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Comparing deliantra/server/Changes (file contents):
Revision 1.558 by root, Fri Feb 5 01:26:35 2010 UTC vs.
Revision 1.582 by root, Wed Mar 24 17:41:47 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water 13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15 15
16{ 16{
33 "ysize" : 19 33 "ysize" : 19
34} 34}
35 35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
38 39
40TODO: walk on button, start levitate, walk off => button stays pressed
41 - (maps) the mana fountain has now a ratelimit, 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones.
43 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner.
46 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell.
49 - display (exit) or (random map) in client for those objects.
50 - remove (useless) spell damage columns from spell info and replace
51 it by effective casting level - clients > 2.10 required to display
52 properly.
53 - building of levers/doors works again for all kinds of floors.
54 - the player can now withdraw and deposit all the available money.
55 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
56 steinwandstadt/celvear.
57 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
58 - improve editor support protoocl slightly, provide workarounds for 2.10
59 clients.
60 - tcp.ext didn't unbind in reloads.
61 - map-tags.ext didn't properly close the database on reloads.
62 - cfutil skips .-directories when scanning.
63 - build.ext prevents players from building on other player's maps.
64 - rent.ext allows the dm to enter anytime.
65 - NPC_Dialogue adds a new predefined variable, $map.
66 - new "build" event hook.
67 - get rid of archetype min/mac values except max_x (which should go, too).
68 - added fix_generated_item and cf::object::generate to XS interface.
69 - no longer use uppercase identifiers for saving anywhere, but support
70 them on loading, for old playerfiles and maps.
71 - removed is_legal_2ways_exit - this is apparently dead code, and
72 would be handled differently nowadays anyway.
73
742.93 Sat Feb 13 15:52:36 CET 2010
39 - (maps) fix travel to valdor and back. 75 - (maps) fix travel to valdor and back.
40 - do no longer by default eval map cod ein safe compartments 76 - do no longer by default eval map cod ein safe compartments
41 (this can be re-enabled using the safe_eval config option). 77 (this can be re-enabled using the safe_eval config option).
42 - (maps) fix an apparent crash bug caused by broken generstors 78 - (maps) fix an apparent crash bug caused by broken generstors
43 in lorak. 79 in lorak.
80 - fix data corruption issues caused by recursive calls to
81 unordered_mapwalk - now every caller must provide its own
82 buffer.
44 - (maps) improve tindervale maps slightly. 83 - (maps) improve tindervale maps slightly.
45 - (arch) considerably decrease slag ex price. 84 - (arch) considerably decrease slag ex price.
46 - (arch) fix filth archetype. 85 - (arch) fix filth archetype.
47 - extension dependency resolve was completely broken. 86 - extension dependency resolve was completely broken.
48 - multipart objects would cause save_throw_object to crash - it 87 - multipart objects would cause save_throw_object to crash - it
70 player now. 109 player now.
71 - rewrote hiscore code from scratch to use async I/O, store uuid and 110 - rewrote hiscore code from scratch to use async I/O, store uuid and
72 timestamp and use a tab in the client to increase awareness. 111 timestamp and use a tab in the client to increase awareness.
73 - npc dialog setflag/setsatte now check for defined'ness, so 112 - npc dialog setflag/setsatte now check for defined'ness, so
74 setflag 0 is possible. 113 setflag 0 is possible.
114 - make install now deletes old extensions, to ease upgrades in the
115 deliantra vm.
75 116
762.92 Thu Dec 24 04:51:56 CET 2009 1172.92 Thu Dec 24 04:51:56 CET 2009
77 - the destruction spell could/would corrupt server memory quite often. 118 - the destruction spell could/would corrupt server memory quite often.
78 - logging in only fixed the combat slot when the palyer was loaded from 119 - logging in only fixed the combat slot when the palyer was loaded from
79 disk, not when it already was in memory. 120 disk, not when it already was in memory.

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