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Comparing deliantra/server/Changes (file contents):
Revision 1.527 by root, Sun Nov 29 17:41:07 2009 UTC vs.
Revision 1.595 by root, Fri Apr 2 03:41:23 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: cf:objecT::find_by_count!!11 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc.
42 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
43 - (maps) added (navar) gravedigger, that buys players gravestones.
44 - made (wizard) look_at show also uuids.
45 - added cf::object::find_object_uuid (::find_object already exists!).
46 - (maps) added new apartment, made by LinuxLemoner.
47 - (arch) added sounds: zombie death, book reading, inscription.
48 - (arch) made the hill giants loose more body parts.
49 - (arch, maps) added black unicorn horn, required to access mlab hell.
50 - teach the random map generator the ability to read ".rmg" files
51 that specify which actual style map to generate, and use it for
52 the default decorstyle to avoid inappropriate maps to be used.
53 - move_type changes (spells, skills etc.) now will correctly
54 take move_on/move_off into account (e.g. buttons).
55 - display (exit) or (random map) in client for those objects.
56 - remove (useless) spell damage columns from spell info and replace
57 it by effective casting level - clients > 2.10 required to display
58 properly.
59 - building of levers/doors works again for all kinds of floors.
60 - the player can now withdraw and deposit all the available money.
61 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
62 steinwandstadt/celvear.
63 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
64 - improve editor support protoocl slightly, provide workarounds for 2.10
65 clients.
66 - tcp.ext didn't unbind in reloads.
67 - map-tags.ext didn't properly close the database on reloads.
68 - cfutil skips .-directories when scanning.
69 - build.ext prevents players from building on other player's maps.
70 - rent.ext allows the dm to enter anytime.
71 - NPC_Dialogue adds a new predefined variable, $map.
72 - new "build" event hook.
73 - get rid of archetype min/mac values except max_x (which should go, too).
74 - added fix_generated_item and cf::object::generate to XS interface.
75 - no longer use uppercase identifiers for saving anywhere, but support
76 them on loading, for old playerfiles and maps.
77 - removed is_legal_2ways_exit - this is apparently dead code, and
78 would be handled differently nowadays anyway.
79 - random map .meta were not being expired at all.
80 - replace move_ob/move_object functiony by the equivalent move method.
81 - update to automake 1.10.
82 - invitation to maps with unagressive and friendly monsters doesn't
83 require level 4 anymore.
84 - do not let update_stats muck with the chosen_skill anymore.
85 - monsters now rotate through all skills (in chosen_skill).
86 - fix lots of path-related buffer overflows in the random map generator.
87 - added detect mineral vein spell.
88 - support "wall overlays" in the random map generator - not very generic,
89 used by minable veins.
90 - (maps) relocated jeweler town to another directoy.
91 - (maps) added quest for the mining skill scroll to valleynoy.
92 - properly check for weapon name prefix ("Ragnarok's sword").
93 - when player dies, restore his food to at least 200.
94
952.93 Sat Feb 13 15:52:36 CET 2010
96 - (maps) fix travel to valdor and back.
97 - do no longer by default eval map cod ein safe compartments
98 (this can be re-enabled using the safe_eval config option).
99 - (maps) fix an apparent crash bug caused by broken generstors
100 in lorak.
101 - fix data corruption issues caused by recursive calls to
102 unordered_mapwalk - now every caller must provide its own
103 buffer.
104 - (maps) improve tindervale maps slightly.
105 - (arch) considerably decrease slag ex price.
106 - (arch) fix filth archetype.
107 - extension dependency resolve was completely broken.
108 - multipart objects would cause save_throw_object to crash - it
109 now acts on the head only.
110 - do not try to connect to an irc server unless explicitly configured.
111 - do not expect decltype() to be available in gcc 4.4.
112 - extended the safe perl environment by loops.
113 - (arch) fix "armless cook" facings.
114 - the "experience table" resource item did not have a proper
115 hash associated with it, so updates could not be detected.
116 - fixed poison traps in doors.
117 - player->killer_name did not properly flag the name as unicode.
118 - aggressively mark many more methods as utf8 or octet-expecting,
119 and provide a non-destructive SvPVutf8 variant.
120 - do not allow dragon players to change their title via the settings.
121 - ratelimited jeweler skill nugget conversion.
122 - under high load, the server stopped swapping out to make
123 the server more responsive, but making it impossible to reduce
124 the load by... swapping out. slot queuing will now always make
125 some progress.
126 - improve the quality of the load-avg calculation.
127 - (maps) fixed quest npc in jeweler dungeon quest.
128 - don't fail to write the runtime file if the temporary already exists.
129 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
130 player now.
131 - rewrote hiscore code from scratch to use async I/O, store uuid and
132 timestamp and use a tab in the client to increase awareness.
133 - npc dialog setflag/setsatte now check for defined'ness, so
134 setflag 0 is possible.
135 - make install now deletes old extensions, to ease upgrades in the
136 deliantra vm.
137
1382.92 Thu Dec 24 04:51:56 CET 2009
139 - the destruction spell could/would corrupt server memory quite often.
140 - logging in only fixed the combat slot when the palyer was loaded from
141 disk, not when it already was in memory.
142 - cede in wait_for_tick* when the tivck is inhibited hopefully
143 avoiding livelock during high-load emergency saves.
144 - logging in did not properly unapply all skills.
145 - (maps) make the invite quest marking much more obvious.
146 - (arch) fix warrior archetype names.
147 - map prefetching never prefetch upwards.
148 - wizpass no longer makes you non-blocking.
149 - (maps) add light to some of the special maps, add troll
150 map.
151
1522.91 Mon Nov 30 10:18:09 CET 2009
11 - (maps) add gorokh_final mapset from crossfire. 153 - (maps) add gorokh_final mapset from crossfire.
12 - (maps) block most vault-type mlab locations, open up 154 - (maps) block most vault-type mlab locations, open up
13 imperial converters for anybody to use. 155 imperial converters for anybody to use.
14 - (maps, arch) replace all permanent stat potions by random 156 - (maps, arch) replace all permanent stat potions by random
15 variants. 157 variants.

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