ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.476 by root, Mon Nov 2 08:16:34 2009 UTC vs.
Revision 1.542 by root, Tue Jan 5 09:01:22 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
14
15 - (maps) fix an apparent crash bug caused by broken generstors
16 in lorak.
17 - (maps) improve tindervale maps slightly.
18 - (arch) fix filth archetype.
19 - do not try to connect to an irc server unless explicitly configured.
20 - do not expect decltype() to be available in gcc 4.4.
21
222.92 Thu Dec 24 04:51:56 CET 2009
23 - the destruction spell could/would corrupt server memory quite often.
24 - logging in only fixed the combat slot when the palyer was loaded from
25 disk, not when it already was in memory.
26 - cede in wait_for_tick* when the tivck is inhibited hopefully
27 avoiding livelock during high-load emergency saves.
28 - logging in did not properly unapply all skills.
29 - (maps) make the invite quest marking much more obvious.
30 - (arch) fix warrior archetype names.
31 - map prefetching never prefetch upwards.
32 - wizpass no longer makes you non-blocking.
33 - (maps) add light to some of the special maps, add troll
34 map.
35
362.91 Mon Nov 30 10:18:09 CET 2009
37 - (maps) add gorokh_final mapset from crossfire.
38 - (maps) block most vault-type mlab locations, open up
39 imperial converters for anybody to use.
40 - (maps, arch) replace all permanent stat potions by random
41 variants.
42 - (maps) spread gorokh demon styles more evenly over 1..100.
43 - TRIGGER events got passed a garbage pointer instead of a
44 real player object on player changes.
45 - diseases and maybe other things could sometimes reduce the speed
46 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
47 much grief.
48 - speed_left randomisation was, apparently, totally broken.
49 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
50 of the speed slot internally and in map save files. among other
51 things, this gets rid of all the abs (speed) calls.
52 - reduce map file save files by using abridged keywords aliases.
53 - shop specialisation calculation was totally broken.
54 - nrof/itemcount/volume limits when dropping to the floor are
55 now enforced.
56 - fix magic mapping, which only worked for inate spell casting.
57 - godgiven items will now be explicitly described as such.
58 - (arch) dded a quiver of bolts.
59 - materialnames would change "randomly" on every load, only
60 set the material when the materialname was not set before.
61 - balancing change, halve rod recharge speed (instead
62 of 4.8s, the standard rods now recharge in ~10s. not a solution,
63 but still.
64 - reduce cpu time used for map saving by >>50% by avoiding
65 the costly flag-checking loop in most cases and using a simple
66 repeat-cache for speed_left.
67 - always delay stats update for players on insert/remove till
68 next tick/command, which saves a lot of cpu cycles on drop/take.
69 - add hint about havign to run to attach unaggressive npcs.
70 - pet monster level was not displayed correctly in "showpets index".
71 - clean up floating point conversions and many similar nitpicks.
72 - fix hanuk altar.
73 - overhaul material system to be much faster, and having less bugs, but
74 still having a lot of cruft :/.
75 - add marble shop floor.
76 - move gcc specifics to new file include/compiler.h.
77 - unrecognised cfpod directives could cause undefined behaviour.
78 - added boes' marble shop to steinwandstadt.
79 - pad mapspace to power-of two size for speed/codesize/cache gains.
80 - optimise mapspace updates.
81 - cache volume/items per mapspace.
82 - use fabs, min and max consistently (surprisingly for a code size
83 decrease).
84 - fixed a small uncleanlieness in item converters, which might
85 have led to weird item multiplications.
86 - store hash value in shstr, not used by anything, but doesn't use much memory.
87 - fixed crash bug in learn_spell command.
88 - remove all traces of FLAG_NO_FIX_PLAYER.
89 - avoid sv_derived_from calls (lots of hash lookups) when converting
90 from perl to c++.
91 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
92 and use it in some "inner" loops.
93 - rename flags to attachable_flags to avoid confusion :=).
94 - fixed jeweler experience output to not be floating point.
95 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
96 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
97 - try to prefetch memory inside process_objects, which can give
98 enourmous speed gains.
99 - make some small optimisation to the process_objects loop.
100 - move facedata chksum calculation into cfutil, make server more flexible
101 handling different chksum lengths.
102 - check for hash collisions in cfutil.
103 - reduce face checksum size from 6 to 4 bytes.
104 - don't crash when a map uses empty sound/sound_destroy/face.
105 - removed weather-specific attributes.
106 - fixed genkeywords dependency.
107 - do not clear "randomitems" slot for world underlays.
108 - use "sl" as short-hand for speed_left in save-files, just to make them
109 smaller.
110 - in general, don't crash on value-less resource file lines
111 anymore, due to get_str never returning a 0-pointer.
112 - code cleanup in move_symptom.
113 - removed arch_to_object (replaced it by ->instance ()).
114
1152.90 Sat Nov 7 15:06:06 CET 2009
116 - some Andrew Madloch wanted, despite being specifically told
117 multiple times that the Deliantra parts additions are under AGPL,
118 lock up the source code of the server within his company.
119 some reorganisations have been done to the sourcecode to make
120 it clearer that this violates the Affero GPL. Help to keep
121 Deliantra free software even for the coming generations
122 and be wary of the promises of Andrew Madloch, he has nothing
123 good in mind for free software.
124 - clarify which files of the server are 100% AGPL.
125 - minor reorganisation, move some GPL code into other files.
126 - implement viewpoint (which is like observe, but only for the map,
127 not stats etc.).
128 - replace magic mapping overlay by a flying bird exposing area
129 on the worldmap (ext/magic_mapping.ext).
130 - @find in npc dialog was useless as the vairbale wasn't accessible.
131 - @find results in npc dialogue is now stored in $find.
8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 132 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
9 - (maps, server) add lostwages and celvear apartments to rent system. 133 - (maps, server) add lostwages and celvear apartments to rent system.
10 - (maps) closed guild houses, this is not scalable, ask your friendly 134 - (maps) closed guild houses, this is not scalable, ask your friendly
11 dm instead. 135 dm instead.
12 - (maps) add town portal to celvear. 136 - (maps) add town portal to celvear.
19 casino tokens and stock certificates are also missing. 143 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 144 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
21 and santo dominion. 145 and santo dominion.
22 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 146 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
23 to go with them. also adjusted archetypes to be more korrekt "gotisch". 147 to go with them. also adjusted archetypes to be more korrekt "gotisch".
148 - doors/containers can now use "match ..." expressions for the slaying field.
24 - properly close client-side dialogue when the player is teleported away. 149 - properly close client-side dialogue when the player is teleported away.
25 - map-tags did not properly close it's database tables or wait 150 - map-tags did not properly close it's database tables or wait
26 for a quiescent state, causing memory corruption on reload. 151 for a quiescent state, causing memory corruption on reload.
27 - support "stat.xyz" accessor in match expressions. 152 - support "stat.xyz" accessor in match expressions.
28 - skip /styles and /editor directories in cf::map::static_maps. 153 - skip /styles and /editor directories in cf::map::static_maps.
33 and to not add a "put your code here" force needlessly. 158 and to not add a "put your code here" force needlessly.
34 - (arch) fix or improve many plurals. 159 - (arch) fix or improve many plurals.
35 - markers do no longer add a force if the slaying field is unset. 160 - markers do no longer add a force if the slaying field is unset.
36 - sped up search-items implementation, but it's still horrible. 161 - sped up search-items implementation, but it's still horrible.
37 - (maps) bigchests are now properly non-unique, per_player and no_reset. 162 - (maps) bigchests are now properly non-unique, per_player and no_reset.
163 - editor_folder can now be used to override whatever cfutil sets, and was
164 used to reogianise the illogical arch tree a bit.
165 - (maps) import most map names from crossfire.
166 - nuke image_sums/image_info subcommands from the protocol.
167 - fly_high movement gives better los, ignoring blocksview.
168 - the addexp command should now honour skill names with spaces.
169 - (arch) add nuke from cfextended to avoid a crash.
170 - (arch) added many more buildable marble floors.
171 - major namespace cleanup: save 45kb by making functions static
172 that were unnecessarily global.
38 173
392.82 Sat Oct 24 03:50:17 CEST 2009 1742.82 Sat Oct 24 03:50:17 CEST 2009
40 - fixed a classical and exploitable stack buffer overflow in the gsay command. 175 - fixed a classical and exploitable stack buffer overflow in the gsay command.
41 - fix a memory buffer overflow in the book code. 176 - fix a memory buffer overflow in the book code.
42 - add @check, @find npc dialogue commands. 177 - add @check, @find npc dialogue commands.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines