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Comparing deliantra/server/Changes (file contents):
Revision 1.487 by root, Thu Nov 5 15:18:26 2009 UTC vs.
Revision 1.553 by elmex, Tue Jan 26 16:23:41 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: random stuff should not be in compat.C 8
9TODO: mark apgl sections 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: make containers accept match expressions 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38 - do no longer by default eval map cod ein safe compartments
39 (this can be re-enabled using the safe_eval config option).
40 - (maps) fix an apparent crash bug caused by broken generstors
41 in lorak.
42 - (maps) improve tindervale maps slightly.
43 - (arch) considerably decrease slag ex price.
44 - (arch) fix filth archetype.
45 - multipart objects would cause save_throw_object to crash - it
46 now acts on the head only.
47 - do not try to connect to an irc server unless explicitly configured.
48 - do not expect decltype() to be available in gcc 4.4.
49 - extended the safe perl environment by loops.
50 - (arch) fix "armless cook" facings.
51 - the "experience table" resource item did not have a proper
52 hash associated with it, so updates could not be detected.
53 - fixed poison traps in doors.
54 - player->killer_name did not properly flag the name as unicode.
55 - aggressively mark many more methods as utf8 or octet-expecting,
56 and provide a non-destructive SvPVutf8 variant.
57 - ratelimited jeweler skill nugget conversion.
58 - under high load, the server stopped swapping out to make
59 the server more responsive, but making it impossible to reduce
60 the load by... swapping out. slot queuing will now always make
61 some progress.
62 - improve the quality of the load-avg calculation.
63 - (maps) fixed quest npc in jeweler dungeon quest.
64
652.92 Thu Dec 24 04:51:56 CET 2009
66 - the destruction spell could/would corrupt server memory quite often.
67 - logging in only fixed the combat slot when the palyer was loaded from
68 disk, not when it already was in memory.
69 - cede in wait_for_tick* when the tivck is inhibited hopefully
70 avoiding livelock during high-load emergency saves.
71 - logging in did not properly unapply all skills.
72 - (maps) make the invite quest marking much more obvious.
73 - (arch) fix warrior archetype names.
74 - map prefetching never prefetch upwards.
75 - wizpass no longer makes you non-blocking.
76 - (maps) add light to some of the special maps, add troll
77 map.
78
792.91 Mon Nov 30 10:18:09 CET 2009
80 - (maps) add gorokh_final mapset from crossfire.
81 - (maps) block most vault-type mlab locations, open up
82 imperial converters for anybody to use.
83 - (maps, arch) replace all permanent stat potions by random
84 variants.
85 - (maps) spread gorokh demon styles more evenly over 1..100.
86 - TRIGGER events got passed a garbage pointer instead of a
87 real player object on player changes.
88 - diseases and maybe other things could sometimes reduce the speed
89 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
90 much grief.
91 - speed_left randomisation was, apparently, totally broken.
92 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
93 of the speed slot internally and in map save files. among other
94 things, this gets rid of all the abs (speed) calls.
95 - reduce map file save files by using abridged keywords aliases.
96 - shop specialisation calculation was totally broken.
97 - nrof/itemcount/volume limits when dropping to the floor are
98 now enforced.
99 - fix magic mapping, which only worked for inate spell casting.
100 - godgiven items will now be explicitly described as such.
101 - (arch) dded a quiver of bolts.
102 - materialnames would change "randomly" on every load, only
103 set the material when the materialname was not set before.
104 - balancing change, halve rod recharge speed (instead
105 of 4.8s, the standard rods now recharge in ~10s. not a solution,
106 but still.
107 - reduce cpu time used for map saving by >>50% by avoiding
108 the costly flag-checking loop in most cases and using a simple
109 repeat-cache for speed_left.
110 - always delay stats update for players on insert/remove till
111 next tick/command, which saves a lot of cpu cycles on drop/take.
112 - add hint about havign to run to attach unaggressive npcs.
113 - pet monster level was not displayed correctly in "showpets index".
114 - clean up floating point conversions and many similar nitpicks.
115 - fix hanuk altar.
116 - overhaul material system to be much faster, and having less bugs, but
117 still having a lot of cruft :/.
118 - add marble shop floor.
119 - move gcc specifics to new file include/compiler.h.
120 - unrecognised cfpod directives could cause undefined behaviour.
121 - added boes' marble shop to steinwandstadt.
122 - pad mapspace to power-of two size for speed/codesize/cache gains.
123 - optimise mapspace updates.
124 - cache volume/items per mapspace.
125 - use fabs, min and max consistently (surprisingly for a code size
126 decrease).
127 - fixed a small uncleanlieness in item converters, which might
128 have led to weird item multiplications.
129 - store hash value in shstr, not used by anything, but doesn't use much memory.
130 - fixed crash bug in learn_spell command.
131 - remove all traces of FLAG_NO_FIX_PLAYER.
132 - avoid sv_derived_from calls (lots of hash lookups) when converting
133 from perl to c++.
134 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
135 and use it in some "inner" loops.
136 - rename flags to attachable_flags to avoid confusion :=).
137 - fixed jeweler experience output to not be floating point.
138 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
139 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
140 - try to prefetch memory inside process_objects, which can give
141 enourmous speed gains.
142 - make some small optimisation to the process_objects loop.
143 - move facedata chksum calculation into cfutil, make server more flexible
144 handling different chksum lengths.
145 - check for hash collisions in cfutil.
146 - reduce face checksum size from 6 to 4 bytes.
147 - don't crash when a map uses empty sound/sound_destroy/face.
148 - removed weather-specific attributes.
149 - fixed genkeywords dependency.
150 - do not clear "randomitems" slot for world underlays.
151 - use "sl" as short-hand for speed_left in save-files, just to make them
152 smaller.
153 - in general, don't crash on value-less resource file lines
154 anymore, due to get_str never returning a 0-pointer.
155 - code cleanup in move_symptom.
156 - removed arch_to_object (replaced it by ->instance ()).
157
1582.90 Sat Nov 7 15:06:06 CET 2009
11 - some Andrew Madloch wanted, despite being specifically told 159 - some Andrew Madloch wanted, despite being specifically told
12 multiple times that the Deliantra parts additions are under AGPL, 160 multiple times that the Deliantra parts additions are under AGPL,
13 lock up the source code of the server within his company. 161 lock up the source code of the server within his company.
14 some reorganisations have been done to the sourcecode to make 162 some reorganisations have been done to the sourcecode to make
15 it clearer that this violates the Affero GPL. Help to keep 163 it clearer that this violates the Affero GPL. Help to keep
58 - editor_folder can now be used to override whatever cfutil sets, and was 206 - editor_folder can now be used to override whatever cfutil sets, and was
59 used to reogianise the illogical arch tree a bit. 207 used to reogianise the illogical arch tree a bit.
60 - (maps) import most map names from crossfire. 208 - (maps) import most map names from crossfire.
61 - nuke image_sums/image_info subcommands from the protocol. 209 - nuke image_sums/image_info subcommands from the protocol.
62 - fly_high movement gives better los, ignoring blocksview. 210 - fly_high movement gives better los, ignoring blocksview.
211 - the addexp command should now honour skill names with spaces.
212 - (arch) add nuke from cfextended to avoid a crash.
213 - (arch) added many more buildable marble floors.
214 - major namespace cleanup: save 45kb by making functions static
215 that were unnecessarily global.
63 216
642.82 Sat Oct 24 03:50:17 CEST 2009 2172.82 Sat Oct 24 03:50:17 CEST 2009
65 - fixed a classical and exploitable stack buffer overflow in the gsay command. 218 - fixed a classical and exploitable stack buffer overflow in the gsay command.
66 - fix a memory buffer overflow in the book code. 219 - fix a memory buffer overflow in the book code.
67 - add @check, @find npc dialogue commands. 220 - add @check, @find npc dialogue commands.

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