET 2009
11 - (maps) add gorokh_final mapset from crossfire. 119 - (maps) add gorokh_final mapset from crossfire.
12 - (maps) block most vault-type mlab locations, open up 120 - (maps) block most vault-type mlab locations, open up
13 imperial converters for anybody to use. 121 imperial converters for anybody to use.
14 - (maps, arch) replace all permanent stat potions by random 122 - (maps, arch) replace all permanent stat potions by random
15 variants. 123 variants.
82 - use "sl" as short-hand for speed_left in save-files, just to make them 190 - use "sl" as short-hand for speed_left in save-files, just to make them
83 smaller. 191 smaller.
84 - in general, don't crash on value-less resource file lines 192 - in general, don't crash on value-less resource file lines
85 anymore, due to get_str never returning a 0-pointer. 193 anymore, due to get_str never returning a 0-pointer.
86 - code cleanup in move_symptom. 194 - code cleanup in move_symptom.
195 - removed arch_to_object (replaced it by ->instance ()).
87 196
882.90 Sat Nov 7 15:06:06 CET 2009 1972.90 Sat Nov 7 15:06:06 CET 2009
89 - some Andrew Madloch wanted, despite being specifically told 198 - some Andrew Madloch wanted, despite being specifically told
90 multiple times that the Deliantra parts additions are under AGPL, 199 multiple times that the Deliantra parts additions are under AGPL,
91 lock up the source code of the server within his company. 200 lock up the source code of the server within his company.

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