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Comparing deliantra/server/Changes (file contents):
Revision 1.558 by root, Fri Feb 5 01:26:35 2010 UTC vs.
Revision 1.568 by elmex, Fri Mar 19 15:04:38 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11 12TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters? 13TODO: summon cult does not properly create multipart monsters?
34} 35}
35 36
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38 39
40 - (arch) added zombie die sound.
41 - (arch) made the hill giants loose more body parts.
42 - building of levers/doors works again for all kinds of floors.
43 - the player can now withdraw and deposit all the available money.
44 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
45 steinwandstadt/celvear.
46 - improve editor support protoocl slightly, provide workarounds for 2.10
47 clients.
48 - tcp.ext didn't unbind in reloads.
49 - map-tags.ext didn't properly close the database on reloads.
50 - cfutil skips .-directories when scanning.
51
522.93 Sat Feb 13 15:52:36 CET 2010
39 - (maps) fix travel to valdor and back. 53 - (maps) fix travel to valdor and back.
40 - do no longer by default eval map cod ein safe compartments 54 - do no longer by default eval map cod ein safe compartments
41 (this can be re-enabled using the safe_eval config option). 55 (this can be re-enabled using the safe_eval config option).
42 - (maps) fix an apparent crash bug caused by broken generstors 56 - (maps) fix an apparent crash bug caused by broken generstors
43 in lorak. 57 in lorak.
58 - fix data corruption issues caused by recursive calls to
59 unordered_mapwalk - now every caller must provide its own
60 buffer.
44 - (maps) improve tindervale maps slightly. 61 - (maps) improve tindervale maps slightly.
45 - (arch) considerably decrease slag ex price. 62 - (arch) considerably decrease slag ex price.
46 - (arch) fix filth archetype. 63 - (arch) fix filth archetype.
47 - extension dependency resolve was completely broken. 64 - extension dependency resolve was completely broken.
48 - multipart objects would cause save_throw_object to crash - it 65 - multipart objects would cause save_throw_object to crash - it
70 player now. 87 player now.
71 - rewrote hiscore code from scratch to use async I/O, store uuid and 88 - rewrote hiscore code from scratch to use async I/O, store uuid and
72 timestamp and use a tab in the client to increase awareness. 89 timestamp and use a tab in the client to increase awareness.
73 - npc dialog setflag/setsatte now check for defined'ness, so 90 - npc dialog setflag/setsatte now check for defined'ness, so
74 setflag 0 is possible. 91 setflag 0 is possible.
92 - make install now deletes old extensions, to ease upgrades in the
93 deliantra vm.
75 94
762.92 Thu Dec 24 04:51:56 CET 2009 952.92 Thu Dec 24 04:51:56 CET 2009
77 - the destruction spell could/would corrupt server memory quite often. 96 - the destruction spell could/would corrupt server memory quite often.
78 - logging in only fixed the combat slot when the palyer was loaded from 97 - logging in only fixed the combat slot when the palyer was loaded from
79 disk, not when it already was in memory. 98 disk, not when it already was in memory.

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