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Comparing deliantra/server/Changes (file contents):
Revision 1.508 by root, Wed Nov 11 17:41:13 2009 UTC vs.
Revision 1.530 by root, Sat Dec 12 03:17:20 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: update_stats delay for players, between commands etc. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: get_nearest_player slow 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: speed_left dumping very slow 11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13 - logging in only fixed the combat slot when the palyer was loaded from
14 disk, not when it already was in memory.
15 - logging in did not properly unapply all skills.
16
172.91 Mon Nov 30 10:18:09 CET 2009
18 - (maps) add gorokh_final mapset from crossfire.
19 - (maps) block most vault-type mlab locations, open up
20 imperial converters for anybody to use.
21 - (maps, arch) replace all permanent stat potions by random
22 variants.
23 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 24 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 25 real player object on player changes.
26 - diseases and maybe other things could sometimes reduce the speed
27 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
28 much grief.
29 - speed_left randomisation was, apparently, totally broken.
30 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
31 of the speed slot internally and in map save files. among other
32 things, this gets rid of all the abs (speed) calls.
33 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 34 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 35 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 36 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 37 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 38 - godgiven items will now be explicitly described as such.
39 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 40 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 41 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 42 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 43 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 44 but still.
24 - reduce cpu time used for map saving by >40% by avoiding 45 - reduce cpu time used for map saving by >>50% by avoiding
25 the costly flasg-checking loop in most cases. 46 the costly flag-checking loop in most cases and using a simple
47 repeat-cache for speed_left.
26 - always delay stats update for players on insert/remove till 48 - always delay stats update for players on insert/remove till
27 next tick/command, which saves a lot of cpu cycles on drop/take. 49 next tick/command, which saves a lot of cpu cycles on drop/take.
50 - add hint about havign to run to attach unaggressive npcs.
28 - pet monster level was not displayed correctly in "showpets index". 51 - pet monster level was not displayed correctly in "showpets index".
29 - clean up floating point conversions and many similar nitpicks. 52 - clean up floating point conversions and many similar nitpicks.
30 - fix hanuk altar. 53 - fix hanuk altar.
31 - overhaul material system to be much faster, and having less bugs, but 54 - overhaul material system to be much faster, and having less bugs, but
32 still having a lot of cruft :/. 55 still having a lot of cruft :/.
42 - fixed a small uncleanlieness in item converters, which might 65 - fixed a small uncleanlieness in item converters, which might
43 have led to weird item multiplications. 66 have led to weird item multiplications.
44 - store hash value in shstr, not used by anything, but doesn't use much memory. 67 - store hash value in shstr, not used by anything, but doesn't use much memory.
45 - fixed crash bug in learn_spell command. 68 - fixed crash bug in learn_spell command.
46 - remove all traces of FLAG_NO_FIX_PLAYER. 69 - remove all traces of FLAG_NO_FIX_PLAYER.
70 - avoid sv_derived_from calls (lots of hash lookups) when converting
71 from perl to c++.
47 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 72 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
48 and use it in some "inner" loops. 73 and use it in some "inner" loops.
49 - rename flags to attachable_flags to avoid confusion :=). 74 - rename flags to attachable_flags to avoid confusion :=).
75 - fixed jeweler experience output to not be floating point.
76 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
77 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
78 - try to prefetch memory inside process_objects, which can give
79 enourmous speed gains.
80 - make some small optimisation to the process_objects loop.
81 - move facedata chksum calculation into cfutil, make server more flexible
82 handling different chksum lengths.
83 - check for hash collisions in cfutil.
84 - reduce face checksum size from 6 to 4 bytes.
85 - don't crash when a map uses empty sound/sound_destroy/face.
86 - removed weather-specific attributes.
87 - fixed genkeywords dependency.
88 - do not clear "randomitems" slot for world underlays.
89 - use "sl" as short-hand for speed_left in save-files, just to make them
90 smaller.
91 - in general, don't crash on value-less resource file lines
92 anymore, due to get_str never returning a 0-pointer.
93 - code cleanup in move_symptom.
94 - removed arch_to_object (replaced it by ->instance ()).
50 95
512.90 Sat Nov 7 15:06:06 CET 2009 962.90 Sat Nov 7 15:06:06 CET 2009
52 - some Andrew Madloch wanted, despite being specifically told 97 - some Andrew Madloch wanted, despite being specifically told
53 multiple times that the Deliantra parts additions are under AGPL, 98 multiple times that the Deliantra parts additions are under AGPL,
54 lock up the source code of the server within his company. 99 lock up the source code of the server within his company.

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