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Comparing deliantra/server/Changes (file contents):
Revision 1.255 by root, Thu Oct 2 16:08:19 2008 UTC vs.
Revision 1.527 by root, Sun Nov 29 17:41:07 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TODO: look into monster widths again? 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
14TODO: cats light witrh JP_5 put light into caster. 10TODO: cf:objecT::find_by_count!!11
15TODO: strange rign oif acid artifact description/story looks weird. 11 - (maps) add gorokh_final mapset from crossfire.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 12 - (maps) block most vault-type mlab locations, open up
17TODO: coro/anyevent/ioaio releasen 13 imperial converters for anybody to use.
14 - (maps, arch) replace all permanent stat potions by random
15 variants.
16 - (maps) spread gorokh demon styles more evenly over 1..100.
17 - TRIGGER events got passed a garbage pointer instead of a
18 real player object on player changes.
19 - diseases and maybe other things could sometimes reduce the speed
20 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
21 much grief.
22 - speed_left randomisation was, apparently, totally broken.
23 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
24 of the speed slot internally and in map save files. among other
25 things, this gets rid of all the abs (speed) calls.
26 - reduce map file save files by using abridged keywords aliases.
27 - shop specialisation calculation was totally broken.
28 - nrof/itemcount/volume limits when dropping to the floor are
29 now enforced.
30 - fix magic mapping, which only worked for inate spell casting.
31 - godgiven items will now be explicitly described as such.
32 - (arch) dded a quiver of bolts.
33 - materialnames would change "randomly" on every load, only
34 set the material when the materialname was not set before.
35 - balancing change, halve rod recharge speed (instead
36 of 4.8s, the standard rods now recharge in ~10s. not a solution,
37 but still.
38 - reduce cpu time used for map saving by >>50% by avoiding
39 the costly flag-checking loop in most cases and using a simple
40 repeat-cache for speed_left.
41 - always delay stats update for players on insert/remove till
42 next tick/command, which saves a lot of cpu cycles on drop/take.
43 - add hint about havign to run to attach unaggressive npcs.
44 - pet monster level was not displayed correctly in "showpets index".
45 - clean up floating point conversions and many similar nitpicks.
46 - fix hanuk altar.
47 - overhaul material system to be much faster, and having less bugs, but
48 still having a lot of cruft :/.
49 - add marble shop floor.
50 - move gcc specifics to new file include/compiler.h.
51 - unrecognised cfpod directives could cause undefined behaviour.
52 - added boes' marble shop to steinwandstadt.
53 - pad mapspace to power-of two size for speed/codesize/cache gains.
54 - optimise mapspace updates.
55 - cache volume/items per mapspace.
56 - use fabs, min and max consistently (surprisingly for a code size
57 decrease).
58 - fixed a small uncleanlieness in item converters, which might
59 have led to weird item multiplications.
60 - store hash value in shstr, not used by anything, but doesn't use much memory.
61 - fixed crash bug in learn_spell command.
62 - remove all traces of FLAG_NO_FIX_PLAYER.
63 - avoid sv_derived_from calls (lots of hash lookups) when converting
64 from perl to c++.
65 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
66 and use it in some "inner" loops.
67 - rename flags to attachable_flags to avoid confusion :=).
68 - fixed jeweler experience output to not be floating point.
69 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
70 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
71 - try to prefetch memory inside process_objects, which can give
72 enourmous speed gains.
73 - make some small optimisation to the process_objects loop.
74 - move facedata chksum calculation into cfutil, make server more flexible
75 handling different chksum lengths.
76 - check for hash collisions in cfutil.
77 - reduce face checksum size from 6 to 4 bytes.
78 - don't crash when a map uses empty sound/sound_destroy/face.
79 - removed weather-specific attributes.
80 - fixed genkeywords dependency.
81 - do not clear "randomitems" slot for world underlays.
82 - use "sl" as short-hand for speed_left in save-files, just to make them
83 smaller.
84 - in general, don't crash on value-less resource file lines
85 anymore, due to get_str never returning a 0-pointer.
86 - code cleanup in move_symptom.
87 - removed arch_to_object (replaced it by ->instance ()).
88
892.90 Sat Nov 7 15:06:06 CET 2009
90 - some Andrew Madloch wanted, despite being specifically told
91 multiple times that the Deliantra parts additions are under AGPL,
92 lock up the source code of the server within his company.
93 some reorganisations have been done to the sourcecode to make
94 it clearer that this violates the Affero GPL. Help to keep
95 Deliantra free software even for the coming generations
96 and be wary of the promises of Andrew Madloch, he has nothing
97 good in mind for free software.
98 - clarify which files of the server are 100% AGPL.
99 - minor reorganisation, move some GPL code into other files.
100 - implement viewpoint (which is like observe, but only for the map,
101 not stats etc.).
102 - replace magic mapping overlay by a flying bird exposing area
103 on the worldmap (ext/magic_mapping.ext).
104 - @find in npc dialog was useless as the vairbale wasn't accessible.
105 - @find results in npc dialogue is now stored in $find.
106 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
107 - (maps, server) add lostwages and celvear apartments to rent system.
108 - (maps) closed guild houses, this is not scalable, ask your friendly
109 dm instead.
110 - (maps) add town portal to celvear.
111 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
112 mapsets from crossfire, together with associated archetypes.
113 - (maps) add extended region descriptions for some regions from crossfire.
114 - (maps) define a new whalingoutpost region.
115 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
116 and most archetypes that go with them (without stoning and swallow effects),
117 casino tokens and stock certificates are also missing.
118 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
119 and santo dominion.
120 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
121 to go with them. also adjusted archetypes to be more korrekt "gotisch".
122 - doors/containers can now use "match ..." expressions for the slaying field.
123 - properly close client-side dialogue when the player is teleported away.
124 - map-tags did not properly close it's database tables or wait
125 for a quiescent state, causing memory corruption on reload.
126 - support "stat.xyz" accessor in match expressions.
127 - skip /styles and /editor directories in cf::map::static_maps.
128 - implement ->send_big_packet and use it in ext_msg (among other things, this
129 fixes long answers from npc dialogue).
130 - connected magic mouths no longer spill to Log-1, but use the examine tab.
131 - (arch) change marker archetypes to not remove "marker" forces anymore
132 and to not add a "put your code here" force needlessly.
133 - (arch) fix or improve many plurals.
134 - markers do no longer add a force if the slaying field is unset.
135 - sped up search-items implementation, but it's still horrible.
136 - (maps) bigchests are now properly non-unique, per_player and no_reset.
137 - editor_folder can now be used to override whatever cfutil sets, and was
138 used to reogianise the illogical arch tree a bit.
139 - (maps) import most map names from crossfire.
140 - nuke image_sums/image_info subcommands from the protocol.
141 - fly_high movement gives better los, ignoring blocksview.
142 - the addexp command should now honour skill names with spaces.
143 - (arch) add nuke from cfextended to avoid a crash.
144 - (arch) added many more buildable marble floors.
145 - major namespace cleanup: save 45kb by making functions static
146 that were unnecessarily global.
147
1482.82 Sat Oct 24 03:50:17 CEST 2009
149 - fixed a classical and exploitable stack buffer overflow in the gsay command.
150 - fix a memory buffer overflow in the book code.
151 - add @check, @find npc dialogue commands.
152 - (maps) add a number of town interiors.
153 - (maps) add tindervale the fireborn capitol from cfextended.
154 - (maps) add celvear area from cfextended.
155 - (server,arch) add a number of inscribables, show their capacity in hint.
156 - (server,maps) fix bug causing some library books not to be chained down,
157 cause Scorn/Navar libraries not to have inscribable books.
158 - (maps) fix bug causing the Greyshield and Greysword to have
159 inappropriate item power.
160 - (maps) fix intwell balancing issue.
161 - improve the look of generated books.
162 - make slag no_drop so it can't be dropped from the cauldron.
163 - fix bug where players could bypass no_drop by putting items in containers.
164 - consecutive commands arriving at the same time in the server would be
165 corrupted if the length was >255.
166 - support sub-matches in () inside match expressions, not just conditions.
167 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
168 and perl.
169 - implemented new "match" type that combines both check_inv and pedestal
170 functionality (and more) inside the same object using the match expressions.
171 - create simpler match expression compiles in many common cases.
172 - reduce object size by removing obsolete "seen_by" member.
173 - removed the rather broken make_list_like utility function, taking advantage
174 of the new dynbuf::splice function (which gave an unexpected net win
175 in code size...).
176 - the server will no longer complain (and subtly fail) when an object
177 being removed from a map causes another object to get removed.
178 - banish strncpy from the server, speed up and simplify sending item
179 descriptions to the client considerably.
180 - add new "in head" set modifier for matches.
181 - new BLOCKED_MOVE event added.
182 - mapscript archetype now has activate_on_xxx true by default, as similar
183 connected elements.
184 - (maps) imported all styles from cfextended except
185 floorstyles/land_plots and monsterstyles.
186 - (arch) imported gem treasurelists and archetypes from cfextended.
187 - don't crash when treasure lists are empty / supply new empty
188 treasurelist for randomitems when none can be found.
189 - implement cf::map::static_maps and use it in map-tags.ext.
190 - fix a bug in map-tag scanning when moving tags.
191 - (deliantra.net) improve watchdog to now check both listening ports
192 for a reaction.
193 - implement new "loadall" map loading command, purely for debugging.
194
1952.81 Mon Oct 12 20:00:18 CEST 2009
196 - display spell description for spellbooks, rods, wands, potion and scrolls,
197 but not horns (to make them more useful for content-creators).
198 - fix a number of bugs in check_move_on: 1) it didn't update the flags
199 2) it skipped spell effects and 3) it didn't handle the case where
200 and object was destroyed while iterating over it correctly. all this
201 allowed players to sometimes walk onto spaces they should not be able to
202 walk on.
203 - fix an exploit where inscription/marking runes could execute arbitrary code.
204 - examining an object now dumps the serialised object form when the user
205 is a wizard (wizlook).
206 - altars no longer accept unpaid items.
207 - party spells didn't work all that well.
208 - added complex object matching framework (cf::match), and make altars
209 and pedestals use it.
210 - identified skill-tools show what skill they grant.
211 - display the duration of change_ability spells when examining them
212 (missing: protection spells, but they are a hack...).
213 - improve effectiveness of special foods created by woodsman skill,
214 adding more variety to the different mushrooms.
215 - fix a minor cfpod formatting bug.
216 - do not talk about the hintmode so much - die-hards are expected to find
217 the hintmode setting on the settings page.
218 - IPO no longer lies about prices; prices tweaked.
219 - clarified that all deliantra-specific parts are under the Affero GPL.
220 - enable the object loader to also dump archetypes.
221 - (maps) fix guild teleporters to Pupland Terminal.
222 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
223 - force the initial face when loading an object that is time-animated
224 or a monster, so it does not have to be specified anymore.
225 - fix a bug where recasting an ability changing spell could shorten
226 its remaining duration.
227 - fix pedestal and floor building with builder.
228 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
229 - fix a broken bow-related speed optimisation by using splay - speed
230 up splay operations as well.
231 - use NDI_CLEAR for the body command, and make it use observe.
232 - implement introspection data for C++ classes (%REFLECT).
233 - (arch) add name_pl fields and documentation for building materials.
234 - (maps) random fountains no longer generate permanent stat increases.
235 - fix transmutation alchemy.
236 - speed up many frequently-invoked C->perl callbacks.
237 - added complex object matching framework, to be used in altars and the like.
238 - switch to YAML::XS from YAML.
239
2402.80 Tue Sep 15 20:22:31 CEST 2009
241 - fix the "screen stays black on login" bug and remove debug instrumentation
242 that ultimately was not helpful to catch it :)
243 - split outer_env into outer_env and outer_env_self, and fix
244 all callers to use either one or the other, as appropriate. This
245 fixes the (rather fragile) light spell, maybe others.
246 - fixed an overflow and exploit in the bank/payment code.
247 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
248 to explain the skill a bit more.
249 - removed a buggy check for zero attacktype. So that we might find
250 the real bugs in the archs/maps/objects.
251 - Fixed enabling torches with lighters.
252 - (maps) Added Heaven Town region.
253 - (arch+maps) Fixed & normalized warriors on map
254 /quests/peterm/CTower/Barracks.
255 - fix the light spell (and possibly diseases and other lights).
256 - (arch) The clawing skill didn't have the physical attacktype.
257 - (maps) make the greenway accessible again - this bug was introduced
258 a long time ago, and similar cases are still to be found in the maps.
259 - make the socket_timeout configurable in the code (but not yet for users).
260 - earth wall health bar is now correct.
261
2622.79 Tue Jul 28 00:56:36 CEST 2009
263 - IO::AIO chaged to using eventfd internally - updated server to not
264 freeze with IO::AIO anymore due this change.
265 - avoid a crash when a player tries to apply a lighter.
266 - allow a spell argument for dimension door.
267 - move shop item listing and some otherstuff into the info tab.
268 - avoid crashes when non-players cast party spells.
269 - fix a crash in get_spell_by_name (for learn_spell).
270 - added pyromancer class with graphics (by Job Vranish).
271 - small improvement of the number of potions in shops
272 (by Job Vranish).
273 - added a few party spells (by Job Vranish).
274 - use a common message dynbuf.
275 - destroying tear down objects will now use the full hp range
276 for animation and will only destroy/lastframe when hp < 0.
277 - allow monsters to use earth to dust.
278 - use manhattan distance for get_rangevector_from_mapcoord, just as
279 in get_rangevector.
280 - los updates now correctly take tiled maps into account.
281 - do los updates even on maps without darkness.
282 - fixed quiver of holding bolts to be able to hold bolts.
283 - upgrade to IO::AIO 3.21.
284 - fixed show invisible, to show objects of type CONTAINER.
285 - properly catching exceptions from callback in irc.ext.
286 - fixed a potentially hazardous bug in cfpod regarding Z<>.
287 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
288 - (arch) added hint about usage to Slag Ex.
289 - (maps) /darcap/quest/water sea1 tile are now passable by players,
290 like the rest.
291 - (maps) added /heaven/gem_shop by Boes.
292 - (arch+maps) added rate limited converter and adjusted
293 /elmex/mana_fountain.
294 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
295 - reduce size of casting_time, move_status, attack_movement,
296 last_heal and last_sp slots, squeezing some more space out of struct
297 object, also declare expmul as constant 1.0, as it isn't used
298 anywhere.
299
3002.78 Sun Apr 5 20:04:29 CEST 2009
301 - fixed bug in alchemy, where finding the right object for enhancements
302 didn't work.
303 - aggressively merge spell effects and do not allow more than 5 spell
304 effects (w.r.t. put_more) per mapspace, to give the server a chance
305 to survive a hundred deathsheads.
306 - correctly clear op->env when inserting onto map, this was a potentially
307 disastrous bug of unfortunately unknown proportions...
308 - fix cone-spell symmetry that was broken for direction 8.
309 - use gender-neutral place descriptions for invite.
310 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
311 Thanks go to Lisa Larsen!
312 - remove support for colour reducing 32x32 images (no cfclient support
313 anymore).
314 - actually mention the literacy level when it is too low to learn the spell.
315 - use better dependency tracking for include/keyword.h.
316 - add accept-invitation and suicide to the list of asynchronous commands,
317 so it is possible to invite somebody out of some stck-till-death traps,
318 or simply to commit suicide.
319 - replace the "ignoring delayed commands" message by something more useful
320 (cf. cunning gnome freezeing issue).
321 - various fixes for weapon improvements.
322 - fixed small bug with handling connect errors in the IRC gateway.
323 - support T and G sequences in cfpod.
324
3252.77 Sun Feb 1 16:30:48 CET 2009
326 - convert me command from per-map to chat, which makes more sense, also
327 document it.
328 - more than one spellbooks of same class can now be given
329 in class selection.
330 - adjusted the starting_spell.trs treasure list to the recent
331 spell rebalancements.
332 - the IRC gateway filters IRC colors now.
333
3342.76 Sat Jan 17 08:36:51 CET 2009
335 - (arch) fix quiver of Holding Bolts.
336 - applying unpaid items will now examine them.
337 - add "What" column to body command, showing items in that slot.
338 - redesigned and rebalanced lamps and torches.
339 - add "..." to item names that have been shortened.
340 - fixed "assign" function that squeezes strings into fixed length.
341 - add cursed effect to lamps and (some) torches.
342 - fixed bad assigned crafting skills and their tools.
343
3442.75 Fri Jan 9 16:13:30 CET 2009
345 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
346 - fix a bug in the nimbus extension that allowed players to cheat.
347 - make monster smell logic dependent on their wisdom stat.
348 - put the death reason into a separate tab.
349 - converted "connected" slot to string, cleanly got rid of some ugly
350 hacks such as the path_attuned hack.
351 - introduce shstr_tmp for fast temporary shstr passing.
352 - replace one-at-a-time hash by faster than smaller FNV-1a hash
353 when hashing strings.
354 - sanitized alchemy-like skills and cauldrons to check earlier
355 whether the right cauldron is used.
356 - considerably optimise shared string implementation by
357 making its null value a compiletime constant.
358 - use shared string matching insteafd of strcmp in a lot of places,
359 as well as using shstr_cmp to pass shared stringsa round efficiently,
360 for lots of code size savings.
361 - monsters which breed new monsters shouldn't breed new monsters when
362 they are sleeping: generators now check for the sleeping flag.
363 - tell gcc not to excessively inline some perl interface functions.
364 - remove marking rune length limit.
365 - fix formatting of cfpod when a verbatim block was following
366 a single newline.
367 - move resistances, statistics and showpets command output into tabs.
368 - implement map scripts that can replace the boulder logic without
369 having to write extensions.
370
3712.74 Mon Dec 29 15:23:38 CET 2008
372 - fix a longstanding bug that teared multipart monsters
373 at map boundaries apart.
374 - temporarily make permanently invisible player visible when
375 he/she makes noise.
376 - fix being able to see through walls a bit.
377 - improve look at output.
378 - completely replaced the line of sight algorithm with a variant
379 of spiral fov capable of visibility grades and arbitrary
380 shadow angles, that uses less memory and less code.
381 - the new los code supports arbitrary map rectangles and loosens
382 other restrictions of the old code, supporting further optimisations.
383 - update los if blocksview-objects are inserted in a map, not just when
384 removed (e.g. for summon fog).
385 - permanent invisibility doesn't make immune against making noise:
386 implement a noise system that allows monsters to locate the player
387 when he/she makes noise.
388 - implement a primitive smell system that monsters can use to track
389 players.
390 - create bomb now also works when casted by door traps.
391 - (arch) new torch graphics.
392 - (maps) considerably soften the subway spider.
393 - (maps) made the portgate of navar safe ground, to protect
394 the guards from being killed by players.
395 - (maps) lots of tweaks in and around scorn.
396 - (maps) use special non-blocksview jungle, mountain and
397 darkforest freely on the worldmap, to get gradual sight obstacles
398 instead of total blackout in those areas.
399 - no maximum darkness for outdoor maps anymore.
400 - add more hints, fix some messages.
401 - fix a bug: firing rods should tell you something about them.
402 - make light additive even within players.
403 - darken xrays effect a bit.
404 - improve handling of los changes when inserting or removing
405 objects, not perfect yet.
406 - make map darkness signed (formerly unsigned) to allow
407 ambient lighting and centrally manage darkness as an offset.
408 - revamped, fixed and documented the server calendrics, also
409 tell users the current time and data, to improve awareness.
410 - implement proper wizlook flag and handling of wizlook, instead
411 of dumbly just clearing los once.
412 - speed up los code - it's now about 2-3 times as fast as the old one,
413 and has a smaller runtime variance.
414 - daylight/nightfall can now increase/decrease past the natural limit,
415 making them actually useful.
416 - see_in_dark now increases the viewing radius by 3.
417 - implement a fast tiled map iterator and use it in LOS for a 20%
418 speedup, as well as in many other places.
419 - remove support for extended map infos - these are not used
420 by the deliantra client and removing them gives us a 10% speedup
421 when sending map changes.
422 - remove most gcfclient and other client bug workarounds, as well
423 as now obsolete protocol versions, simplying the code.
424 - optimise and simplify generation of random numbers.
425 - correctly provide a non-zero default density for materials, to
426 avoid crashes, fix other bugs in the material handling code.
427 - fix volume calculations.
428 - fix cfpod parsing when multiple verbatim blocks were separated by
429 newlines.
430 - increase monster detection radius from wis/5 to wis/3.
431 - remove old pickup modes.
432 - remove obsolete disarm and search commands (search wasn't working
433 anyways).
434 - fix a crash when an npc applied a sign.
435
4362.73 Thu Dec 18 20:56:31 CET 2008
437 - this release is assumed to be very stable.
438 - (maps) radically redesigned and improved tutorial.
439 - directional casting no longer immediately removes the invisible effect.
440 - magic ears now trigger when used inside the NPC dialogue.
441 - fix overflow in lighting calculations.
442 - negative glow radii can no longer cause total darkness.
443 - allow lookat on spaces where we only barely see, as opposed to
444 only maximally-lit ones.
445 - class selection has been reworked completely and their documentation corrected.
446 - swashbucklers got the oratory skill now.
447 - jump skill was fixed to adhere to all the flags a mapspace has got.
448 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
449 - fix deadlock in Jeweler::improve_ring_by_plan.
450 - use Coro::SemaphoreSet instead of our own lock management
451 (which was probably broken, too).
452 - support negative glow radii during daytime, too.
453 - use circular, not rectangular, viewing area.
454 - use minimum viewing distance of 2 in outdoor maps.
455 - negative glow is stronger than viewing area or lamps.
456 - (arch) new darkness spell face.
457
4582.72 Thu Dec 4 22:20:19 CET 2008
459 - (maps) completely redesigned scorn.
460 - "cast light" now works on oneself.
461 - bump max light radius to 9, rewrote glow lighting calculations, fix
462 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 463 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 464 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 465 been fixed, by not relying on buggy perl internals when serialising.
466 - fixed a long standing bug in the anvil converters in armour shops.
467 - items shops weren't interested in don't vanish anymore, and are given
468 back to the player.
21 - attuned/repell and spell base level system reworked. 469 - attuned/repell and spell base level system reworked.
22 - rewrote skill cache (last_skill_ob) system and usage - might 470 - rewrote skill cache (last_skill_ob) system and usage - might
23 be less erratic now. 471 be less erratic now.
24 - refuse to write the uuid file if the uuid is zero 472 - refuse to write the uuid file if the uuid is zero
25 (to avoid writing it in early crashes). 473 (to avoid writing it in early crashes).
27 - speed up emergency_save by not syncing every file separately. 475 - speed up emergency_save by not syncing every file separately.
28 - no longer reattach perl to every object on reload, it's slow, and no longer 476 - no longer reattach perl to every object on reload, it's slow, and no longer
29 necessary since we don't nuke stashes anymore. 477 necessary since we don't nuke stashes anymore.
30 - do not bootstrap perl from the commandline args, use separate eval for 478 - do not bootstrap perl from the commandline args, use separate eval for
31 better error reporting. 479 better error reporting.
480 - fix a crash when pushing cone spells met ice attacks.
32 - pre-cache perl extension files on reload to speed up the reload. 481 - pre-cache perl extension files on reload to speed up the reload.
33 - speed up map refresh in server a bit. 482 - speed up map refresh in server a bit.
483 - refactored drop code and fixed some programming errors in it.
484 - fixed small regression in 'Slag Ex' potion extension.
485 - fixed a bug where some objects couldn't cross map tile boundaries.
486 - fixed a bug with weight update of the player, the client showed -0.0
487 as the current weight of the inventory.
488 - (arch) the dragonbreath spell is level 12 again, but the high level spell
489 dragonfire has been introduced for the non-dragon players.
490 - remove unused "tooltype", "start_holding" object slots.
491 - change "weapontype" object slot to uint8.
492 - convert "hide" object slot into flag.
493 - reorder object members for better locality of reference and codesize
494 decrease.
495 - correct rounding in lerp, add lerp_rd, lerp_ru.
496 - fix a crash when no skill could be found when killing amonster.
497 - fix a small memleak that would eat one pointer on the perl stack for
498 every completed aio operation.
499 - perl mapspace acessor methods now normalise (handle tiled maps)
500 and update mapspaces if necessary.
34 501
352.71 Tue Sep 23 07:02:23 CEST 2008 5022.71 Tue Sep 23 07:02:23 CEST 2008
36 - removed all command line parsing, only env variables are supported 503 - removed all command line parsing, only env variables are supported
37 anymore. 504 anymore.
38 - region-specific monsters will now once more be on the worldmap. 505 - region-specific monsters will now once more be on the worldmap.
330 (this fixes the jeweler skill). 797 (this fixes the jeweler skill).
331 - back-to-back perl_reloads don't freeze the ticker anymore. 798 - back-to-back perl_reloads don't freeze the ticker anymore.
332 - convert cfutil from Event to EV (forgot to do this earlier...). 799 - convert cfutil from Event to EV (forgot to do this earlier...).
333 - move tombstone to real map if player died due to cave-in (even if 800 - move tombstone to real map if player died due to cave-in (even if
334 it has reset, which is better than putting it on the savebed, also as 801 it has reset, which is better than putting it on the savebed, also as
335 proof that the palyer didn't use a savebed). 802 proof that the player didn't use a savebed).
336 803
3372.4 Sun Jan 13 13:41:29 CET 2008 8042.4 Sun Jan 13 13:41:29 CET 2008
338 - work around perl bug in configure perl module version check. 805 - work around perl bug in configure perl module version check.
339 - fix bug in golem move code that would cause a crash at tiling borders. 806 - fix bug in golem move code that would cause a crash at tiling borders.
340 - fix a freeze bug when looking for an arrow in the inventory. 807 - fix a freeze bug when looking for an arrow in the inventory.

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