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Comparing deliantra/server/Changes (file contents):
Revision 1.511 by elmex, Thu Nov 12 06:37:56 2009 UTC vs.
Revision 1.546 by root, Thu Jan 14 23:46:13 2010 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: get_nearest_player slow 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
14
15TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
16 - do no longer by default eval map cod ein safe compartments
17 (this can be re-enabled using the safe_eval config option).
18 - (maps) fix an apparent crash bug caused by broken generstors
19 in lorak.
20 - (maps) improve tindervale maps slightly.
21 - (arch) considerably decrease slag ex price.
22 - (arch) fix filth archetype.
23 - multipart objects would cause save_throw_object to crash - it
24 now acts on the head only.
25 - do not try to connect to an irc server unless explicitly configured.
26 - do not expect decltype() to be available in gcc 4.4.
27 - extended the safe perl environment by loops.
28
292.92 Thu Dec 24 04:51:56 CET 2009
30 - the destruction spell could/would corrupt server memory quite often.
31 - logging in only fixed the combat slot when the palyer was loaded from
32 disk, not when it already was in memory.
33 - cede in wait_for_tick* when the tivck is inhibited hopefully
34 avoiding livelock during high-load emergency saves.
35 - logging in did not properly unapply all skills.
36 - (maps) make the invite quest marking much more obvious.
37 - (arch) fix warrior archetype names.
38 - map prefetching never prefetch upwards.
39 - wizpass no longer makes you non-blocking.
40 - (maps) add light to some of the special maps, add troll
41 map.
42
432.91 Mon Nov 30 10:18:09 CET 2009
44 - (maps) add gorokh_final mapset from crossfire.
45 - (maps) block most vault-type mlab locations, open up
46 imperial converters for anybody to use.
47 - (maps, arch) replace all permanent stat potions by random
48 variants.
49 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 50 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 51 real player object on player changes.
52 - diseases and maybe other things could sometimes reduce the speed
53 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
54 much grief.
55 - speed_left randomisation was, apparently, totally broken.
56 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
57 of the speed slot internally and in map save files. among other
58 things, this gets rid of all the abs (speed) calls.
59 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 60 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 61 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 62 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 63 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 64 - godgiven items will now be explicitly described as such.
65 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 66 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 67 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 68 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 69 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 70 but still.
22 - reduce cpu time used for map saving by >>50% by avoiding 71 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flag-checking loop in most cases and using a simple 72 the costly flag-checking loop in most cases and using a simple
24 repeat-cache for speed_left. 73 repeat-cache for speed_left.
25 - always delay stats update for players on insert/remove till 74 - always delay stats update for players on insert/remove till
26 next tick/command, which saves a lot of cpu cycles on drop/take. 75 next tick/command, which saves a lot of cpu cycles on drop/take.
76 - add hint about havign to run to attach unaggressive npcs.
27 - pet monster level was not displayed correctly in "showpets index". 77 - pet monster level was not displayed correctly in "showpets index".
28 - clean up floating point conversions and many similar nitpicks. 78 - clean up floating point conversions and many similar nitpicks.
29 - fix hanuk altar. 79 - fix hanuk altar.
30 - overhaul material system to be much faster, and having less bugs, but 80 - overhaul material system to be much faster, and having less bugs, but
31 still having a lot of cruft :/. 81 still having a lot of cruft :/.
47 from perl to c++. 97 from perl to c++.
48 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 98 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
49 and use it in some "inner" loops. 99 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 100 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point. 101 - fixed jeweler experience output to not be floating point.
102 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
103 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
104 - try to prefetch memory inside process_objects, which can give
105 enourmous speed gains.
106 - make some small optimisation to the process_objects loop.
107 - move facedata chksum calculation into cfutil, make server more flexible
108 handling different chksum lengths.
109 - check for hash collisions in cfutil.
110 - reduce face checksum size from 6 to 4 bytes.
111 - don't crash when a map uses empty sound/sound_destroy/face.
112 - removed weather-specific attributes.
113 - fixed genkeywords dependency.
114 - do not clear "randomitems" slot for world underlays.
115 - use "sl" as short-hand for speed_left in save-files, just to make them
116 smaller.
117 - in general, don't crash on value-less resource file lines
118 anymore, due to get_str never returning a 0-pointer.
119 - code cleanup in move_symptom.
120 - removed arch_to_object (replaced it by ->instance ()).
52 121
532.90 Sat Nov 7 15:06:06 CET 2009 1222.90 Sat Nov 7 15:06:06 CET 2009
54 - some Andrew Madloch wanted, despite being specifically told 123 - some Andrew Madloch wanted, despite being specifically told
55 multiple times that the Deliantra parts additions are under AGPL, 124 multiple times that the Deliantra parts additions are under AGPL,
56 lock up the source code of the server within his company. 125 lock up the source code of the server within his company.

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