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Comparing deliantra/server/Changes (file contents):
Revision 1.536 by root, Mon Dec 21 10:33:39 2009 UTC vs.
Revision 1.556 by root, Sun Jan 31 03:46:19 2010 UTC

8 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11 11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
13TODO: maps used in last cycle can be swapped out 13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37 - do no longer by default eval map cod ein safe compartments
38 (this can be re-enabled using the safe_eval config option).
39 - (maps) fix an apparent crash bug caused by broken generstors
40 in lorak.
41 - (maps) improve tindervale maps slightly.
42 - (arch) considerably decrease slag ex price.
43 - (arch) fix filth archetype.
44 - extension dependency resolve was completely broken.
45 - multipart objects would cause save_throw_object to crash - it
46 now acts on the head only.
47 - do not try to connect to an irc server unless explicitly configured.
48 - do not expect decltype() to be available in gcc 4.4.
49 - extended the safe perl environment by loops.
50 - (arch) fix "armless cook" facings.
51 - the "experience table" resource item did not have a proper
52 hash associated with it, so updates could not be detected.
53 - fixed poison traps in doors.
54 - player->killer_name did not properly flag the name as unicode.
55 - aggressively mark many more methods as utf8 or octet-expecting,
56 and provide a non-destructive SvPVutf8 variant.
57 - do not allow dragon players to change their title via the settings.
58 - ratelimited jeweler skill nugget conversion.
59 - under high load, the server stopped swapping out to make
60 the server more responsive, but making it impossible to reduce
61 the load by... swapping out. slot queuing will now always make
62 some progress.
63 - improve the quality of the load-avg calculation.
64 - (maps) fixed quest npc in jeweler dungeon quest.
65 - don't fail to write the runtime file if the temporary already exists.
66 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
67 player now.
68 - rewrote hiscore code from scratch to use async I/O, store uuid and
69 timestamp and use a tab in the client to increase awareness.
70
712.92 Thu Dec 24 04:51:56 CET 2009
14 - the destruction spell could/would corrupt server memory quite often. 72 - the destruction spell could/would corrupt server memory quite often.
15 - logging in only fixed the combat slot when the palyer was loaded from 73 - logging in only fixed the combat slot when the palyer was loaded from
16 disk, not when it already was in memory. 74 disk, not when it already was in memory.
17 - cede in wait_for_tick* when the tivck is inhibited hopefully 75 - cede in wait_for_tick* when the tivck is inhibited hopefully
18 avoiding livelock during high-load emergency saves. 76 avoiding livelock during high-load emergency saves.

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