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Comparing deliantra/server/Changes (file contents):
Revision 1.426 by root, Mon Oct 12 14:00:57 2009 UTC vs.
Revision 1.532 by root, Fri Dec 18 03:49:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? 4TODO: apartment-descritpions for gotisch1/2
5TODO: books head2, possibly after verbatim (prison de...) 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: emergency swap mode is not working 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 7TODO: cast invisible...
8 (when picking up a bomb quickly enough)
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: ready_skill find traps does nto unapply the range slot item (bow)
12TODO: no detah messages for arena anymore
13TODO: remove curse should *maybe* work on players themselves
14TODO: remove curse in glyph/rune doesn't have any effect?
15TODO: rewrite highscore code
16 8
17TODO: greeting message on what to do in dialog after race selection. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - map prefetching never prefetch upwards.
18 22
192009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 232.91 Mon Nov 30 10:18:09 CET 2009
202009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 24 - (maps) add gorokh_final mapset from crossfire.
212009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 25 - (maps) block most vault-type mlab locations, open up
222009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 26 imperial converters for anybody to use.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 27 - (maps, arch) replace all permanent stat potions by random
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 28 variants.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 29 - (maps) spread gorokh demon styles more evenly over 1..100.
30 - TRIGGER events got passed a garbage pointer instead of a
31 real player object on player changes.
32 - diseases and maybe other things could sometimes reduce the speed
33 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
34 much grief.
35 - speed_left randomisation was, apparently, totally broken.
36 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
37 of the speed slot internally and in map save files. among other
38 things, this gets rid of all the abs (speed) calls.
39 - reduce map file save files by using abridged keywords aliases.
40 - shop specialisation calculation was totally broken.
41 - nrof/itemcount/volume limits when dropping to the floor are
42 now enforced.
43 - fix magic mapping, which only worked for inate spell casting.
44 - godgiven items will now be explicitly described as such.
45 - (arch) dded a quiver of bolts.
46 - materialnames would change "randomly" on every load, only
47 set the material when the materialname was not set before.
48 - balancing change, halve rod recharge speed (instead
49 of 4.8s, the standard rods now recharge in ~10s. not a solution,
50 but still.
51 - reduce cpu time used for map saving by >>50% by avoiding
52 the costly flag-checking loop in most cases and using a simple
53 repeat-cache for speed_left.
54 - always delay stats update for players on insert/remove till
55 next tick/command, which saves a lot of cpu cycles on drop/take.
56 - add hint about havign to run to attach unaggressive npcs.
57 - pet monster level was not displayed correctly in "showpets index".
58 - clean up floating point conversions and many similar nitpicks.
59 - fix hanuk altar.
60 - overhaul material system to be much faster, and having less bugs, but
61 still having a lot of cruft :/.
62 - add marble shop floor.
63 - move gcc specifics to new file include/compiler.h.
64 - unrecognised cfpod directives could cause undefined behaviour.
65 - added boes' marble shop to steinwandstadt.
66 - pad mapspace to power-of two size for speed/codesize/cache gains.
67 - optimise mapspace updates.
68 - cache volume/items per mapspace.
69 - use fabs, min and max consistently (surprisingly for a code size
70 decrease).
71 - fixed a small uncleanlieness in item converters, which might
72 have led to weird item multiplications.
73 - store hash value in shstr, not used by anything, but doesn't use much memory.
74 - fixed crash bug in learn_spell command.
75 - remove all traces of FLAG_NO_FIX_PLAYER.
76 - avoid sv_derived_from calls (lots of hash lookups) when converting
77 from perl to c++.
78 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
79 and use it in some "inner" loops.
80 - rename flags to attachable_flags to avoid confusion :=).
81 - fixed jeweler experience output to not be floating point.
82 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
83 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
84 - try to prefetch memory inside process_objects, which can give
85 enourmous speed gains.
86 - make some small optimisation to the process_objects loop.
87 - move facedata chksum calculation into cfutil, make server more flexible
88 handling different chksum lengths.
89 - check for hash collisions in cfutil.
90 - reduce face checksum size from 6 to 4 bytes.
91 - don't crash when a map uses empty sound/sound_destroy/face.
92 - removed weather-specific attributes.
93 - fixed genkeywords dependency.
94 - do not clear "randomitems" slot for world underlays.
95 - use "sl" as short-hand for speed_left in save-files, just to make them
96 smaller.
97 - in general, don't crash on value-less resource file lines
98 anymore, due to get_str never returning a 0-pointer.
99 - code cleanup in move_symptom.
100 - removed arch_to_object (replaced it by ->instance ()).
26 101
272009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 1022.90 Sat Nov 7 15:06:06 CET 2009
282009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 103 - some Andrew Madloch wanted, despite being specifically told
292009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 104 multiple times that the Deliantra parts additions are under AGPL,
302009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 105 lock up the source code of the server within his company.
106 some reorganisations have been done to the sourcecode to make
107 it clearer that this violates the Affero GPL. Help to keep
108 Deliantra free software even for the coming generations
109 and be wary of the promises of Andrew Madloch, he has nothing
110 good in mind for free software.
111 - clarify which files of the server are 100% AGPL.
112 - minor reorganisation, move some GPL code into other files.
113 - implement viewpoint (which is like observe, but only for the map,
114 not stats etc.).
115 - replace magic mapping overlay by a flying bird exposing area
116 on the worldmap (ext/magic_mapping.ext).
117 - @find in npc dialog was useless as the vairbale wasn't accessible.
118 - @find results in npc dialogue is now stored in $find.
119 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
120 - (maps, server) add lostwages and celvear apartments to rent system.
121 - (maps) closed guild houses, this is not scalable, ask your friendly
122 dm instead.
123 - (maps) add town portal to celvear.
124 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
125 mapsets from crossfire, together with associated archetypes.
126 - (maps) add extended region descriptions for some regions from crossfire.
127 - (maps) define a new whalingoutpost region.
128 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
129 and most archetypes that go with them (without stoning and swallow effects),
130 casino tokens and stock certificates are also missing.
131 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
132 and santo dominion.
133 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
134 to go with them. also adjusted archetypes to be more korrekt "gotisch".
135 - doors/containers can now use "match ..." expressions for the slaying field.
136 - properly close client-side dialogue when the player is teleported away.
137 - map-tags did not properly close it's database tables or wait
138 for a quiescent state, causing memory corruption on reload.
139 - support "stat.xyz" accessor in match expressions.
140 - skip /styles and /editor directories in cf::map::static_maps.
141 - implement ->send_big_packet and use it in ext_msg (among other things, this
142 fixes long answers from npc dialogue).
143 - connected magic mouths no longer spill to Log-1, but use the examine tab.
144 - (arch) change marker archetypes to not remove "marker" forces anymore
145 and to not add a "put your code here" force needlessly.
146 - (arch) fix or improve many plurals.
147 - markers do no longer add a force if the slaying field is unset.
148 - sped up search-items implementation, but it's still horrible.
149 - (maps) bigchests are now properly non-unique, per_player and no_reset.
150 - editor_folder can now be used to override whatever cfutil sets, and was
151 used to reogianise the illogical arch tree a bit.
152 - (maps) import most map names from crossfire.
153 - nuke image_sums/image_info subcommands from the protocol.
154 - fly_high movement gives better los, ignoring blocksview.
155 - the addexp command should now honour skill names with spaces.
156 - (arch) add nuke from cfextended to avoid a crash.
157 - (arch) added many more buildable marble floors.
158 - major namespace cleanup: save 45kb by making functions static
159 that were unnecessarily global.
31 160
1612.82 Sat Oct 24 03:50:17 CEST 2009
162 - fixed a classical and exploitable stack buffer overflow in the gsay command.
163 - fix a memory buffer overflow in the book code.
164 - add @check, @find npc dialogue commands.
165 - (maps) add a number of town interiors.
166 - (maps) add tindervale the fireborn capitol from cfextended.
167 - (maps) add celvear area from cfextended.
168 - (server,arch) add a number of inscribables, show their capacity in hint.
169 - (server,maps) fix bug causing some library books not to be chained down,
170 cause Scorn/Navar libraries not to have inscribable books.
171 - (maps) fix bug causing the Greyshield and Greysword to have
172 inappropriate item power.
173 - (maps) fix intwell balancing issue.
174 - improve the look of generated books.
175 - make slag no_drop so it can't be dropped from the cauldron.
176 - fix bug where players could bypass no_drop by putting items in containers.
177 - consecutive commands arriving at the same time in the server would be
178 corrupted if the length was >255.
179 - support sub-matches in () inside match expressions, not just conditions.
180 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
181 and perl.
182 - implemented new "match" type that combines both check_inv and pedestal
183 functionality (and more) inside the same object using the match expressions.
184 - create simpler match expression compiles in many common cases.
185 - reduce object size by removing obsolete "seen_by" member.
186 - removed the rather broken make_list_like utility function, taking advantage
187 of the new dynbuf::splice function (which gave an unexpected net win
188 in code size...).
189 - the server will no longer complain (and subtly fail) when an object
190 being removed from a map causes another object to get removed.
191 - banish strncpy from the server, speed up and simplify sending item
192 descriptions to the client considerably.
193 - add new "in head" set modifier for matches.
194 - new BLOCKED_MOVE event added.
195 - mapscript archetype now has activate_on_xxx true by default, as similar
196 connected elements.
197 - (maps) imported all styles from cfextended except
198 floorstyles/land_plots and monsterstyles.
199 - (arch) imported gem treasurelists and archetypes from cfextended.
200 - don't crash when treasure lists are empty / supply new empty
201 treasurelist for randomitems when none can be found.
202 - implement cf::map::static_maps and use it in map-tags.ext.
203 - fix a bug in map-tag scanning when moving tags.
204 - (deliantra.net) improve watchdog to now check both listening ports
205 for a reaction.
206 - implement new "loadall" map loading command, purely for debugging.
32 207
33TODO: autopickup in shop 2082.81 Mon Oct 12 20:00:18 CEST 2009
34TODO: quit charcetr doesn't nuke in-memory per-player maps
35TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
36TODO: farmwife doesn't react to guuh's head?
37TODO: shop mats should use the nesrest other shopmat, always.
38TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
39
40 - display spell description for spellbooks, rods, wands, potion and scrolls, 209 - display spell description for spellbooks, rods, wands, potion and scrolls,
41 but not horns (to make them more useful for content-creators). 210 but not horns (to make them more useful for content-creators).
42 - fix a number of bugs in check_move_on: 1) it didn't update the flags 211 - fix a number of bugs in check_move_on: 1) it didn't update the flags
43 2) it skipped spell effects and 3) it didn't handle the case where 212 2) it skipped spell effects and 3) it didn't handle the case where
44 and object was destroyed while iterating over it correctly. all this 213 and object was destroyed while iterating over it correctly. all this
58 adding more variety to the different mushrooms. 227 adding more variety to the different mushrooms.
59 - fix a minor cfpod formatting bug. 228 - fix a minor cfpod formatting bug.
60 - do not talk about the hintmode so much - die-hards are expected to find 229 - do not talk about the hintmode so much - die-hards are expected to find
61 the hintmode setting on the settings page. 230 the hintmode setting on the settings page.
62 - IPO no longer lies about prices; prices tweaked. 231 - IPO no longer lies about prices; prices tweaked.
232 - clarified that all deliantra-specific parts are under the Affero GPL.
63 - enable the object loader to also dump archetypes. 233 - enable the object loader to also dump archetypes.
64 - (maps) fix guild teleporters to Pupland Terminal. 234 - (maps) fix guild teleporters to Pupland Terminal.
65 - (maps) put the trapdoor above the floor in sisters/necro_ruins1. 235 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
66 - force the initial face when loading an object that is time-animated 236 - force the initial face when loading an object that is time-animated
67 or a monster, so it does not have to be specified anymore. 237 or a monster, so it does not have to be specified anymore.

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