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4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
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9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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11 | TODO: cf:object::find_by_count!!11 |
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12 | TODO: summon cult does not properly create multipart monsters? |
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13 | - logging in only fixed the combat slot when the palyer was loaded from |
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14 | disk, not when it already was in memory. |
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15 | - logging in did not properly unapply all skills. |
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16 | - (maps) make the invite quest marking much more obvious. |
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17 | |
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18 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
9 | - (maps) add gorokh_final mapset from crossfire. |
19 | - (maps) add gorokh_final mapset from crossfire. |
10 | - (maps) block most vault-type mlab locations, open up |
20 | - (maps) block most vault-type mlab locations, open up |
11 | imperial converters for anybody to use. |
21 | imperial converters for anybody to use. |
12 | - (maps, arch) replace all permanent stat potions by random |
22 | - (maps, arch) replace all permanent stat potions by random |
13 | variants. |
23 | variants. |
14 | - (maps) spread gorokh demon styles more evenly over 1..100. |
24 | - (maps) spread gorokh demon styles more evenly over 1..100. |
15 | - TRIGGER events got passed a garbage pointer instead of a |
25 | - TRIGGER events got passed a garbage pointer instead of a |
16 | real player object on player changes. |
26 | real player object on player changes. |
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27 | - diseases and maybe other things could sometimes reduce the speed |
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28 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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29 | much grief. |
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30 | - speed_left randomisation was, apparently, totally broken. |
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31 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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32 | of the speed slot internally and in map save files. among other |
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33 | things, this gets rid of all the abs (speed) calls. |
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34 | - reduce map file save files by using abridged keywords aliases. |
17 | - shop specialisation calculation was totally broken. |
35 | - shop specialisation calculation was totally broken. |
18 | - nrof/itemcount/volume limits when dropping to the floor are |
36 | - nrof/itemcount/volume limits when dropping to the floor are |
19 | now enforced. |
37 | now enforced. |
20 | - fix magic mapping, which only worked for inate spell casting. |
38 | - fix magic mapping, which only worked for inate spell casting. |
21 | - godgiven items will now be explicitly described as such. |
39 | - godgiven items will now be explicitly described as such. |
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40 | - (arch) dded a quiver of bolts. |
22 | - materialnames would change "randomly" on every load, only |
41 | - materialnames would change "randomly" on every load, only |
23 | set the material when the materialname was not set before. |
42 | set the material when the materialname was not set before. |
24 | - balancing change, halve rod recharge speed (instead |
43 | - balancing change, halve rod recharge speed (instead |
25 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
44 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
26 | but still. |
45 | but still. |
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63 | - move facedata chksum calculation into cfutil, make server more flexible |
82 | - move facedata chksum calculation into cfutil, make server more flexible |
64 | handling different chksum lengths. |
83 | handling different chksum lengths. |
65 | - check for hash collisions in cfutil. |
84 | - check for hash collisions in cfutil. |
66 | - reduce face checksum size from 6 to 4 bytes. |
85 | - reduce face checksum size from 6 to 4 bytes. |
67 | - don't crash when a map uses empty sound/sound_destroy/face. |
86 | - don't crash when a map uses empty sound/sound_destroy/face. |
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87 | - removed weather-specific attributes. |
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88 | - fixed genkeywords dependency. |
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89 | - do not clear "randomitems" slot for world underlays. |
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90 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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91 | smaller. |
68 | - in general, don't crash on value-less resource file lines |
92 | - in general, don't crash on value-less resource file lines |
69 | anymore, due to get_str never returning a 0-pointer. |
93 | anymore, due to get_str never returning a 0-pointer. |
70 | - code cleanup in move_symptom. |
94 | - code cleanup in move_symptom. |
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95 | - removed arch_to_object (replaced it by ->instance ()). |
71 | |
96 | |
72 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
97 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
73 | - some Andrew Madloch wanted, despite being specifically told |
98 | - some Andrew Madloch wanted, despite being specifically told |
74 | multiple times that the Deliantra parts additions are under AGPL, |
99 | multiple times that the Deliantra parts additions are under AGPL, |
75 | lock up the source code of the server within his company. |
100 | lock up the source code of the server within his company. |