--- deliantra/server/Changes 2009/11/29 17:41:07 1.527 +++ deliantra/server/Changes 2010/01/26 16:13:46 1.552 @@ -7,7 +7,75 @@ TODO: cast invisible... TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype -TODO: cf:objecT::find_by_count!!11 +TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' +TODO: cf:object::find_by_count!!11 +TODO: summon cult does not properly create multipart monsters? +TODO: kill flag_is_water/is_water +2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list + +{ + "dungeon_depth" : "3", + "dungeon_level" : "8", + "exitstyle" : "sstair", + "final_map" : "/quests/peterm/quests/ogre_chief", + "floorstyle" : "stones2", + "layoutstyle" : "maze", + "monsterstyle" : "humanoid", + "orientation" : "1", + "origin_map" : "/world/world_106_115", + "origin_x" : 9, + "origin_y" : 18, + "random_seed" : 623236402, + "region" : "highway", + "symmetry" : 1, + "wallstyle" : "earthen", + "xsize" : 29, + "ysize" : 19 +} + + +TODO: removing a single map tag from one map kills the tag on other maps as well, apparently + - do no longer by default eval map cod ein safe compartments + (this can be re-enabled using the safe_eval config option). + - (maps) fix an apparent crash bug caused by broken generstors + in lorak. + - (maps) improve tindervale maps slightly. + - (arch) considerably decrease slag ex price. + - (arch) fix filth archetype. + - multipart objects would cause save_throw_object to crash - it + now acts on the head only. + - do not try to connect to an irc server unless explicitly configured. + - do not expect decltype() to be available in gcc 4.4. + - extended the safe perl environment by loops. + - (arch) fix "armless cook" facings. + - the "experience table" resource item did not have a proper + hash associated with it, so updates could not be detected. + - fixed poison traps in doors. + - player->killer_name did not properly flag the name as unicode. + - aggressively mark many more methods as utf8 or octet-expecting, + and provide a non-destructive SvPVutf8 variant. + - ratelimited jeweler skill nugget conversion. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. + +2.92 Thu Dec 24 04:51:56 CET 2009 + - the destruction spell could/would corrupt server memory quite often. + - logging in only fixed the combat slot when the palyer was loaded from + disk, not when it already was in memory. + - cede in wait_for_tick* when the tivck is inhibited hopefully + avoiding livelock during high-load emergency saves. + - logging in did not properly unapply all skills. + - (maps) make the invite quest marking much more obvious. + - (arch) fix warrior archetype names. + - map prefetching never prefetch upwards. + - wizpass no longer makes you non-blocking. + - (maps) add light to some of the special maps, add troll + map. + +2.91 Mon Nov 30 10:18:09 CET 2009 - (maps) add gorokh_final mapset from crossfire. - (maps) block most vault-type mlab locations, open up imperial converters for anybody to use.