--- deliantra/server/Changes 2010/01/19 16:14:11 1.550 +++ deliantra/server/Changes 2010/01/23 20:24:50 1.551 @@ -11,6 +11,28 @@ TODO: cf:object::find_by_count!!11 TODO: summon cult does not properly create multipart monsters? TODO: kill flag_is_water/is_water +2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list + +{ + "dungeon_depth" : "3", + "dungeon_level" : "8", + "exitstyle" : "sstair", + "final_map" : "/quests/peterm/quests/ogre_chief", + "floorstyle" : "stones2", + "layoutstyle" : "maze", + "monsterstyle" : "humanoid", + "orientation" : "1", + "origin_map" : "/world/world_106_115", + "origin_x" : 9, + "origin_y" : 18, + "random_seed" : 623236402, + "region" : "highway", + "symmetry" : 1, + "wallstyle" : "earthen", + "xsize" : 29, + "ysize" : 19 +} + TODO: removing a single map tag from one map kills the tag on other maps as well, apparently - do no longer by default eval map cod ein safe compartments @@ -32,6 +54,11 @@ - player->killer_name did not properly flag the name as unicode. - aggressively mark many more methods as utf8 or octet-expecting, and provide a non-destructive SvPVutf8 variant. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. 2.92 Thu Dec 24 04:51:56 CET 2009 - the destruction spell could/would corrupt server memory quite often.