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Comparing deliantra/server/Changes (file contents):
Revision 1.503 by root, Tue Nov 10 00:01:31 2009 UTC vs.
Revision 1.558 by root, Fri Feb 5 01:26:35 2010 UTC

4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: investigate why take takes so extremely long 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38
39 - (maps) fix travel to valdor and back.
40 - do no longer by default eval map cod ein safe compartments
41 (this can be re-enabled using the safe_eval config option).
42 - (maps) fix an apparent crash bug caused by broken generstors
43 in lorak.
44 - (maps) improve tindervale maps slightly.
45 - (arch) considerably decrease slag ex price.
46 - (arch) fix filth archetype.
47 - extension dependency resolve was completely broken.
48 - multipart objects would cause save_throw_object to crash - it
49 now acts on the head only.
50 - do not try to connect to an irc server unless explicitly configured.
51 - do not expect decltype() to be available in gcc 4.4.
52 - extended the safe perl environment by loops.
53 - (arch) fix "armless cook" facings.
54 - the "experience table" resource item did not have a proper
55 hash associated with it, so updates could not be detected.
56 - fixed poison traps in doors.
57 - player->killer_name did not properly flag the name as unicode.
58 - aggressively mark many more methods as utf8 or octet-expecting,
59 and provide a non-destructive SvPVutf8 variant.
60 - do not allow dragon players to change their title via the settings.
61 - ratelimited jeweler skill nugget conversion.
62 - under high load, the server stopped swapping out to make
63 the server more responsive, but making it impossible to reduce
64 the load by... swapping out. slot queuing will now always make
65 some progress.
66 - improve the quality of the load-avg calculation.
67 - (maps) fixed quest npc in jeweler dungeon quest.
68 - don't fail to write the runtime file if the temporary already exists.
69 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
70 player now.
71 - rewrote hiscore code from scratch to use async I/O, store uuid and
72 timestamp and use a tab in the client to increase awareness.
73 - npc dialog setflag/setsatte now check for defined'ness, so
74 setflag 0 is possible.
75
762.92 Thu Dec 24 04:51:56 CET 2009
77 - the destruction spell could/would corrupt server memory quite often.
78 - logging in only fixed the combat slot when the palyer was loaded from
79 disk, not when it already was in memory.
80 - cede in wait_for_tick* when the tivck is inhibited hopefully
81 avoiding livelock during high-load emergency saves.
82 - logging in did not properly unapply all skills.
83 - (maps) make the invite quest marking much more obvious.
84 - (arch) fix warrior archetype names.
85 - map prefetching never prefetch upwards.
86 - wizpass no longer makes you non-blocking.
87 - (maps) add light to some of the special maps, add troll
88 map.
89
902.91 Mon Nov 30 10:18:09 CET 2009
91 - (maps) add gorokh_final mapset from crossfire.
92 - (maps) block most vault-type mlab locations, open up
93 imperial converters for anybody to use.
94 - (maps, arch) replace all permanent stat potions by random
95 variants.
96 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 97 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 98 real player object on player changes.
99 - diseases and maybe other things could sometimes reduce the speed
100 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
101 much grief.
102 - speed_left randomisation was, apparently, totally broken.
103 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
104 of the speed slot internally and in map save files. among other
105 things, this gets rid of all the abs (speed) calls.
106 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 107 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 108 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 109 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 110 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 111 - godgiven items will now be explicitly described as such.
112 - (arch) dded a quiver of bolts.
113 - materialnames would change "randomly" on every load, only
114 set the material when the materialname was not set before.
17 - balancing change, halve rod recharge speed (instead 115 - balancing change, halve rod recharge speed (instead
18 of 4.8s, the standard rods now recharge in ~10s. not a solution, 116 of 4.8s, the standard rods now recharge in ~10s. not a solution,
19 but still. 117 but still.
20 - reduce cpu time used for map saving by >40% by avoiding 118 - reduce cpu time used for map saving by >>50% by avoiding
21 the costly flasg-checking loop in most cases. 119 the costly flag-checking loop in most cases and using a simple
120 repeat-cache for speed_left.
121 - always delay stats update for players on insert/remove till
122 next tick/command, which saves a lot of cpu cycles on drop/take.
123 - add hint about havign to run to attach unaggressive npcs.
22 - pet monster level was not displayed correctly in "showpets index". 124 - pet monster level was not displayed correctly in "showpets index".
23 - clean up floating point conversions and many similar nitpicks. 125 - clean up floating point conversions and many similar nitpicks.
24 - fix hanuk altar. 126 - fix hanuk altar.
127 - overhaul material system to be much faster, and having less bugs, but
128 still having a lot of cruft :/.
25 - add marble shop floor. 129 - add marble shop floor.
26 - move gcc specifics to new file include/compiler.h. 130 - move gcc specifics to new file include/compiler.h.
27 - unrecognised cfpod directives could cause undefined behaviour. 131 - unrecognised cfpod directives could cause undefined behaviour.
132 - added boes' marble shop to steinwandstadt.
28 - pad mapspace to power-of two size for speed/codesize/cache gains. 133 - pad mapspace to power-of two size for speed/codesize/cache gains.
29 - optimise mapspace updates. 134 - optimise mapspace updates.
30 - cache volume/items per mapspace. 135 - cache volume/items per mapspace.
31 - use fabs, min and max consistently (surprisingly for a code size 136 - use fabs, min and max consistently (surprisingly for a code size
32 decrease). 137 decrease).
33 - fixed a small uncleanlieness in item converters, which might 138 - fixed a small uncleanlieness in item converters, which might
34 have led to weird item multiplications. 139 have led to weird item multiplications.
35 - store hash value in shstr, not used by anything, but doesn't use much memory. 140 - store hash value in shstr, not used by anything, but doesn't use much memory.
36 - fixed crash bug in learn_spell command. 141 - fixed crash bug in learn_spell command.
142 - remove all traces of FLAG_NO_FIX_PLAYER.
143 - avoid sv_derived_from calls (lots of hash lookups) when converting
144 from perl to c++.
145 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
146 and use it in some "inner" loops.
147 - rename flags to attachable_flags to avoid confusion :=).
148 - fixed jeweler experience output to not be floating point.
149 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
150 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
151 - try to prefetch memory inside process_objects, which can give
152 enourmous speed gains.
153 - make some small optimisation to the process_objects loop.
154 - move facedata chksum calculation into cfutil, make server more flexible
155 handling different chksum lengths.
156 - check for hash collisions in cfutil.
157 - reduce face checksum size from 6 to 4 bytes.
158 - don't crash when a map uses empty sound/sound_destroy/face.
159 - removed weather-specific attributes.
160 - fixed genkeywords dependency.
161 - do not clear "randomitems" slot for world underlays.
162 - use "sl" as short-hand for speed_left in save-files, just to make them
163 smaller.
164 - in general, don't crash on value-less resource file lines
165 anymore, due to get_str never returning a 0-pointer.
166 - code cleanup in move_symptom.
167 - removed arch_to_object (replaced it by ->instance ()).
37 168
382.90 Sat Nov 7 15:06:06 CET 2009 1692.90 Sat Nov 7 15:06:06 CET 2009
39 - some Andrew Madloch wanted, despite being specifically told 170 - some Andrew Madloch wanted, despite being specifically told
40 multiple times that the Deliantra parts additions are under AGPL, 171 multiple times that the Deliantra parts additions are under AGPL,
41 lock up the source code of the server within his company. 172 lock up the source code of the server within his company.

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