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Comparing deliantra/server/Changes (file contents):
Revision 1.55 by root, Sun Jan 13 10:52:02 2008 UTC vs.
Revision 1.103 by root, Sun Apr 20 20:01:28 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - reloading archetypes while a user was in the character creation phase
8 could crash the server.
9
102.51 Sun Apr 20 21:27:37 CEST 2008
11 - properly link against libgthread as that is needed to make the slice
12 allocator thread-safe.
13 - support perls not compiled with 64 bit support (though this is not a
14 recommended configuration) (reported by Samuel Gondouin).
15 - always put godgiven items into the player inventory, never any containers.
16 - (arch)
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school, which
20 became a real spell-class.
21 - (arch) the alchemist class now get an alchemy spell book for new characters.
22 - (arch) considerably strengthened spark shower and destruction.
23 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
24 finally reloadable at runtime.
25 - changed archetype loading algorithm to only require one pass and
26 use delayed resolving of references.
27 - examine command now uses the examine infobox.
28 - implement an "incremental garbage collector" for archetypes.
29 - enable slice allocator again.
30 - implement optional free memory poisoning.
31
322.5 Wed Apr 16 15:06:53 CEST 2008
33 - the two handed weapon skill can no longer be used as unarmed combat
34 skill.
35 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
36 names (also update all maps to use money instead of coins).
37 - add uuid accessors to perl.
38 - add coin names and archetype accessors to perl.
39 - fix runtime uuid file format to use "." instead of ",".
40 - change perl extensions to not use hardcoded coins and values.
41 - write uuids asynchronously (no hiccups due to uuid writes)
42 and be more parsimonous of uuid usage by the exact value out on exit.
43 - write log messages in another thread, removing another sync point.
44 - support multi-line log messages in a nicer way.
45 - be more portable w.r.t. uuids and format specifiers everywhere.
46 - fix a minor memleak in the random map generator.
47 - some parts of the random map generator are not coroutine-safe,
48 so only call it "single-threaded".
49 - major cleanup of memory management in random map generator.
50 - slight refactoring of the random map generator, faster too.
51 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
52 bookkeeping bug.
53 - work around "player is on active list" problem by deactivating player
54 after loading.
55 - garbage collect shstr's more evenly and adaptively only when
56 there have in fact been allocations.
57 - fix object::insert to do as documented and insert into the env
58 if necessary.
59 - fix cf::map::unique_maps.
60 - fix nrof overflow check in can_merge_slow.
61 - fix converter code to handle >31 bit values.
62 - added support for the player_sold flag
63 - converters no longer accept unpaid items.
64 - canonicalize random map meta files for better unification.
65
662.43 Sun Apr 6 20:35:29 CEST 2008
67 - work around a glibc bug that causes calloc to return non-zero memory
68 when mlockall has been used.
69 - pass environment to perl_sys_init3, as required by newer perls.
70 - use separate thread for ticker timing (and more in the future).
71 this greatly increases timing accuracy and gets rid of an enourmous
72 number of gettimeofday calls.
73 - use a separate thread to signal aio completion, for lower latency.
74 - require Coro 4.47, which fixes a data corruption bug with its C API.
75
762.42 Sat Mar 15 12:05:21 CET 2008
77 - rebalanced default experience table to be more exponential
78 and much easier up to level ~40, then moderately harder.
79 - change attuned/repelled level boni to +-8 from +-2.
80 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
81 - do not exit on reload/load errors but properly cleanup.
82 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
83
842.41 Fri Jan 25 13:15:37 CET 2008
85 - get rid of YAML::Syck, it's too buggy and misparses many files
86 (this fixes the jeweler skill).
87 - back-to-back perl_reloads don't freeze the ticker anymore.
88 - convert cfutil from Event to EV (forgot to do this earlier...).
89 - move tombstone to real map if player died due to cave-in (even if
90 it has reset, which is better than putting it on the savebed, also as
91 proof that the palyer didn't use a savebed).
92
32.4 Sun Jan 13 11:13:22 CET 2008 932.4 Sun Jan 13 13:41:29 CET 2008
94 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 95 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 96 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 97 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 98 - no longer exit when a coroutine throws an exception.
99 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 100 - fix the "<player> is nuts" message.
101 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 102 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 103 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 104 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 105 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 106 - implement generic framework for server-side resource files.

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