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39 | - (maps) fix travel to valdor and back. |
39 | - (maps) fix travel to valdor and back. |
40 | - do no longer by default eval map cod ein safe compartments |
40 | - do no longer by default eval map cod ein safe compartments |
41 | (this can be re-enabled using the safe_eval config option). |
41 | (this can be re-enabled using the safe_eval config option). |
42 | - (maps) fix an apparent crash bug caused by broken generstors |
42 | - (maps) fix an apparent crash bug caused by broken generstors |
43 | in lorak. |
43 | in lorak. |
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44 | - fix data corruption issues caused by recursive calls to |
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45 | unordered_mapwalk - now every caller must provide its own |
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46 | buffer. |
44 | - (maps) improve tindervale maps slightly. |
47 | - (maps) improve tindervale maps slightly. |
45 | - (arch) considerably decrease slag ex price. |
48 | - (arch) considerably decrease slag ex price. |
46 | - (arch) fix filth archetype. |
49 | - (arch) fix filth archetype. |
47 | - extension dependency resolve was completely broken. |
50 | - extension dependency resolve was completely broken. |
48 | - multipart objects would cause save_throw_object to crash - it |
51 | - multipart objects would cause save_throw_object to crash - it |
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70 | player now. |
73 | player now. |
71 | - rewrote hiscore code from scratch to use async I/O, store uuid and |
74 | - rewrote hiscore code from scratch to use async I/O, store uuid and |
72 | timestamp and use a tab in the client to increase awareness. |
75 | timestamp and use a tab in the client to increase awareness. |
73 | - npc dialog setflag/setsatte now check for defined'ness, so |
76 | - npc dialog setflag/setsatte now check for defined'ness, so |
74 | setflag 0 is possible. |
77 | setflag 0 is possible. |
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78 | - make install now deletes old extensions, to ease upgrades in the |
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79 | deliantra vm. |
75 | |
80 | |
76 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
81 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
77 | - the destruction spell could/would corrupt server memory quite often. |
82 | - the destruction spell could/would corrupt server memory quite often. |
78 | - logging in only fixed the combat slot when the palyer was loaded from |
83 | - logging in only fixed the combat slot when the palyer was loaded from |
79 | disk, not when it already was in memory. |
84 | disk, not when it already was in memory. |