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Comparing deliantra/server/Changes (file contents):
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC vs.
Revision 1.528 by root, Mon Nov 30 09:19:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: apartment-descritpions for gotisch1/2 42.91 Mon Nov 30 10:18:09 CET 2009
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5 - (maps) add gorokh_final mapset from crossfire.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6 - (maps) block most vault-type mlab locations, open up
7TODO: cast invisible... 7 imperial converters for anybody to use.
8 8 - (maps, arch) replace all permanent stat potions by random
9TODO: get_nearest_player slow 9 variants.
10 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 11 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 12 real player object on player changes.
13 - diseases and maybe other things could sometimes reduce the speed
14 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
15 much grief.
16 - speed_left randomisation was, apparently, totally broken.
17 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
18 of the speed slot internally and in map save files. among other
19 things, this gets rid of all the abs (speed) calls.
20 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 21 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 22 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 23 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 24 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 25 - godgiven items will now be explicitly described as such.
26 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 27 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 28 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 29 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 30 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 31 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding 32 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple 33 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left. 34 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till 35 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take. 36 next tick/command, which saves a lot of cpu cycles on drop/take.
37 - add hint about havign to run to attach unaggressive npcs.
27 - pet monster level was not displayed correctly in "showpets index". 38 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks. 39 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar. 40 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but 41 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/. 42 still having a lot of cruft :/.
47 from perl to c++. 58 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 59 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 60 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 61 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point. 62 - fixed jeweler experience output to not be floating point.
63 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
64 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
65 - try to prefetch memory inside process_objects, which can give
66 enourmous speed gains.
67 - make some small optimisation to the process_objects loop.
68 - move facedata chksum calculation into cfutil, make server more flexible
69 handling different chksum lengths.
70 - check for hash collisions in cfutil.
71 - reduce face checksum size from 6 to 4 bytes.
72 - don't crash when a map uses empty sound/sound_destroy/face.
73 - removed weather-specific attributes.
74 - fixed genkeywords dependency.
75 - do not clear "randomitems" slot for world underlays.
76 - use "sl" as short-hand for speed_left in save-files, just to make them
77 smaller.
78 - in general, don't crash on value-less resource file lines
79 anymore, due to get_str never returning a 0-pointer.
80 - code cleanup in move_symptom.
81 - removed arch_to_object (replaced it by ->instance ()).
52 82
532.90 Sat Nov 7 15:06:06 CET 2009 832.90 Sat Nov 7 15:06:06 CET 2009
54 - some Andrew Madloch wanted, despite being specifically told 84 - some Andrew Madloch wanted, despite being specifically told
55 multiple times that the Deliantra parts additions are under AGPL, 85 multiple times that the Deliantra parts additions are under AGPL,
56 lock up the source code of the server within his company. 86 lock up the source code of the server within his company.

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