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Comparing deliantra/server/Changes (file contents):
Revision 1.56 by root, Sun Jan 13 11:36:25 2008 UTC vs.
Revision 1.147 by root, Tue May 6 16:44:54 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arch) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - remove synchronous mkdir in chargen_race_done.
23 - fix per-race starting maps.
24 - check hiscore on suicide and quit as well.
25 - tell players when they are starving.
26 - get rid of costly object_from_name conversion for altar effects.
27 - fix map difficulty calculation for generators.
28 - slightly more intelligent handling of "is_animated" flag.
29
302.53 Sun May 4 17:32:48 CEST 2008
31 - bugfix: custom skill settings were not saved by the server.
32 - bugfix: remove did not actually remove items from the inventory, leaving
33 ghost items.
34 - bugfix: properly update items identified on the ground.
35 - bugfix: use localtime_r in the logger thread.
36 - bugfix: player starvation will now give the correct kill reason.
37 - bugfix: archetype reloads could crash the server.
38 - bugfix: the mailscrolls are now correctly handed out even when the destination
39 player is not logged in.
40 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
41 server startup.
42 - bugfix: fix the door surround check in the random map generator.
43 - (maps) fix heaven quest difficulty progression.
44 - (maps) fix some random map styles.
45 - dropping items a shop is not interested in won't sell them anymore.
46 - rods and horns with a too low maximum charge allow now at least one discharge.
47 - implement kill & death statistics.
48 - random map preparation is no longer synchronous.
49 - rewrite find_style in perl, no longer does synchronous I/O.
50 - improve random map specials placement.
51 - make the killer a real object pointer instead of a string, improved
52 kill reason messages.
53 - take advantage of new aio_close and aio_chmod.
54 - implement archetype::get, object::deep_clone and update callers.
55 - change_abil is much faster.
56 - update the floorbox more often to work around the reverses item order
57 display in clients.
58 - cleaned up object copying by encapsulating it to a single place.
59 - add hints to the invite messages.
60 - rewrote key<->value pair handling.
61 - use an independent random number generator for the random map generator.
62
632.52 Thu Apr 24 11:47:19 CEST 2008
64 - completely automate the item add/delete on remove/insert. this should fix
65 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
66 - completely automate the weight handling, should fix all weight
67 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
68 - reloading archetypes while a user was in the character creation phase
69 could crash the server.
70 - fix a nontrivial number of cases of code commented similar
71 to "is this really correct?", as many of those cases are now handles
72 automatically by lower level code.
73 - replace many ad-hoc checks for client visibility by object::visible_to,
74 should result in broader applicability of functions using it.
75 - merge items with different arch pointers refering to the same arch
76 (due to archetype reloads).
77 - refactored the object remove/insert functions and most related
78 functions (decrease, split, merge_ob etc.).
79 - make it compile better on freebsd (reported by pippijn).
80 - remove GT_UPDATE_INV (no longer applicable).
81 - fix the longstanding "container stays open" bug.
82 - improved floorbox updating to be incremental and other protocol
83 optimisations.
84 - get rid of update_after_inventory_change and only do update stats
85 for weight once/tick/player at max.
86 - rewrite party commands, use party channel.
87
882.51 Sun Apr 20 21:27:37 CEST 2008
89 - properly link against libgthread as that is needed to make the slice
90 allocator thread-safe.
91 - support perls not compiled with 64 bit support (though this is not a
92 recommended configuration) (reported by Samuel Gondouin).
93 - always put godgiven items into the player inventory, never any containers.
94 - (arch)
95 - (maps, arch) the scorn go club was founded!
96 - (arch) do no longer support player abilities, they didn't work anyways.
97 - (arch) the alchemy spell is now of the alchemy spell school, which
98 became a real spell-class.
99 - (arch) the alchemist class now get an alchemy spell book for new characters.
100 - (arch) considerably strengthened spark shower and destruction.
101 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
102 finally reloadable at runtime.
103 - changed archetype loading algorithm to only require one pass and
104 use delayed resolving of references.
105 - examine command now uses the examine infobox.
106 - implement an "incremental garbage collector" for archetypes.
107 - enable slice allocator again.
108 - implement optional free memory poisoning.
109
1102.5 Wed Apr 16 15:06:53 CEST 2008
111 - the two handed weapon skill can no longer be used as unarmed combat
112 skill.
113 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
114 names (also update all maps to use money instead of coins).
115 - add uuid accessors to perl.
116 - add coin names and archetype accessors to perl.
117 - fix runtime uuid file format to use "." instead of ",".
118 - change perl extensions to not use hardcoded coins and values.
119 - write uuids asynchronously (no hiccups due to uuid writes)
120 and be more parsimonous of uuid usage by the exact value out on exit.
121 - write log messages in another thread, removing another sync point.
122 - support multi-line log messages in a nicer way.
123 - be more portable w.r.t. uuids and format specifiers everywhere.
124 - fix a minor memleak in the random map generator.
125 - some parts of the random map generator are not coroutine-safe,
126 so only call it "single-threaded".
127 - major cleanup of memory management in random map generator.
128 - slight refactoring of the random map generator, faster too.
129 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
130 bookkeeping bug.
131 - work around "player is on active list" problem by deactivating player
132 after loading.
133 - garbage collect shstr's more evenly and adaptively only when
134 there have in fact been allocations.
135 - fix object::insert to do as documented and insert into the env
136 if necessary.
137 - fix cf::map::unique_maps.
138 - fix nrof overflow check in can_merge_slow.
139 - fix converter code to handle >31 bit values.
140 - added support for the player_sold flag
141 - converters no longer accept unpaid items.
142 - canonicalize random map meta files for better unification.
143
1442.43 Sun Apr 6 20:35:29 CEST 2008
145 - work around a glibc bug that causes calloc to return non-zero memory
146 when mlockall has been used.
147 - pass environment to perl_sys_init3, as required by newer perls.
148 - use separate thread for ticker timing (and more in the future).
149 this greatly increases timing accuracy and gets rid of an enourmous
150 number of gettimeofday calls.
151 - use a separate thread to signal aio completion, for lower latency.
152 - require Coro 4.47, which fixes a data corruption bug with its C API.
153
1542.42 Sat Mar 15 12:05:21 CET 2008
155 - rebalanced default experience table to be more exponential
156 and much easier up to level ~40, then moderately harder.
157 - change attuned/repelled level boni to +-8 from +-2.
158 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
159 - do not exit on reload/load errors but properly cleanup.
160 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
161
1622.41 Fri Jan 25 13:15:37 CET 2008
163 - get rid of YAML::Syck, it's too buggy and misparses many files
164 (this fixes the jeweler skill).
165 - back-to-back perl_reloads don't freeze the ticker anymore.
166 - convert cfutil from Event to EV (forgot to do this earlier...).
167 - move tombstone to real map if player died due to cave-in (even if
168 it has reset, which is better than putting it on the savebed, also as
169 proof that the palyer didn't use a savebed).
170
32.4 Sun Jan 13 11:13:22 CET 2008 1712.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 172 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 173 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 174 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 175 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 176 - no longer exit when a coroutine throws an exception.
177 - fix a potential double free bug (nicely exploited by g++ 4.2).
9 - fix the "<player> is nuts" message. 178 - fix the "<player> is nuts" message.
179 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 180 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 181 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 182 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 183 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 184 - implement generic framework for server-side resource files.

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