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Comparing deliantra/server/Changes (file contents):
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC vs.
Revision 1.532 by root, Fri Dec 18 03:49:46 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: get_nearest_player slow 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - map prefetching never prefetch upwards.
22
232.91 Mon Nov 30 10:18:09 CET 2009
24 - (maps) add gorokh_final mapset from crossfire.
25 - (maps) block most vault-type mlab locations, open up
26 imperial converters for anybody to use.
27 - (maps, arch) replace all permanent stat potions by random
28 variants.
29 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 30 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 31 real player object on player changes.
32 - diseases and maybe other things could sometimes reduce the speed
33 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
34 much grief.
35 - speed_left randomisation was, apparently, totally broken.
36 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
37 of the speed slot internally and in map save files. among other
38 things, this gets rid of all the abs (speed) calls.
39 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 40 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 41 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 42 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 43 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 44 - godgiven items will now be explicitly described as such.
45 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 46 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 47 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 48 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 49 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 50 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding 51 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple 52 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left. 53 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till 54 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take. 55 next tick/command, which saves a lot of cpu cycles on drop/take.
56 - add hint about havign to run to attach unaggressive npcs.
27 - pet monster level was not displayed correctly in "showpets index". 57 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks. 58 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar. 59 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but 60 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/. 61 still having a lot of cruft :/.
47 from perl to c++. 77 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 78 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 79 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 80 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point. 81 - fixed jeweler experience output to not be floating point.
82 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
83 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
84 - try to prefetch memory inside process_objects, which can give
85 enourmous speed gains.
86 - make some small optimisation to the process_objects loop.
87 - move facedata chksum calculation into cfutil, make server more flexible
88 handling different chksum lengths.
89 - check for hash collisions in cfutil.
90 - reduce face checksum size from 6 to 4 bytes.
91 - don't crash when a map uses empty sound/sound_destroy/face.
92 - removed weather-specific attributes.
93 - fixed genkeywords dependency.
94 - do not clear "randomitems" slot for world underlays.
95 - use "sl" as short-hand for speed_left in save-files, just to make them
96 smaller.
97 - in general, don't crash on value-less resource file lines
98 anymore, due to get_str never returning a 0-pointer.
99 - code cleanup in move_symptom.
100 - removed arch_to_object (replaced it by ->instance ()).
52 101
532.90 Sat Nov 7 15:06:06 CET 2009 1022.90 Sat Nov 7 15:06:06 CET 2009
54 - some Andrew Madloch wanted, despite being specifically told 103 - some Andrew Madloch wanted, despite being specifically told
55 multiple times that the Deliantra parts additions are under AGPL, 104 multiple times that the Deliantra parts additions are under AGPL,
56 lock up the source code of the server within his company. 105 lock up the source code of the server within his company.

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