--- deliantra/server/Changes 2008/07/14 18:36:42 1.185 +++ deliantra/server/Changes 2010/02/05 01:26:35 1.558 @@ -1,14 +1,661 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: improve repelled message to include the full equation -TODO: xs-warn doesn't end up in server log. -TODO: splitting objects with attachments doesn't work -TODO: nimbus angel apply => @match -TODO: maybe move gsay to the main chat channel? -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} +TODO: apartment-descritpions for gotisch1/2 +TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +TODO: cast invisible... + +TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype +TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' +TODO: cf:object::find_by_count!!11 +TODO: summon cult does not properly create multipart monsters? +TODO: kill flag_is_water/is_water +2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list + +{ + "dungeon_depth" : "3", + "dungeon_level" : "8", + "exitstyle" : "sstair", + "final_map" : "/quests/peterm/quests/ogre_chief", + "floorstyle" : "stones2", + "layoutstyle" : "maze", + "monsterstyle" : "humanoid", + "orientation" : "1", + "origin_map" : "/world/world_106_115", + "origin_x" : 9, + "origin_y" : 18, + "random_seed" : 623236402, + "region" : "highway", + "symmetry" : 1, + "wallstyle" : "earthen", + "xsize" : 29, + "ysize" : 19 +} + +TODO: removing a single map tag from one map kills the tag on other maps as well, apparently +TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? + + - (maps) fix travel to valdor and back. + - do no longer by default eval map cod ein safe compartments + (this can be re-enabled using the safe_eval config option). + - (maps) fix an apparent crash bug caused by broken generstors + in lorak. + - (maps) improve tindervale maps slightly. + - (arch) considerably decrease slag ex price. + - (arch) fix filth archetype. + - extension dependency resolve was completely broken. + - multipart objects would cause save_throw_object to crash - it + now acts on the head only. + - do not try to connect to an irc server unless explicitly configured. + - do not expect decltype() to be available in gcc 4.4. + - extended the safe perl environment by loops. + - (arch) fix "armless cook" facings. + - the "experience table" resource item did not have a proper + hash associated with it, so updates could not be detected. + - fixed poison traps in doors. + - player->killer_name did not properly flag the name as unicode. + - aggressively mark many more methods as utf8 or octet-expecting, + and provide a non-destructive SvPVutf8 variant. + - do not allow dragon players to change their title via the settings. + - ratelimited jeweler skill nugget conversion. + - under high load, the server stopped swapping out to make + the server more responsive, but making it impossible to reduce + the load by... swapping out. slot queuing will now always make + some progress. + - improve the quality of the load-avg calculation. + - (maps) fixed quest npc in jeweler dungeon quest. + - don't fail to write the runtime file if the temporary already exists. + - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at + player now. + - rewrote hiscore code from scratch to use async I/O, store uuid and + timestamp and use a tab in the client to increase awareness. + - npc dialog setflag/setsatte now check for defined'ness, so + setflag 0 is possible. + +2.92 Thu Dec 24 04:51:56 CET 2009 + - the destruction spell could/would corrupt server memory quite often. + - logging in only fixed the combat slot when the palyer was loaded from + disk, not when it already was in memory. + - cede in wait_for_tick* when the tivck is inhibited hopefully + avoiding livelock during high-load emergency saves. + - logging in did not properly unapply all skills. + - (maps) make the invite quest marking much more obvious. + - (arch) fix warrior archetype names. + - map prefetching never prefetch upwards. + - wizpass no longer makes you non-blocking. + - (maps) add light to some of the special maps, add troll + map. + +2.91 Mon Nov 30 10:18:09 CET 2009 + - (maps) add gorokh_final mapset from crossfire. + - (maps) block most vault-type mlab locations, open up + imperial converters for anybody to use. + - (maps, arch) replace all permanent stat potions by random + variants. + - (maps) spread gorokh demon styles more evenly over 1..100. + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - diseases and maybe other things could sometimes reduce the speed + to below MIN_ACTIVE_SPEED, deactivating the monster and causing + much grief. + - speed_left randomisation was, apparently, totally broken. + - introduce FLAG_RANDOM_SPEED instead of using the sign bit + of the speed slot internally and in map save files. among other + things, this gets rid of all the abs (speed) calls. + - reduce map file save files by using abridged keywords aliases. + - shop specialisation calculation was totally broken. + - nrof/itemcount/volume limits when dropping to the floor are + now enforced. + - fix magic mapping, which only worked for inate spell casting. + - godgiven items will now be explicitly described as such. + - (arch) dded a quiver of bolts. + - materialnames would change "randomly" on every load, only + set the material when the materialname was not set before. + - balancing change, halve rod recharge speed (instead + of 4.8s, the standard rods now recharge in ~10s. not a solution, + but still. + - reduce cpu time used for map saving by >>50% by avoiding + the costly flag-checking loop in most cases and using a simple + repeat-cache for speed_left. + - always delay stats update for players on insert/remove till + next tick/command, which saves a lot of cpu cycles on drop/take. + - add hint about havign to run to attach unaggressive npcs. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - fix hanuk altar. + - overhaul material system to be much faster, and having less bugs, but + still having a lot of cruft :/. + - add marble shop floor. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - added boes' marble shop to steinwandstadt. + - pad mapspace to power-of two size for speed/codesize/cache gains. + - optimise mapspace updates. + - cache volume/items per mapspace. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + - fixed a small uncleanlieness in item converters, which might + have led to weird item multiplications. + - store hash value in shstr, not used by anything, but doesn't use much memory. + - fixed crash bug in learn_spell command. + - remove all traces of FLAG_NO_FIX_PLAYER. + - avoid sv_derived_from calls (lots of hash lookups) when converting + from perl to c++. + - implemented least_significand_bit and for_all_bits_sparse_32 utilities + and use it in some "inner" loops. + - rename flags to attachable_flags to avoid confusion :=). + - fixed jeweler experience output to not be floating point. + - added lock/unlock commands, thanks for the patch go to Shawn Robinson! + - (arch, maps) introduce inactive_shop_floor and fix some shops with it. + - try to prefetch memory inside process_objects, which can give + enourmous speed gains. + - make some small optimisation to the process_objects loop. + - move facedata chksum calculation into cfutil, make server more flexible + handling different chksum lengths. + - check for hash collisions in cfutil. + - reduce face checksum size from 6 to 4 bytes. + - don't crash when a map uses empty sound/sound_destroy/face. + - removed weather-specific attributes. + - fixed genkeywords dependency. + - do not clear "randomitems" slot for world underlays. + - use "sl" as short-hand for speed_left in save-files, just to make them + smaller. + - in general, don't crash on value-less resource file lines + anymore, due to get_str never returning a 0-pointer. + - code cleanup in move_symptom. + - removed arch_to_object (replaced it by ->instance ()). + +2.90 Sat Nov 7 15:06:06 CET 2009 + - some Andrew Madloch wanted, despite being specifically told + multiple times that the Deliantra parts additions are under AGPL, + lock up the source code of the server within his company. + some reorganisations have been done to the sourcecode to make + it clearer that this violates the Affero GPL. Help to keep + Deliantra free software even for the coming generations + and be wary of the promises of Andrew Madloch, he has nothing + good in mind for free software. + - clarify which files of the server are 100% AGPL. + - minor reorganisation, move some GPL code into other files. + - implement viewpoint (which is like observe, but only for the map, + not stats etc.). + - replace magic mapping overlay by a flying bird exposing area + on the worldmap (ext/magic_mapping.ext). + - @find in npc dialog was useless as the vairbale wasn't accessible. + - @find results in npc dialogue is now stored in $find. + - (maps) add lostwages and lorak (valdor/varsia) from cfextended. + - (maps, server) add lostwages and celvear apartments to rent system. + - (maps) closed guild houses, this is not scalable, ask your friendly + dm instead. + - (maps) add town portal to celvear. + - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice + mapsets from crossfire, together with associated archetypes. + - (maps) add extended region descriptions for some regions from crossfire. + - (maps) define a new whalingoutpost region. + - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, + and most archetypes that go with them (without stoning and swallow effects), + casino tokens and stock certificates are also missing. + - (maps, arch) add a number of minor maps from crossfire to scorn, navar + and santo dominion. + - (maps, arch) added gotischerbereich from cfextended, and some archetypes + to go with them. also adjusted archetypes to be more korrekt "gotisch". + - doors/containers can now use "match ..." expressions for the slaying field. + - properly close client-side dialogue when the player is teleported away. + - map-tags did not properly close it's database tables or wait + for a quiescent state, causing memory corruption on reload. + - support "stat.xyz" accessor in match expressions. + - skip /styles and /editor directories in cf::map::static_maps. + - implement ->send_big_packet and use it in ext_msg (among other things, this + fixes long answers from npc dialogue). + - connected magic mouths no longer spill to Log-1, but use the examine tab. + - (arch) change marker archetypes to not remove "marker" forces anymore + and to not add a "put your code here" force needlessly. + - (arch) fix or improve many plurals. + - markers do no longer add a force if the slaying field is unset. + - sped up search-items implementation, but it's still horrible. + - (maps) bigchests are now properly non-unique, per_player and no_reset. + - editor_folder can now be used to override whatever cfutil sets, and was + used to reogianise the illogical arch tree a bit. + - (maps) import most map names from crossfire. + - nuke image_sums/image_info subcommands from the protocol. + - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. + +2.82 Sat Oct 24 03:50:17 CEST 2009 + - fixed a classical and exploitable stack buffer overflow in the gsay command. + - fix a memory buffer overflow in the book code. + - add @check, @find npc dialogue commands. + - (maps) add a number of town interiors. + - (maps) add tindervale the fireborn capitol from cfextended. + - (maps) add celvear area from cfextended. + - (server,arch) add a number of inscribables, show their capacity in hint. + - (server,maps) fix bug causing some library books not to be chained down, + cause Scorn/Navar libraries not to have inscribable books. + - (maps) fix bug causing the Greyshield and Greysword to have + inappropriate item power. + - (maps) fix intwell balancing issue. + - improve the look of generated books. + - make slag no_drop so it can't be dropped from the cauldron. + - fix bug where players could bypass no_drop by putting items in containers. + - consecutive commands arriving at the same time in the server would be + corrupted if the length was >255. + - support sub-matches in () inside match expressions, not just conditions. + - got rid of motd/rules/news code in C++ part, move motd to it's own tab + and perl. + - implemented new "match" type that combines both check_inv and pedestal + functionality (and more) inside the same object using the match expressions. + - create simpler match expression compiles in many common cases. + - reduce object size by removing obsolete "seen_by" member. + - removed the rather broken make_list_like utility function, taking advantage + of the new dynbuf::splice function (which gave an unexpected net win + in code size...). + - the server will no longer complain (and subtly fail) when an object + being removed from a map causes another object to get removed. + - banish strncpy from the server, speed up and simplify sending item + descriptions to the client considerably. + - add new "in head" set modifier for matches. + - new BLOCKED_MOVE event added. + - mapscript archetype now has activate_on_xxx true by default, as similar + connected elements. + - (maps) imported all styles from cfextended except + floorstyles/land_plots and monsterstyles. + - (arch) imported gem treasurelists and archetypes from cfextended. + - don't crash when treasure lists are empty / supply new empty + treasurelist for randomitems when none can be found. + - implement cf::map::static_maps and use it in map-tags.ext. + - fix a bug in map-tag scanning when moving tags. + - (deliantra.net) improve watchdog to now check both listening ports + for a reaction. + - implement new "loadall" map loading command, purely for debugging. + +2.81 Mon Oct 12 20:00:18 CEST 2009 + - display spell description for spellbooks, rods, wands, potion and scrolls, + but not horns (to make them more useful for content-creators). + - fix a number of bugs in check_move_on: 1) it didn't update the flags + 2) it skipped spell effects and 3) it didn't handle the case where + and object was destroyed while iterating over it correctly. all this + allowed players to sometimes walk onto spaces they should not be able to + walk on. + - fix an exploit where inscription/marking runes could execute arbitrary code. + - examining an object now dumps the serialised object form when the user + is a wizard (wizlook). + - altars no longer accept unpaid items. + - party spells didn't work all that well. + - added complex object matching framework (cf::match), and make altars + and pedestals use it. + - identified skill-tools show what skill they grant. + - display the duration of change_ability spells when examining them + (missing: protection spells, but they are a hack...). + - improve effectiveness of special foods created by woodsman skill, + adding more variety to the different mushrooms. + - fix a minor cfpod formatting bug. + - do not talk about the hintmode so much - die-hards are expected to find + the hintmode setting on the settings page. + - IPO no longer lies about prices; prices tweaked. + - clarified that all deliantra-specific parts are under the Affero GPL. + - enable the object loader to also dump archetypes. + - (maps) fix guild teleporters to Pupland Terminal. + - (maps) put the trapdoor above the floor in sisters/necro_ruins1. + - force the initial face when loading an object that is time-animated + or a monster, so it does not have to be specified anymore. + - fix a bug where recasting an ability changing spell could shorten + its remaining duration. + - fix pedestal and floor building with builder. + - fix RUNATT attack mode, which was broken before (used e.g. by mice). + - fix a broken bow-related speed optimisation by using splay - speed + up splay operations as well. + - use NDI_CLEAR for the body command, and make it use observe. + - implement introspection data for C++ classes (%REFLECT). + - (arch) add name_pl fields and documentation for building materials. + - (maps) random fountains no longer generate permanent stat increases. + - fix transmutation alchemy. + - speed up many frequently-invoked C->perl callbacks. + - added complex object matching framework, to be used in altars and the like. + - switch to YAML::XS from YAML. + +2.80 Tue Sep 15 20:22:31 CEST 2009 + - fix the "screen stays black on login" bug and remove debug instrumentation + that ultimately was not helpful to catch it :) + - split outer_env into outer_env and outer_env_self, and fix + all callers to use either one or the other, as appropriate. This + fixes the (rather fragile) light spell, maybe others. + - fixed an overflow and exploit in the bank/payment code. + - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' + to explain the skill a bit more. + - removed a buggy check for zero attacktype. So that we might find + the real bugs in the archs/maps/objects. + - Fixed enabling torches with lighters. + - (maps) Added Heaven Town region. + - (arch+maps) Fixed & normalized warriors on map + /quests/peterm/CTower/Barracks. + - fix the light spell (and possibly diseases and other lights). + - (arch) The clawing skill didn't have the physical attacktype. + - (maps) make the greenway accessible again - this bug was introduced + a long time ago, and similar cases are still to be found in the maps. + - make the socket_timeout configurable in the code (but not yet for users). + - earth wall health bar is now correct. + +2.79 Tue Jul 28 00:56:36 CEST 2009 + - IO::AIO chaged to using eventfd internally - updated server to not + freeze with IO::AIO anymore due this change. + - avoid a crash when a player tries to apply a lighter. + - allow a spell argument for dimension door. + - move shop item listing and some otherstuff into the info tab. + - avoid crashes when non-players cast party spells. + - fix a crash in get_spell_by_name (for learn_spell). + - added pyromancer class with graphics (by Job Vranish). + - small improvement of the number of potions in shops + (by Job Vranish). + - added a few party spells (by Job Vranish). + - use a common message dynbuf. + - destroying tear down objects will now use the full hp range + for animation and will only destroy/lastframe when hp < 0. + - allow monsters to use earth to dust. + - use manhattan distance for get_rangevector_from_mapcoord, just as + in get_rangevector. + - los updates now correctly take tiled maps into account. + - do los updates even on maps without darkness. + - fixed quiver of holding bolts to be able to hold bolts. + - upgrade to IO::AIO 3.21. + - fixed show invisible, to show objects of type CONTAINER. + - properly catching exceptions from callback in irc.ext. + - fixed a potentially hazardous bug in cfpod regarding Z<>. + - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. + - (arch) added hint about usage to Slag Ex. + - (maps) /darcap/quest/water sea1 tile are now passable by players, + like the rest. + - (maps) added /heaven/gem_shop by Boes. + - (arch+maps) added rate limited converter and adjusted + /elmex/mana_fountain. + - store arrow->slaying in custom_name, to get rid of the spellarg slot. + - reduce size of casting_time, move_status, attack_movement, + last_heal and last_sp slots, squeezing some more space out of struct + object, also declare expmul as constant 1.0, as it isn't used + anywhere. + +2.78 Sun Apr 5 20:04:29 CEST 2009 + - fixed bug in alchemy, where finding the right object for enhancements + didn't work. + - aggressively merge spell effects and do not allow more than 5 spell + effects (w.r.t. put_more) per mapspace, to give the server a chance + to survive a hundred deathsheads. + - correctly clear op->env when inserting onto map, this was a potentially + disastrous bug of unfortunately unknown proportions... + - fix cone-spell symmetry that was broken for direction 8. + - use gender-neutral place descriptions for invite. + - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. + Thanks go to Lisa Larsen! + - remove support for colour reducing 32x32 images (no cfclient support + anymore). + - actually mention the literacy level when it is too low to learn the spell. + - use better dependency tracking for include/keyword.h. + - add accept-invitation and suicide to the list of asynchronous commands, + so it is possible to invite somebody out of some stck-till-death traps, + or simply to commit suicide. + - replace the "ignoring delayed commands" message by something more useful + (cf. cunning gnome freezeing issue). + - various fixes for weapon improvements. + - fixed small bug with handling connect errors in the IRC gateway. + - support T and G sequences in cfpod. + +2.77 Sun Feb 1 16:30:48 CET 2009 + - convert me command from per-map to chat, which makes more sense, also + document it. + - more than one spellbooks of same class can now be given + in class selection. + - adjusted the starting_spell.trs treasure list to the recent + spell rebalancements. + - the IRC gateway filters IRC colors now. + +2.76 Sat Jan 17 08:36:51 CET 2009 + - (arch) fix quiver of Holding Bolts. + - applying unpaid items will now examine them. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. + - add cursed effect to lamps and (some) torches. + - fixed bad assigned crafting skills and their tools. + +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. + - fix a bug in the nimbus extension that allowed players to cheat. + - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. + +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - improve look at output. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. + - magic ears now trigger when used inside the NPC dialogue. + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - jump skill was fixed to adhere to all the flags a mapspace has got. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + - fix deadlock in Jeweler::improve_ring_by_plan. + - use Coro::SemaphoreSet instead of our own lock management + (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - bump login name length from 18 to 20 char max. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 + - require perl 5.10. + - make nrof signed, so that code that checks for underflow actually works. + - swap player and observed count's on the map when observing. + - add (mostly untested) mapspace perl class and accessors. + - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. + - fix a crash in cast_bless (restoration et al.) when no target + could be found. + - pits now have a configurable "random spread" range and default + to a radius of two now. + - rewrite pay_player_arch. + - use a more stable perl_reload implementation. + - do not use Symbol::delete_package (causes crashes after perl-reload), + use our own, safer, clear_package instead. + - when asynchronously dumping core, close all file handles to allow + the server to restart concurrently. + - improve the cfpod parser to generate proper xml from proper cfpod + sequences, without double-encoding. it should be faster, too. + - the above fixes wrong display of help tetx and many other issues. + - use lzf and frag packets for large messages for clients supporting them + (0.9976+), use it for long books and other messages. + - eradicate listen command and corresponding code. + - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes + +2.61 Sun Aug 3 17:59:50 CEST 2008 + - made jeweler workbench larger and some other minor map + changes in jeweler town. + - fixed wrong item handling in jeweler skill code. + - (arch) use a special "key_random_map" for random map keys + that are used up. + - fix a crash when the player who was observed has logged out long + enough for his region/map to be gone. + - port to g++-4.3's incompatible tr1 changes. + - add some missing dependencies. + - log to /var/log/deliantra/ by default. + - hack observe code to enable smooth movmenet when observing. - - added auto_apply event and extension for shop tiles +2.6 Sun Jul 20 18:58:08 CEST 2008 - (maps) extension of the jeweler quest/skill/town - correctly move gsay to the party channel. - fix a crash when animate weapon was used in some areas. @@ -16,15 +663,23 @@ - (maps) tutorial now contains clues about chatting and talking with NPCs. - (arch) dragon scales got proper type now + - object::decrease would sometimes cause container weights to + be wrong, this has been fixed. + - do not send time updates for newly-seen items. - thawing an icecube will once more drop its contents to the ground. - fix cone spells etc. going through walls sometimes. + - fix a weight update bug that sometimes left containers + with wrong weights. + - added auto_apply event and extension for shop tiles. - work around get_map_flags invoking perl and switching the stack. - make sure the map is loaded when using a town portal return. - fixed a bug with caching of sp/grace/food points for spells where healing spells didn't cost any grace. - fix starvation kill reason. - fix pk killer name message. - - add support for berkeley db 4.7. + - don't let people apply signs with @match. + - add support for berkeley db 4.7 (the new BDB module also fixes + what seems to be the biggets memleak in the server). 2.56 Wed Jun 4 10:50:40 CEST 2008 - require Coro 4.73 which contains an important performance-bugfix. @@ -150,7 +805,6 @@ - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which @@ -225,7 +879,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.