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Comparing deliantra/server/Changes (file contents):
Revision 1.53 by root, Sun Jan 13 09:53:52 2008 UTC vs.
Revision 1.75 by root, Sun Apr 6 18:40:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.43 Sun Apr 6 20:35:29 CEST 2008
4 - work around a glibc bug that causes calloc to return non-zero memory
5 when mlockall has been used.
6 - pass environment to perl_sys_init3, as required by newer perls.
7 - use separate thread for ticker timing (and more in the future).
8 this greatly increases timing accuracy and gets rid of an enourmous
9 number of gettimeofday calls.
10 - use a seperate thread to signal aio completion, for lower latency.
11 - require Coro 4.47, which fixes a data corruption bug with its C API.
12
132.42 Sat Mar 15 12:05:21 CET 2008
14 - rebalanced default experience table to be more exponential
15 and much easier up to level ~40, then moderately harder.
16 - change attuned/repelled level boni to +-8 from +-2.
17 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
18 - do not exit on reload/load errors but properly cleanup.
19 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
20
212.41 Fri Jan 25 13:15:37 CET 2008
22 - get rid of YAML::Syck, it's too buggy and misparses many files
23 (this fixes the jeweler skill).
24 - back-to-back perl_reloads don't freeze the ticker anymore.
25 - convert cfutil from Event to EV (forgot to do this earlier...).
26 - move tombstone to real map if player died due to cave-in (even if
27 it has reset, which is better than putting it on the savebed, also as
28 proof that the palyer didn't use a savebed).
29
302.4 Sun Jan 13 13:41:29 CET 2008
31 - work around perl bug in configure perl module version check.
3 - fix bug in golem move code that would cause a crash at tiling borders. 32 - fix bug in golem move code that would cause a crash at tiling borders.
4 - fix a freeze bug when looking for an arrow in the inventory. 33 - fix a freeze bug when looking for an arrow in the inventory.
5 - fix a bug in animate_weapon, causing a crash. 34 - fix a bug in animate_weapon, causing a crash.
6 - no longer exits when a coroutine throws an exception. 35 - no longer exit when a coroutine throws an exception.
36 - fix a potential double free bug (nicely exploited by g++ 4.2).
7 - fix the "<player> is nuts" message. 37 - fix the "<player> is nuts" message.
38 - fix an exception at logout due to the json_coder being gone.
8 - upgrade to EV version 2.0 API. 39 - upgrade to EV version 2.0 API.
9 - when players don't apply a savebed correctly but stand above one, 40 - when players don't apply a savebed correctly but stand above one,
10 do not move or kill them. 41 do not move or kill them.
11 - implement client-side settings page in playerbook (0.9963+ required). 42 - implement client-side settings page in playerbook (0.9963+ required).
12 - implement generic framework for server-side resource files. 43 - implement generic framework for server-side resource files.
14 - hook experience table update into the framework. 45 - hook experience table update into the framework.
15 - move jeweler.yaml to resources (arch/). 46 - move jeweler.yaml to resources (arch/).
16 - switch from Crossfire to Deliantra perl module. 47 - switch from Crossfire to Deliantra perl module.
17 - implement json2json arch filter. 48 - implement json2json arch filter.
18 - implement widget protocol version 2, support for ui templates. 49 - implement widget protocol version 2, support for ui templates.
50 - mapinfo is now handled fully asynchronously.
19 - ext/irc: also log irc messages. 51 - ext/irc: also log irc messages.
20 - ext/schmorplog: write user stat files asynchronously. 52 - ext/schmorplog: write user stat files asynchronously.
21 53
222.32 Sun Dec 2 18:11:01 CET 2007 542.32 Sun Dec 2 18:11:01 CET 2007
23 - limited the number of items that can be picked up and dropped 55 - limited the number of items that can be picked up and dropped

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