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Comparing deliantra/server/Changes (file contents):
Revision 1.536 by root, Mon Dec 21 10:33:39 2009 UTC vs.
Revision 1.561 by root, Sat Feb 13 14:56:55 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: apartment-descritpions for gotisch1/2 42.93 Sat Feb 13 15:52:36 CET 2010
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5 - (maps) fix travel to valdor and back.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6 - do no longer by default eval map cod ein safe compartments
7TODO: cast invisible... 7 (this can be re-enabled using the safe_eval config option).
8 - (maps) fix an apparent crash bug caused by broken generstors
9 in lorak.
10 - fix data corruption issues caused by recursive calls to
11 unordered_mapwalk - now every caller must provide its own
12 buffer.
13 - (maps) improve tindervale maps slightly.
14 - (arch) considerably decrease slag ex price.
15 - (arch) fix filth archetype.
16 - extension dependency resolve was completely broken.
17 - multipart objects would cause save_throw_object to crash - it
18 now acts on the head only.
19 - do not try to connect to an irc server unless explicitly configured.
20 - do not expect decltype() to be available in gcc 4.4.
21 - extended the safe perl environment by loops.
22 - (arch) fix "armless cook" facings.
23 - the "experience table" resource item did not have a proper
24 hash associated with it, so updates could not be detected.
25 - fixed poison traps in doors.
26 - player->killer_name did not properly flag the name as unicode.
27 - aggressively mark many more methods as utf8 or octet-expecting,
28 and provide a non-destructive SvPVutf8 variant.
29 - do not allow dragon players to change their title via the settings.
30 - ratelimited jeweler skill nugget conversion.
31 - under high load, the server stopped swapping out to make
32 the server more responsive, but making it impossible to reduce
33 the load by... swapping out. slot queuing will now always make
34 some progress.
35 - improve the quality of the load-avg calculation.
36 - (maps) fixed quest npc in jeweler dungeon quest.
37 - don't fail to write the runtime file if the temporary already exists.
38 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
39 player now.
40 - rewrote hiscore code from scratch to use async I/O, store uuid and
41 timestamp and use a tab in the client to increase awareness.
42 - npc dialog setflag/setsatte now check for defined'ness, so
43 setflag 0 is possible.
44 - make install now deletes old extensions, to ease upgrades in the
45 deliantra vm.
8 46
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 472.92 Thu Dec 24 04:51:56 CET 2009
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out
14 - the destruction spell could/would corrupt server memory quite often. 48 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from 49 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory. 50 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully 51 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves. 52 avoiding livelock during high-load emergency saves.

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