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Comparing deliantra/server/Changes (file contents):
Revision 1.517 by root, Mon Nov 16 22:31:13 2009 UTC vs.
Revision 1.533 by root, Fri Dec 18 07:35:26 2009 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves.
19 - logging in did not properly unapply all skills.
20 - (maps) make the invite quest marking much more obvious.
21 - (arch) fix warrior archetype names.
22 - map prefetching never prefetch upwards.
23
242.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 25 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 26 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 27 imperial converters for anybody to use.
28 - (maps, arch) replace all permanent stat potions by random
29 variants.
30 - (maps) spread gorokh demon styles more evenly over 1..100.
12 - TRIGGER events got passed a garbage pointer instead of a 31 - TRIGGER events got passed a garbage pointer instead of a
13 real player object on player changes. 32 real player object on player changes.
33 - diseases and maybe other things could sometimes reduce the speed
34 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
35 much grief.
36 - speed_left randomisation was, apparently, totally broken.
37 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
38 of the speed slot internally and in map save files. among other
39 things, this gets rid of all the abs (speed) calls.
40 - reduce map file save files by using abridged keywords aliases.
14 - shop specialisation calculation was totally broken. 41 - shop specialisation calculation was totally broken.
15 - nrof/itemcount/volume limits when dropping to the floor are 42 - nrof/itemcount/volume limits when dropping to the floor are
16 now enforced. 43 now enforced.
17 - fix magic mapping, which only worked for inate spell casting. 44 - fix magic mapping, which only worked for inate spell casting.
18 - godgiven items will now be explicitly described as such. 45 - godgiven items will now be explicitly described as such.
46 - (arch) dded a quiver of bolts.
19 - materialnames would change "randomly" on every load, only 47 - materialnames would change "randomly" on every load, only
20 set the material when the materialname was not set before. 48 set the material when the materialname was not set before.
21 - balancing change, halve rod recharge speed (instead 49 - balancing change, halve rod recharge speed (instead
22 of 4.8s, the standard rods now recharge in ~10s. not a solution, 50 of 4.8s, the standard rods now recharge in ~10s. not a solution,
23 but still. 51 but still.
52 and use it in some "inner" loops. 80 and use it in some "inner" loops.
53 - rename flags to attachable_flags to avoid confusion :=). 81 - rename flags to attachable_flags to avoid confusion :=).
54 - fixed jeweler experience output to not be floating point. 82 - fixed jeweler experience output to not be floating point.
55 - added lock/unlock commands, thanks for the patch go to Shawn Robinson! 83 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
56 - (arch, maps) introduce inactive_shop_floor and fix some shops with it. 84 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
85 - try to prefetch memory inside process_objects, which can give
86 enourmous speed gains.
87 - make some small optimisation to the process_objects loop.
57 - move facedata chksum calculation into cfutil, make server more flexible 88 - move facedata chksum calculation into cfutil, make server more flexible
58 handling different chksum lengths. 89 handling different chksum lengths.
59 - check for hash collisions in cfutil. 90 - check for hash collisions in cfutil.
60 - reduce face checksum size from 6 to 4 bytes. 91 - reduce face checksum size from 6 to 4 bytes.
61 - don't crash when a map uses empty sound/sound_destroy/face. 92 - don't crash when a map uses empty sound/sound_destroy/face.
93 - removed weather-specific attributes.
94 - fixed genkeywords dependency.
95 - do not clear "randomitems" slot for world underlays.
96 - use "sl" as short-hand for speed_left in save-files, just to make them
97 smaller.
62 - in general, don't crash on value-less resource file lines 98 - in general, don't crash on value-less resource file lines
63 anymore, due to get_str never returning a 0-pointer. 99 anymore, due to get_str never returning a 0-pointer.
100 - code cleanup in move_symptom.
101 - removed arch_to_object (replaced it by ->instance ()).
64 102
652.90 Sat Nov 7 15:06:06 CET 2009 1032.90 Sat Nov 7 15:06:06 CET 2009
66 - some Andrew Madloch wanted, despite being specifically told 104 - some Andrew Madloch wanted, despite being specifically told
67 multiple times that the Deliantra parts additions are under AGPL, 105 multiple times that the Deliantra parts additions are under AGPL,
68 lock up the source code of the server within his company. 106 lock up the source code of the server within his company.

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