--- deliantra/server/Changes 2010/01/26 16:13:46 1.552 +++ deliantra/server/Changes 2010/04/05 03:22:24 1.604 @@ -5,12 +5,11 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... +TODO: build code marks all sorts of objects as unique TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' -TODO: cf:object::find_by_count!!11 TODO: summon cult does not properly create multipart monsters? -TODO: kill flag_is_water/is_water 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list { @@ -33,15 +32,98 @@ "ysize" : 19 } - TODO: removing a single map tag from one map kills the tag on other maps as well, apparently +TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? +TODO: freed objects cache instead of salloc/sfree +TODO: weaken gorokh kittens considerably on hell random maps + +TODO: do not show msg for unidentified objects. +TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. +TODO: thrown objects hit natively (with their own skill). +TODO: golem survives "longer" now. +TODO: spells etc. act as skill-tools +TODO: slow down some skills (e.g. stealing) +TODO: stealing, mining, others has no "there is nothing" message. + - (maps) the mana fountain now has a ratelimit of 30 potions per hour. + - (maps) added (navar) gravedigger, that buys players gravestones. + - made (wizard) look_at show also uuids. + - added cf::object::find_object_uuid (::find_object already exists!). + - (maps) added new apartment, made by LinuxLemoner. + - (arch) added sounds: zombie death, book reading, inscription. + - (arch) made the hill giants loose more body parts. + - (arch, maps) added black unicorn horn, required to access mlab hell. + - teach the random map generator the ability to read ".rmg" files + that specify which actual style map to generate, and use it for + the default decorstyle to avoid inappropriate maps to be used. + - move_type changes (spells, skills etc.) now will correctly + take move_on/move_off into account (e.g. buttons). + - display (exit) or (random map) in client for those objects. + - remove (useless) spell damage columns from spell info and replace + it by effective casting level - clients > 2.10 required to display + properly. + - building of levers/doors works again for all kinds of floors. + - the player can now withdraw and deposit all the available money. + - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for + steinwandstadt/celvear. + - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. + - improve editor support protoocl slightly, provide workarounds for 2.10 + clients. + - tcp.ext didn't unbind in reloads. + - map-tags.ext didn't properly close the database on reloads. + - cfutil skips .-directories when scanning. + - build.ext prevents players from building on other player's maps. + - rent.ext allows the dm to enter anytime. + - NPC_Dialogue adds a new predefined variable, $map. + - new "build" event hook. + - get rid of archetype min/mac values except max_x (which should go, too). + - added fix_generated_item and cf::object::generate to XS interface. + - no longer use uppercase identifiers for saving anywhere, but support + them on loading, for old playerfiles and maps. + - removed is_legal_2ways_exit - this is apparently dead code, and + would be handled differently nowadays anyway. + - random map .meta were not being expired at all. + - replace move_ob/move_object functiony by the equivalent move method. + - update to automake 1.10. + - invitation to maps with unagressive and friendly monsters doesn't + require level 4 anymore. + - do not let update_stats muck with the chosen_skill anymore. + - monsters now rotate through all skills (in chosen_skill). + - fix lots of path-related buffer overflows in the random map generator. + - added detect mineral vein spell. + - support "wall overlays" in the random map generator - not very generic, + used by minable veins. + - (maps) relocated jeweler town to another directoy. + - (maps) added quest for the mining skill scroll to valleynoy. + - (arch) implement mining pickaxes and mining skill. + - generate most constants for perl automatically. + - properly check for weapon name prefix ("Ragnarok's sword"). + - when player dies, restore his food to at least 200. + - support multiple inheritance for arch sources (inherit a,b,c). + - switch to storable-n-format for facedata, for better interoperability. + - implement generic "ranged" item framework (pickaxe, fishing rod). + - the singing skill actually respects the direction now. + - oratory and singing now require a direction. + - use_skill now requires that you can actually apply the skill tool. + - do not invoke perl on every user command anymore by providing + a comamnd and an unknown_command event. + - move mark, run, run_stop, fire and fire_stop commands back from + perl to C++, for speed reasons (basically undo patchset 1304). + - add a client_destroy event, so we don't have to hook the + attachable destroy event (which is called much more often). + +2.93 Sat Feb 13 15:52:36 CET 2010 + - (maps) fix travel to valdor and back. - do no longer by default eval map cod ein safe compartments (this can be re-enabled using the safe_eval config option). - (maps) fix an apparent crash bug caused by broken generstors in lorak. + - fix data corruption issues caused by recursive calls to + unordered_mapwalk - now every caller must provide its own + buffer. - (maps) improve tindervale maps slightly. - (arch) considerably decrease slag ex price. - (arch) fix filth archetype. + - extension dependency resolve was completely broken. - multipart objects would cause save_throw_object to crash - it now acts on the head only. - do not try to connect to an irc server unless explicitly configured. @@ -54,12 +136,23 @@ - player->killer_name did not properly flag the name as unicode. - aggressively mark many more methods as utf8 or octet-expecting, and provide a non-destructive SvPVutf8 variant. + - do not allow dragon players to change their title via the settings. - ratelimited jeweler skill nugget conversion. - under high load, the server stopped swapping out to make the server more responsive, but making it impossible to reduce the load by... swapping out. slot queuing will now always make some progress. - improve the quality of the load-avg calculation. + - (maps) fixed quest npc in jeweler dungeon quest. + - don't fail to write the runtime file if the temporary already exists. + - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at + player now. + - rewrote hiscore code from scratch to use async I/O, store uuid and + timestamp and use a tab in the client to increase awareness. + - npc dialog setflag/setsatte now check for defined'ness, so + setflag 0 is possible. + - make install now deletes old extensions, to ease upgrades in the + deliantra vm. 2.92 Thu Dec 24 04:51:56 CET 2009 - the destruction spell could/would corrupt server memory quite often.