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Comparing deliantra/server/Changes (file contents):
Revision 1.505 by root, Tue Nov 10 16:29:20 2009 UTC vs.
Revision 1.537 by root, Thu Dec 24 03:53:33 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: apartment-descritpions for gotisch1/2 42.92 Thu Dec 24 04:51:56 CET 2009
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5 - the destruction spell could/would corrupt server memory quite often.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6 - logging in only fixed the combat slot when the palyer was loaded from
7TODO: cast invisible... 7 disk, not when it already was in memory.
8 - cede in wait_for_tick* when the tivck is inhibited hopefully
9 avoiding livelock during high-load emergency saves.
10 - logging in did not properly unapply all skills.
11 - (maps) make the invite quest marking much more obvious.
12 - (arch) fix warrior archetype names.
13 - map prefetching never prefetch upwards.
14 - wizpass no longer makes you non-blocking.
15 - (maps) add light to some of the special maps, add troll
16 map.
8 17
9TODO: investigate why take takes so extremely long 182.91 Mon Nov 30 10:18:09 CET 2009
19 - (maps) add gorokh_final mapset from crossfire.
20 - (maps) block most vault-type mlab locations, open up
21 imperial converters for anybody to use.
22 - (maps, arch) replace all permanent stat potions by random
23 variants.
24 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 25 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 26 real player object on player changes.
27 - diseases and maybe other things could sometimes reduce the speed
28 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
29 much grief.
30 - speed_left randomisation was, apparently, totally broken.
31 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
32 of the speed slot internally and in map save files. among other
33 things, this gets rid of all the abs (speed) calls.
34 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 35 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 36 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 37 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 38 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 39 - godgiven items will now be explicitly described as such.
40 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 41 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 42 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 43 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 44 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 45 but still.
22 - reduce cpu time used for map saving by >40% by avoiding 46 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flasg-checking loop in most cases. 47 the costly flag-checking loop in most cases and using a simple
48 repeat-cache for speed_left.
49 - always delay stats update for players on insert/remove till
50 next tick/command, which saves a lot of cpu cycles on drop/take.
51 - add hint about havign to run to attach unaggressive npcs.
24 - pet monster level was not displayed correctly in "showpets index". 52 - pet monster level was not displayed correctly in "showpets index".
25 - clean up floating point conversions and many similar nitpicks. 53 - clean up floating point conversions and many similar nitpicks.
26 - fix hanuk altar. 54 - fix hanuk altar.
27 - overhaul material system to be much faster, and having less bugs, but 55 - overhaul material system to be much faster, and having less bugs, but
28 still having a lot of cruft :/. 56 still having a lot of cruft :/.
37 decrease). 65 decrease).
38 - fixed a small uncleanlieness in item converters, which might 66 - fixed a small uncleanlieness in item converters, which might
39 have led to weird item multiplications. 67 have led to weird item multiplications.
40 - store hash value in shstr, not used by anything, but doesn't use much memory. 68 - store hash value in shstr, not used by anything, but doesn't use much memory.
41 - fixed crash bug in learn_spell command. 69 - fixed crash bug in learn_spell command.
70 - remove all traces of FLAG_NO_FIX_PLAYER.
71 - avoid sv_derived_from calls (lots of hash lookups) when converting
72 from perl to c++.
73 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
74 and use it in some "inner" loops.
75 - rename flags to attachable_flags to avoid confusion :=).
76 - fixed jeweler experience output to not be floating point.
77 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
78 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
79 - try to prefetch memory inside process_objects, which can give
80 enourmous speed gains.
81 - make some small optimisation to the process_objects loop.
82 - move facedata chksum calculation into cfutil, make server more flexible
83 handling different chksum lengths.
84 - check for hash collisions in cfutil.
85 - reduce face checksum size from 6 to 4 bytes.
86 - don't crash when a map uses empty sound/sound_destroy/face.
87 - removed weather-specific attributes.
88 - fixed genkeywords dependency.
89 - do not clear "randomitems" slot for world underlays.
90 - use "sl" as short-hand for speed_left in save-files, just to make them
91 smaller.
92 - in general, don't crash on value-less resource file lines
93 anymore, due to get_str never returning a 0-pointer.
94 - code cleanup in move_symptom.
95 - removed arch_to_object (replaced it by ->instance ()).
42 96
432.90 Sat Nov 7 15:06:06 CET 2009 972.90 Sat Nov 7 15:06:06 CET 2009
44 - some Andrew Madloch wanted, despite being specifically told 98 - some Andrew Madloch wanted, despite being specifically told
45 multiple times that the Deliantra parts additions are under AGPL, 99 multiple times that the Deliantra parts additions are under AGPL,
46 lock up the source code of the server within his company. 100 lock up the source code of the server within his company.

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