ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.514 by root, Sun Nov 15 19:13:01 2009 UTC vs.
Revision 1.557 by root, Wed Feb 3 20:48:22 2010 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38
39 - do no longer by default eval map cod ein safe compartments
40 (this can be re-enabled using the safe_eval config option).
41 - (maps) fix an apparent crash bug caused by broken generstors
42 in lorak.
43 - (maps) improve tindervale maps slightly.
44 - (arch) considerably decrease slag ex price.
45 - (arch) fix filth archetype.
46 - extension dependency resolve was completely broken.
47 - multipart objects would cause save_throw_object to crash - it
48 now acts on the head only.
49 - do not try to connect to an irc server unless explicitly configured.
50 - do not expect decltype() to be available in gcc 4.4.
51 - extended the safe perl environment by loops.
52 - (arch) fix "armless cook" facings.
53 - the "experience table" resource item did not have a proper
54 hash associated with it, so updates could not be detected.
55 - fixed poison traps in doors.
56 - player->killer_name did not properly flag the name as unicode.
57 - aggressively mark many more methods as utf8 or octet-expecting,
58 and provide a non-destructive SvPVutf8 variant.
59 - do not allow dragon players to change their title via the settings.
60 - ratelimited jeweler skill nugget conversion.
61 - under high load, the server stopped swapping out to make
62 the server more responsive, but making it impossible to reduce
63 the load by... swapping out. slot queuing will now always make
64 some progress.
65 - improve the quality of the load-avg calculation.
66 - (maps) fixed quest npc in jeweler dungeon quest.
67 - don't fail to write the runtime file if the temporary already exists.
68 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
69 player now.
70 - rewrote hiscore code from scratch to use async I/O, store uuid and
71 timestamp and use a tab in the client to increase awareness.
72
732.92 Thu Dec 24 04:51:56 CET 2009
74 - the destruction spell could/would corrupt server memory quite often.
75 - logging in only fixed the combat slot when the palyer was loaded from
76 disk, not when it already was in memory.
77 - cede in wait_for_tick* when the tivck is inhibited hopefully
78 avoiding livelock during high-load emergency saves.
79 - logging in did not properly unapply all skills.
80 - (maps) make the invite quest marking much more obvious.
81 - (arch) fix warrior archetype names.
82 - map prefetching never prefetch upwards.
83 - wizpass no longer makes you non-blocking.
84 - (maps) add light to some of the special maps, add troll
85 map.
86
872.91 Mon Nov 30 10:18:09 CET 2009
88 - (maps) add gorokh_final mapset from crossfire.
89 - (maps) block most vault-type mlab locations, open up
90 imperial converters for anybody to use.
91 - (maps, arch) replace all permanent stat potions by random
92 variants.
93 - (maps) spread gorokh demon styles more evenly over 1..100.
9 - TRIGGER events got passed a garbage pointer instead of a 94 - TRIGGER events got passed a garbage pointer instead of a
10 real player object on player changes. 95 real player object on player changes.
96 - diseases and maybe other things could sometimes reduce the speed
97 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
98 much grief.
99 - speed_left randomisation was, apparently, totally broken.
100 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
101 of the speed slot internally and in map save files. among other
102 things, this gets rid of all the abs (speed) calls.
103 - reduce map file save files by using abridged keywords aliases.
11 - shop specialisation calculation was totally broken. 104 - shop specialisation calculation was totally broken.
12 - nrof/itemcount/volume limits when dropping to the floor are 105 - nrof/itemcount/volume limits when dropping to the floor are
13 now enforced. 106 now enforced.
14 - fix magic mapping, which only worked for inate spell casting. 107 - fix magic mapping, which only worked for inate spell casting.
15 - godgiven items will now be explicitly described as such. 108 - godgiven items will now be explicitly described as such.
109 - (arch) dded a quiver of bolts.
16 - materialnames would change "randomly" on every load, only 110 - materialnames would change "randomly" on every load, only
17 set the material when the materialname was not set before. 111 set the material when the materialname was not set before.
18 - balancing change, halve rod recharge speed (instead 112 - balancing change, halve rod recharge speed (instead
19 of 4.8s, the standard rods now recharge in ~10s. not a solution, 113 of 4.8s, the standard rods now recharge in ~10s. not a solution,
20 but still. 114 but still.
49 and use it in some "inner" loops. 143 and use it in some "inner" loops.
50 - rename flags to attachable_flags to avoid confusion :=). 144 - rename flags to attachable_flags to avoid confusion :=).
51 - fixed jeweler experience output to not be floating point. 145 - fixed jeweler experience output to not be floating point.
52 - added lock/unlock commands, thanks for the patch go to Shawn Robinson! 146 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
53 - (arch, maps) introduce inactive_shop_floor and fix some shops with it. 147 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
148 - try to prefetch memory inside process_objects, which can give
149 enourmous speed gains.
150 - make some small optimisation to the process_objects loop.
54 - move facedata chksum calculation into cfutil, make server more flexible 151 - move facedata chksum calculation into cfutil, make server more flexible
55 handling different chksum lengths. 152 handling different chksum lengths.
56 - check for hash collisions in cfutil. 153 - check for hash collisions in cfutil.
57 - reduce face checksum size from 6 to 4 bytes. 154 - reduce face checksum size from 6 to 4 bytes.
155 - don't crash when a map uses empty sound/sound_destroy/face.
156 - removed weather-specific attributes.
157 - fixed genkeywords dependency.
158 - do not clear "randomitems" slot for world underlays.
159 - use "sl" as short-hand for speed_left in save-files, just to make them
160 smaller.
161 - in general, don't crash on value-less resource file lines
162 anymore, due to get_str never returning a 0-pointer.
163 - code cleanup in move_symptom.
164 - removed arch_to_object (replaced it by ->instance ()).
58 165
592.90 Sat Nov 7 15:06:06 CET 2009 1662.90 Sat Nov 7 15:06:06 CET 2009
60 - some Andrew Madloch wanted, despite being specifically told 167 - some Andrew Madloch wanted, despite being specifically told
61 multiple times that the Deliantra parts additions are under AGPL, 168 multiple times that the Deliantra parts additions are under AGPL,
62 lock up the source code of the server within his company. 169 lock up the source code of the server within his company.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines