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Comparing deliantra/server/Changes (file contents):
Revision 1.42 by root, Sun Dec 2 17:11:45 2007 UTC vs.
Revision 1.55 by root, Sun Jan 13 10:52:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
32.4 Sun Jan 13 11:13:22 CET 2008
4 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception.
8 - fix the "<player> is nuts" message.
9 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files.
14 - implement resource file update event.
15 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates.
20 - mapinfo is now handled fully asynchronously.
21 - ext/irc: also log irc messages.
22 - ext/schmorplog: write user stat files asynchronously.
2 23
32.32 Sun Dec 2 18:11:01 CET 2007 242.32 Sun Dec 2 18:11:01 CET 2007
4 - limited the number of items that can be picked up and dropped 25 - limited the number of items that can be picked up and dropped
5 as temporary measurement against bad performance or dropping things 26 as temporary measurement against bad performance or dropping things
6 (this lead to long freezes and triggered the watchdog). 27 (this lead to long freezes and triggered the watchdog).

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