--- deliantra/server/Changes 2009/11/23 14:09:05 1.522 +++ deliantra/server/Changes 2010/01/30 23:30:25 1.554 @@ -6,6 +6,79 @@ TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... +TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype +TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' +TODO: cf:object::find_by_count!!11 +TODO: summon cult does not properly create multipart monsters? +TODO: kill flag_is_water/is_water +2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list + +{ + "dungeon_depth" : "3", + "dungeon_level" : "8", + "exitstyle" : "sstair", + "final_map" : "/quests/peterm/quests/ogre_chief", + "floorstyle" : "stones2", + "layoutstyle" : "maze", + "monsterstyle" : "humanoid", + "orientation" : "1", + "origin_map" : "/world/world_106_115", + "origin_x" : 9, + "origin_y" : 18, + "random_seed" : 623236402, + "region" : "highway", + "symmetry" : 1, + "wallstyle" : "earthen", + "xsize" : 29, + "ysize" : 19 +} + +TODO: removing a single map tag from one map kills the tag on other maps as well, apparently + - do no longer by default eval map cod ein safe compartments + (this can be re-enabled using the safe_eval config option). + - (maps) fix an apparent crash bug caused by broken generstors + in lorak. + - (maps) improve tindervale maps slightly. + - (arch) considerably decrease slag ex price. + - (arch) fix filth archetype. + - multipart objects would cause save_throw_object to crash - it + now acts on the head only. + - do not try to connect to an irc server unless explicitly configured. + - do not expect decltype() to be available in gcc 4.4. + - extended the safe perl environment by loops. + - (arch) fix "armless cook" facings. + - the "experience table" resource item did not have a proper + hash associated with it, so updates could not be detected. + - fixed poison traps in doors. + - player->killer_name did not properly flag the name as unicode. + - aggressively mark many more methods as utf8 or octet-expecting, + and provide a non-destructive SvPVutf8 variant. + - do not allow dragon players to change their title via the settings. + - ratelimited jeweler skill nugget conversion. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. + - (maps) fixed quest npc in jeweler dungeon quest. + - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at player + now. + +2.92 Thu Dec 24 04:51:56 CET 2009 + - the destruction spell could/would corrupt server memory quite often. + - logging in only fixed the combat slot when the palyer was loaded from + disk, not when it already was in memory. + - cede in wait_for_tick* when the tivck is inhibited hopefully + avoiding livelock during high-load emergency saves. + - logging in did not properly unapply all skills. + - (maps) make the invite quest marking much more obvious. + - (arch) fix warrior archetype names. + - map prefetching never prefetch upwards. + - wizpass no longer makes you non-blocking. + - (maps) add light to some of the special maps, add troll + map. + +2.91 Mon Nov 30 10:18:09 CET 2009 - (maps) add gorokh_final mapset from crossfire. - (maps) block most vault-type mlab locations, open up imperial converters for anybody to use. @@ -17,11 +90,17 @@ - diseases and maybe other things could sometimes reduce the speed to below MIN_ACTIVE_SPEED, deactivating the monster and causing much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. + - (arch) dded a quiver of bolts. - materialnames would change "randomly" on every load, only set the material when the materialname was not set before. - balancing change, halve rod recharge speed (instead @@ -68,9 +147,15 @@ - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. - in general, don't crash on value-less resource file lines anymore, due to get_str never returning a 0-pointer. - code cleanup in move_symptom. + - removed arch_to_object (replaced it by ->instance ()). 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told