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Comparing deliantra/server/Changes (file contents):
Revision 1.520 by root, Mon Nov 23 12:19:56 2009 UTC vs.
Revision 1.532 by root, Fri Dec 18 03:49:46 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - map prefetching never prefetch upwards.
22
232.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 24 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 25 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 26 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random 27 - (maps, arch) replace all permanent stat potions by random
13 variants. 28 variants.
14 - (maps) spread gorokh demon styles more evenly over 1..100. 29 - (maps) spread gorokh demon styles more evenly over 1..100.
15 - TRIGGER events got passed a garbage pointer instead of a 30 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes. 31 real player object on player changes.
32 - diseases and maybe other things could sometimes reduce the speed
33 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
34 much grief.
35 - speed_left randomisation was, apparently, totally broken.
36 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
37 of the speed slot internally and in map save files. among other
38 things, this gets rid of all the abs (speed) calls.
39 - reduce map file save files by using abridged keywords aliases.
17 - shop specialisation calculation was totally broken. 40 - shop specialisation calculation was totally broken.
18 - nrof/itemcount/volume limits when dropping to the floor are 41 - nrof/itemcount/volume limits when dropping to the floor are
19 now enforced. 42 now enforced.
20 - fix magic mapping, which only worked for inate spell casting. 43 - fix magic mapping, which only worked for inate spell casting.
21 - godgiven items will now be explicitly described as such. 44 - godgiven items will now be explicitly described as such.
45 - (arch) dded a quiver of bolts.
22 - materialnames would change "randomly" on every load, only 46 - materialnames would change "randomly" on every load, only
23 set the material when the materialname was not set before. 47 set the material when the materialname was not set before.
24 - balancing change, halve rod recharge speed (instead 48 - balancing change, halve rod recharge speed (instead
25 of 4.8s, the standard rods now recharge in ~10s. not a solution, 49 of 4.8s, the standard rods now recharge in ~10s. not a solution,
26 but still. 50 but still.
63 - move facedata chksum calculation into cfutil, make server more flexible 87 - move facedata chksum calculation into cfutil, make server more flexible
64 handling different chksum lengths. 88 handling different chksum lengths.
65 - check for hash collisions in cfutil. 89 - check for hash collisions in cfutil.
66 - reduce face checksum size from 6 to 4 bytes. 90 - reduce face checksum size from 6 to 4 bytes.
67 - don't crash when a map uses empty sound/sound_destroy/face. 91 - don't crash when a map uses empty sound/sound_destroy/face.
92 - removed weather-specific attributes.
93 - fixed genkeywords dependency.
94 - do not clear "randomitems" slot for world underlays.
95 - use "sl" as short-hand for speed_left in save-files, just to make them
96 smaller.
68 - in general, don't crash on value-less resource file lines 97 - in general, don't crash on value-less resource file lines
69 anymore, due to get_str never returning a 0-pointer. 98 anymore, due to get_str never returning a 0-pointer.
99 - code cleanup in move_symptom.
100 - removed arch_to_object (replaced it by ->instance ()).
70 101
712.90 Sat Nov 7 15:06:06 CET 2009 1022.90 Sat Nov 7 15:06:06 CET 2009
72 - some Andrew Madloch wanted, despite being specifically told 103 - some Andrew Madloch wanted, despite being specifically told
73 multiple times that the Deliantra parts additions are under AGPL, 104 multiple times that the Deliantra parts additions are under AGPL,
74 lock up the source code of the server within his company. 105 lock up the source code of the server within his company.

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