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Comparing deliantra/server/Changes (file contents):
Revision 1.408 by root, Sat Oct 3 20:11:12 2009 UTC vs.
Revision 1.530 by root, Sat Dec 12 03:17:20 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: eri (and only her) can "invoke missile swamR and then move ontop of an 4TODO: apartment-descritpions for gotisch1/2
5 auto-apply exit (north gate to scorn ex.). 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: books head2, possibly after verbatim (prison de...) 7TODO: cast invisible...
8TODO: emergency swap mode is not working
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 (when picking up a bomb quickly enough)
11TODO: inscription cannot be readied.
12TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
13TODO: ready_skill find traps does nto unapply the range slot item (bow)
14TODO: no detah messages for arena anymore
15TODO: remove curse should *maybe* work on players themselves
16TODO: remove curse in glyph/rune doesn't have any effect?
17TODO: rewrite highscore code
18 8
19TODO: greeting message on what to do in dialog after race selection. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13 - logging in only fixed the combat slot when the palyer was loaded from
14 disk, not when it already was in memory.
15 - logging in did not properly unapply all skills.
20 16
212009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 172.91 Mon Nov 30 10:18:09 CET 2009
222009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 18 - (maps) add gorokh_final mapset from crossfire.
232009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 19 - (maps) block most vault-type mlab locations, open up
242009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 20 imperial converters for anybody to use.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 21 - (maps, arch) replace all permanent stat potions by random
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 22 variants.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 23 - (maps) spread gorokh demon styles more evenly over 1..100.
24 - TRIGGER events got passed a garbage pointer instead of a
25 real player object on player changes.
26 - diseases and maybe other things could sometimes reduce the speed
27 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
28 much grief.
29 - speed_left randomisation was, apparently, totally broken.
30 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
31 of the speed slot internally and in map save files. among other
32 things, this gets rid of all the abs (speed) calls.
33 - reduce map file save files by using abridged keywords aliases.
34 - shop specialisation calculation was totally broken.
35 - nrof/itemcount/volume limits when dropping to the floor are
36 now enforced.
37 - fix magic mapping, which only worked for inate spell casting.
38 - godgiven items will now be explicitly described as such.
39 - (arch) dded a quiver of bolts.
40 - materialnames would change "randomly" on every load, only
41 set the material when the materialname was not set before.
42 - balancing change, halve rod recharge speed (instead
43 of 4.8s, the standard rods now recharge in ~10s. not a solution,
44 but still.
45 - reduce cpu time used for map saving by >>50% by avoiding
46 the costly flag-checking loop in most cases and using a simple
47 repeat-cache for speed_left.
48 - always delay stats update for players on insert/remove till
49 next tick/command, which saves a lot of cpu cycles on drop/take.
50 - add hint about havign to run to attach unaggressive npcs.
51 - pet monster level was not displayed correctly in "showpets index".
52 - clean up floating point conversions and many similar nitpicks.
53 - fix hanuk altar.
54 - overhaul material system to be much faster, and having less bugs, but
55 still having a lot of cruft :/.
56 - add marble shop floor.
57 - move gcc specifics to new file include/compiler.h.
58 - unrecognised cfpod directives could cause undefined behaviour.
59 - added boes' marble shop to steinwandstadt.
60 - pad mapspace to power-of two size for speed/codesize/cache gains.
61 - optimise mapspace updates.
62 - cache volume/items per mapspace.
63 - use fabs, min and max consistently (surprisingly for a code size
64 decrease).
65 - fixed a small uncleanlieness in item converters, which might
66 have led to weird item multiplications.
67 - store hash value in shstr, not used by anything, but doesn't use much memory.
68 - fixed crash bug in learn_spell command.
69 - remove all traces of FLAG_NO_FIX_PLAYER.
70 - avoid sv_derived_from calls (lots of hash lookups) when converting
71 from perl to c++.
72 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
73 and use it in some "inner" loops.
74 - rename flags to attachable_flags to avoid confusion :=).
75 - fixed jeweler experience output to not be floating point.
76 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
77 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
78 - try to prefetch memory inside process_objects, which can give
79 enourmous speed gains.
80 - make some small optimisation to the process_objects loop.
81 - move facedata chksum calculation into cfutil, make server more flexible
82 handling different chksum lengths.
83 - check for hash collisions in cfutil.
84 - reduce face checksum size from 6 to 4 bytes.
85 - don't crash when a map uses empty sound/sound_destroy/face.
86 - removed weather-specific attributes.
87 - fixed genkeywords dependency.
88 - do not clear "randomitems" slot for world underlays.
89 - use "sl" as short-hand for speed_left in save-files, just to make them
90 smaller.
91 - in general, don't crash on value-less resource file lines
92 anymore, due to get_str never returning a 0-pointer.
93 - code cleanup in move_symptom.
94 - removed arch_to_object (replaced it by ->instance ()).
28 95
292009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 962.90 Sat Nov 7 15:06:06 CET 2009
302009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 97 - some Andrew Madloch wanted, despite being specifically told
312009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 98 multiple times that the Deliantra parts additions are under AGPL,
322009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 99 lock up the source code of the server within his company.
100 some reorganisations have been done to the sourcecode to make
101 it clearer that this violates the Affero GPL. Help to keep
102 Deliantra free software even for the coming generations
103 and be wary of the promises of Andrew Madloch, he has nothing
104 good in mind for free software.
105 - clarify which files of the server are 100% AGPL.
106 - minor reorganisation, move some GPL code into other files.
107 - implement viewpoint (which is like observe, but only for the map,
108 not stats etc.).
109 - replace magic mapping overlay by a flying bird exposing area
110 on the worldmap (ext/magic_mapping.ext).
111 - @find in npc dialog was useless as the vairbale wasn't accessible.
112 - @find results in npc dialogue is now stored in $find.
113 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
114 - (maps, server) add lostwages and celvear apartments to rent system.
115 - (maps) closed guild houses, this is not scalable, ask your friendly
116 dm instead.
117 - (maps) add town portal to celvear.
118 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
119 mapsets from crossfire, together with associated archetypes.
120 - (maps) add extended region descriptions for some regions from crossfire.
121 - (maps) define a new whalingoutpost region.
122 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
123 and most archetypes that go with them (without stoning and swallow effects),
124 casino tokens and stock certificates are also missing.
125 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
126 and santo dominion.
127 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
128 to go with them. also adjusted archetypes to be more korrekt "gotisch".
129 - doors/containers can now use "match ..." expressions for the slaying field.
130 - properly close client-side dialogue when the player is teleported away.
131 - map-tags did not properly close it's database tables or wait
132 for a quiescent state, causing memory corruption on reload.
133 - support "stat.xyz" accessor in match expressions.
134 - skip /styles and /editor directories in cf::map::static_maps.
135 - implement ->send_big_packet and use it in ext_msg (among other things, this
136 fixes long answers from npc dialogue).
137 - connected magic mouths no longer spill to Log-1, but use the examine tab.
138 - (arch) change marker archetypes to not remove "marker" forces anymore
139 and to not add a "put your code here" force needlessly.
140 - (arch) fix or improve many plurals.
141 - markers do no longer add a force if the slaying field is unset.
142 - sped up search-items implementation, but it's still horrible.
143 - (maps) bigchests are now properly non-unique, per_player and no_reset.
144 - editor_folder can now be used to override whatever cfutil sets, and was
145 used to reogianise the illogical arch tree a bit.
146 - (maps) import most map names from crossfire.
147 - nuke image_sums/image_info subcommands from the protocol.
148 - fly_high movement gives better los, ignoring blocksview.
149 - the addexp command should now honour skill names with spaces.
150 - (arch) add nuke from cfextended to avoid a crash.
151 - (arch) added many more buildable marble floors.
152 - major namespace cleanup: save 45kb by making functions static
153 that were unnecessarily global.
33 154
1552.82 Sat Oct 24 03:50:17 CEST 2009
156 - fixed a classical and exploitable stack buffer overflow in the gsay command.
157 - fix a memory buffer overflow in the book code.
158 - add @check, @find npc dialogue commands.
159 - (maps) add a number of town interiors.
160 - (maps) add tindervale the fireborn capitol from cfextended.
161 - (maps) add celvear area from cfextended.
162 - (server,arch) add a number of inscribables, show their capacity in hint.
163 - (server,maps) fix bug causing some library books not to be chained down,
164 cause Scorn/Navar libraries not to have inscribable books.
165 - (maps) fix bug causing the Greyshield and Greysword to have
166 inappropriate item power.
167 - (maps) fix intwell balancing issue.
168 - improve the look of generated books.
169 - make slag no_drop so it can't be dropped from the cauldron.
170 - fix bug where players could bypass no_drop by putting items in containers.
171 - consecutive commands arriving at the same time in the server would be
172 corrupted if the length was >255.
173 - support sub-matches in () inside match expressions, not just conditions.
174 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
175 and perl.
176 - implemented new "match" type that combines both check_inv and pedestal
177 functionality (and more) inside the same object using the match expressions.
178 - create simpler match expression compiles in many common cases.
179 - reduce object size by removing obsolete "seen_by" member.
180 - removed the rather broken make_list_like utility function, taking advantage
181 of the new dynbuf::splice function (which gave an unexpected net win
182 in code size...).
183 - the server will no longer complain (and subtly fail) when an object
184 being removed from a map causes another object to get removed.
185 - banish strncpy from the server, speed up and simplify sending item
186 descriptions to the client considerably.
187 - add new "in head" set modifier for matches.
188 - new BLOCKED_MOVE event added.
189 - mapscript archetype now has activate_on_xxx true by default, as similar
190 connected elements.
191 - (maps) imported all styles from cfextended except
192 floorstyles/land_plots and monsterstyles.
193 - (arch) imported gem treasurelists and archetypes from cfextended.
194 - don't crash when treasure lists are empty / supply new empty
195 treasurelist for randomitems when none can be found.
196 - implement cf::map::static_maps and use it in map-tags.ext.
197 - fix a bug in map-tag scanning when moving tags.
198 - (deliantra.net) improve watchdog to now check both listening ports
199 for a reaction.
200 - implement new "loadall" map loading command, purely for debugging.
34 201
35TODO: autopickup in shop 2022.81 Mon Oct 12 20:00:18 CEST 2009
36TODO: quit charcetr doesn't nuke in-memory per-player maps
37TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
38TODO: farmwife doesn't react to guuh's head?
39TODO: shop mats should use the nesrest other shopmat, always.
40
41 - display spell description for spellbooks, rods, wands, potion and scrolls, 203 - display spell description for spellbooks, rods, wands, potion and scrolls,
42 but not horns (to make them more useful for content-creators). 204 but not horns (to make them more useful for content-creators).
43 - fix a number of bugs in check_move_on: 1) it didn't update the flags 205 - fix a number of bugs in check_move_on: 1) it didn't update the flags
44 2) it skipped spell effects and 3) it didn't handle the case where 206 2) it skipped spell effects and 3) it didn't handle the case where
45 and object was destroyed while iterating over it correctly. all this 207 and object was destroyed while iterating over it correctly. all this
46 allowed players to sometimes walk onto spaces they should not be able to 208 allowed players to sometimes walk onto spaces they should not be able to
47 walk on. 209 walk on.
210 - fix an exploit where inscription/marking runes could execute arbitrary code.
48 - examining an object now dumps the serialised object form when the user 211 - examining an object now dumps the serialised object form when the user
49 is a wizard (wizlook). 212 is a wizard (wizlook).
213 - altars no longer accept unpaid items.
214 - party spells didn't work all that well.
215 - added complex object matching framework (cf::match), and make altars
216 and pedestals use it.
217 - identified skill-tools show what skill they grant.
50 - display the duration of change_ability spells when examining them 218 - display the duration of change_ability spells when examining them
51 (missing: protection spells, but they are a hack...). 219 (missing: protection spells, but they are a hack...).
220 - improve effectiveness of special foods created by woodsman skill,
221 adding more variety to the different mushrooms.
52 - fix a minor cfpod formatting bug. 222 - fix a minor cfpod formatting bug.
53 - do not talk about the hintmode so much - die-hards are expected to find 223 - do not talk about the hintmode so much - die-hards are expected to find
54 the hintmode setting on the settings page. 224 the hintmode setting on the settings page.
225 - IPO no longer lies about prices; prices tweaked.
226 - clarified that all deliantra-specific parts are under the Affero GPL.
55 - enable the object loader to also dump archetypes. 227 - enable the object loader to also dump archetypes.
228 - (maps) fix guild teleporters to Pupland Terminal.
56 - (maps) put the trapdoor above the floor in sisters/necro_ruins1. 229 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
57 - force the initial face when loading an object that is time-animated 230 - force the initial face when loading an object that is time-animated
58 or a monster, so it does not have to be specified anymore. 231 or a monster, so it does not have to be specified anymore.
59 - fix a bug where recasting an ability changing spell could shorten 232 - fix a bug where recasting an ability changing spell could shorten
60 its remaining duration. 233 its remaining duration.
234 - fix pedestal and floor building with builder.
61 - fix RUNATT attack mode, which was broken before (used e.g. by mice). 235 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
62 - fix a broken bow-related speed optimisation by using splay - speed 236 - fix a broken bow-related speed optimisation by using splay - speed
63 up splay operations as well. 237 up splay operations as well.
238 - use NDI_CLEAR for the body command, and make it use observe.
239 - implement introspection data for C++ classes (%REFLECT).
240 - (arch) add name_pl fields and documentation for building materials.
241 - (maps) random fountains no longer generate permanent stat increases.
242 - fix transmutation alchemy.
243 - speed up many frequently-invoked C->perl callbacks.
244 - added complex object matching framework, to be used in altars and the like.
245 - switch to YAML::XS from YAML.
64 246
652.80 Tue Sep 15 20:22:31 CEST 2009 2472.80 Tue Sep 15 20:22:31 CEST 2009
66 - fix the "screen stays black on login" bug and remove debug instrumentation 248 - fix the "screen stays black on login" bug and remove debug instrumentation
67 that ultimately was not helpful to catch it :) 249 that ultimately was not helpful to catch it :)
68 - split outer_env into outer_env and outer_env_self, and fix 250 - split outer_env into outer_env and outer_env_self, and fix

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