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Comparing deliantra/server/Changes (file contents):
Revision 1.53 by root, Sun Jan 13 09:53:52 2008 UTC vs.
Revision 1.150 by elmex, Wed May 7 20:47:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - (arch) fixed material of bones (was 'wood', is now 'bone')
11 - bugfix: the material 'wood' was undefined, it's now a burnable material
12 - change floorbox item ordering to enable more efficient protocol and to
13 stay in sync with the 0.9971 client update which also reverses ordering.
14 - bugfix: players couldn't starve in 2.53 :(
15 - (maps) fixed the death certificate system in nimbus
16 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 - bugfix: spell effects like word fo recall are removed when dieing.
18 - bugfix: fix a crash when objects with treasure on top (ground...)
19 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic).
22 - (arch) give ball lightning a real name.
23 - unapply item in range slow when readying a spell.
24 - bugfix: account for rounding errors in weight updates.
25 - remove synchronous mkdir in chargen_race_done.
26 - fix per-race starting maps.
27 - check hiscore on suicide and quit as well.
28 - tell players when they are starving.
29 - get rid of costly object_from_name conversion for altar effects.
30 - fix map difficulty calculation for generators.
31 - slightly more intelligent handling of "is_animated" flag.
32 - support no_drop map header flag (before it was only available internally).
33
342.53 Sun May 4 17:32:48 CEST 2008
35 - bugfix: custom skill settings were not saved by the server.
36 - bugfix: remove did not actually remove items from the inventory, leaving
37 ghost items.
38 - bugfix: properly update items identified on the ground.
39 - bugfix: use localtime_r in the logger thread.
40 - bugfix: player starvation will now give the correct kill reason.
41 - bugfix: archetype reloads could crash the server.
42 - bugfix: the mailscrolls are now correctly handed out even when the destination
43 player is not logged in.
44 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
45 server startup.
46 - bugfix: fix the door surround check in the random map generator.
47 - (maps) fix heaven quest difficulty progression.
48 - (maps) fix some random map styles.
49 - dropping items a shop is not interested in won't sell them anymore.
50 - rods and horns with a too low maximum charge allow now at least one discharge.
51 - implement kill & death statistics.
52 - random map preparation is no longer synchronous.
53 - rewrite find_style in perl, no longer does synchronous I/O.
54 - improve random map specials placement.
55 - make the killer a real object pointer instead of a string, improved
56 kill reason messages.
57 - take advantage of new aio_close and aio_chmod.
58 - implement archetype::get, object::deep_clone and update callers.
59 - change_abil is much faster.
60 - update the floorbox more often to work around the reverses item order
61 display in clients.
62 - cleaned up object copying by encapsulating it to a single place.
63 - add hints to the invite messages.
64 - rewrote key<->value pair handling.
65 - use an independent random number generator for the random map generator.
66
672.52 Thu Apr 24 11:47:19 CEST 2008
68 - completely automate the item add/delete on remove/insert. this should fix
69 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
70 - completely automate the weight handling, should fix all weight
71 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
72 - reloading archetypes while a user was in the character creation phase
73 could crash the server.
74 - fix a nontrivial number of cases of code commented similar
75 to "is this really correct?", as many of those cases are now handles
76 automatically by lower level code.
77 - replace many ad-hoc checks for client visibility by object::visible_to,
78 should result in broader applicability of functions using it.
79 - merge items with different arch pointers refering to the same arch
80 (due to archetype reloads).
81 - refactored the object remove/insert functions and most related
82 functions (decrease, split, merge_ob etc.).
83 - make it compile better on freebsd (reported by pippijn).
84 - remove GT_UPDATE_INV (no longer applicable).
85 - fix the longstanding "container stays open" bug.
86 - improved floorbox updating to be incremental and other protocol
87 optimisations.
88 - get rid of update_after_inventory_change and only do update stats
89 for weight once/tick/player at max.
90 - rewrite party commands, use party channel.
91
922.51 Sun Apr 20 21:27:37 CEST 2008
93 - properly link against libgthread as that is needed to make the slice
94 allocator thread-safe.
95 - support perls not compiled with 64 bit support (though this is not a
96 recommended configuration) (reported by Samuel Gondouin).
97 - always put godgiven items into the player inventory, never any containers.
98 - (arch)
99 - (maps, arch) the scorn go club was founded!
100 - (arch) do no longer support player abilities, they didn't work anyways.
101 - (arch) the alchemy spell is now of the alchemy spell school, which
102 became a real spell-class.
103 - (arch) the alchemist class now get an alchemy spell book for new characters.
104 - (arch) considerably strengthened spark shower and destruction.
105 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
106 finally reloadable at runtime.
107 - changed archetype loading algorithm to only require one pass and
108 use delayed resolving of references.
109 - examine command now uses the examine infobox.
110 - implement an "incremental garbage collector" for archetypes.
111 - enable slice allocator again.
112 - implement optional free memory poisoning.
113
1142.5 Wed Apr 16 15:06:53 CEST 2008
115 - the two handed weapon skill can no longer be used as unarmed combat
116 skill.
117 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
118 names (also update all maps to use money instead of coins).
119 - add uuid accessors to perl.
120 - add coin names and archetype accessors to perl.
121 - fix runtime uuid file format to use "." instead of ",".
122 - change perl extensions to not use hardcoded coins and values.
123 - write uuids asynchronously (no hiccups due to uuid writes)
124 and be more parsimonous of uuid usage by the exact value out on exit.
125 - write log messages in another thread, removing another sync point.
126 - support multi-line log messages in a nicer way.
127 - be more portable w.r.t. uuids and format specifiers everywhere.
128 - fix a minor memleak in the random map generator.
129 - some parts of the random map generator are not coroutine-safe,
130 so only call it "single-threaded".
131 - major cleanup of memory management in random map generator.
132 - slight refactoring of the random map generator, faster too.
133 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
134 bookkeeping bug.
135 - work around "player is on active list" problem by deactivating player
136 after loading.
137 - garbage collect shstr's more evenly and adaptively only when
138 there have in fact been allocations.
139 - fix object::insert to do as documented and insert into the env
140 if necessary.
141 - fix cf::map::unique_maps.
142 - fix nrof overflow check in can_merge_slow.
143 - fix converter code to handle >31 bit values.
144 - added support for the player_sold flag
145 - converters no longer accept unpaid items.
146 - canonicalize random map meta files for better unification.
147
1482.43 Sun Apr 6 20:35:29 CEST 2008
149 - work around a glibc bug that causes calloc to return non-zero memory
150 when mlockall has been used.
151 - pass environment to perl_sys_init3, as required by newer perls.
152 - use separate thread for ticker timing (and more in the future).
153 this greatly increases timing accuracy and gets rid of an enourmous
154 number of gettimeofday calls.
155 - use a separate thread to signal aio completion, for lower latency.
156 - require Coro 4.47, which fixes a data corruption bug with its C API.
157
1582.42 Sat Mar 15 12:05:21 CET 2008
159 - rebalanced default experience table to be more exponential
160 and much easier up to level ~40, then moderately harder.
161 - change attuned/repelled level boni to +-8 from +-2.
162 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
163 - do not exit on reload/load errors but properly cleanup.
164 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
165
1662.41 Fri Jan 25 13:15:37 CET 2008
167 - get rid of YAML::Syck, it's too buggy and misparses many files
168 (this fixes the jeweler skill).
169 - back-to-back perl_reloads don't freeze the ticker anymore.
170 - convert cfutil from Event to EV (forgot to do this earlier...).
171 - move tombstone to real map if player died due to cave-in (even if
172 it has reset, which is better than putting it on the savebed, also as
173 proof that the palyer didn't use a savebed).
174
1752.4 Sun Jan 13 13:41:29 CET 2008
176 - work around perl bug in configure perl module version check.
3 - fix bug in golem move code that would cause a crash at tiling borders. 177 - fix bug in golem move code that would cause a crash at tiling borders.
4 - fix a freeze bug when looking for an arrow in the inventory. 178 - fix a freeze bug when looking for an arrow in the inventory.
5 - fix a bug in animate_weapon, causing a crash. 179 - fix a bug in animate_weapon, causing a crash.
6 - no longer exits when a coroutine throws an exception. 180 - no longer exit when a coroutine throws an exception.
181 - fix a potential double free bug (nicely exploited by g++ 4.2).
7 - fix the "<player> is nuts" message. 182 - fix the "<player> is nuts" message.
183 - fix an exception at logout due to the json_coder being gone.
8 - upgrade to EV version 2.0 API. 184 - upgrade to EV version 2.0 API.
9 - when players don't apply a savebed correctly but stand above one, 185 - when players don't apply a savebed correctly but stand above one,
10 do not move or kill them. 186 do not move or kill them.
11 - implement client-side settings page in playerbook (0.9963+ required). 187 - implement client-side settings page in playerbook (0.9963+ required).
12 - implement generic framework for server-side resource files. 188 - implement generic framework for server-side resource files.
14 - hook experience table update into the framework. 190 - hook experience table update into the framework.
15 - move jeweler.yaml to resources (arch/). 191 - move jeweler.yaml to resources (arch/).
16 - switch from Crossfire to Deliantra perl module. 192 - switch from Crossfire to Deliantra perl module.
17 - implement json2json arch filter. 193 - implement json2json arch filter.
18 - implement widget protocol version 2, support for ui templates. 194 - implement widget protocol version 2, support for ui templates.
195 - mapinfo is now handled fully asynchronously.
19 - ext/irc: also log irc messages. 196 - ext/irc: also log irc messages.
20 - ext/schmorplog: write user stat files asynchronously. 197 - ext/schmorplog: write user stat files asynchronously.
21 198
222.32 Sun Dec 2 18:11:01 CET 2007 1992.32 Sun Dec 2 18:11:01 CET 2007
23 - limited the number of items that can be picked up and dropped 200 - limited the number of items that can be picked up and dropped

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