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Comparing deliantra/server/Changes (file contents):
Revision 1.56 by root, Sun Jan 13 11:36:25 2008 UTC vs.
Revision 1.158 by root, Sat May 10 22:38:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
9TODO: you have to unapply the jumping first before you cna raedy spell...
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: **************** npc-dialoge does not work s_f/special
14TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
15 - update AnyEvent API to 3.4 and above.
16
172.54 Thu May 8 22:01:22 CEST 2008
18 - change floorbox item ordering to enable more efficient protocol and to
19 stay in sync with the 0.9971 client update which also reverses ordering.
20 - bugfix: the jumping skill now gives experience for jumping
21 and for attacking monsters. it also takes about one second to do a jump.
22 - bugfix: players couldn't starve in 2.53 :(
23 - bugfix: correctly send the client a del_spell when a spell gets removed.
24 - bugfix: spell effects like word of recall are removed on death.
25 - bugfix: fix a crash when objects with treasure on top (ground...)
26 were created outside a map.
27 - bugfix: couldn't apply inventory items when levitating, but ground items
28 (fixed by reversing the logic).
29 - bugfix: fixed a mismatched '"' in the debugging description of objects
30 - bugfix: the random map generator no longer leaks key objects.
31 - bugfix: support random maps >127x127.
32 - (maps) fixed the death certificate system in nimbus.
33 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
34 - (arch) the material 'wood' was undefined, it's now a burnable material.
35 - (arch) give ball lightning a real name.
36 - (arch) fixed material of bones (was 'wood', is now 'bone')
37 - support cfpod in ex replies (client item tooltips).
38 - unapply item in range slow when readying a spell.
39 - bugfix: account for rounding errors in weight updates.
40 - remove synchronous mkdir in chargen_race_done.
41 - fix per-race starting maps.
42 - check hiscore on suicide and quit as well.
43 - tell players when they are starving.
44 - get rid of costly object_from_name conversion for altar effects.
45 - fix map difficulty calculation for generators.
46 - slightly more intelligent handling of "is_animated" flag.
47 - support no_drop map header flag (before it was only available internally).
48 - make random-map-generated keys crumble after one hour, use more unique slaying.
49
502.53 Sun May 4 17:32:48 CEST 2008
51 - bugfix: custom skill settings were not saved by the server.
52 - bugfix: remove did not actually remove items from the inventory, leaving
53 ghost items.
54 - bugfix: properly update items identified on the ground.
55 - bugfix: use localtime_r in the logger thread.
56 - bugfix: player starvation will now give the correct kill reason.
57 - bugfix: archetype reloads could crash the server.
58 - bugfix: the mailscrolls are now correctly handed out even when the destination
59 player is not logged in.
60 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
61 server startup.
62 - bugfix: fix the door surround check in the random map generator.
63 - (maps) fix heaven quest difficulty progression.
64 - (maps) fix some random map styles.
65 - dropping items a shop is not interested in won't sell them anymore.
66 - rods and horns with a too low maximum charge allow now at least one discharge.
67 - implement kill & death statistics.
68 - random map preparation is no longer synchronous.
69 - rewrite find_style in perl, no longer does synchronous I/O.
70 - improve random map specials placement.
71 - make the killer a real object pointer instead of a string, improved
72 kill reason messages.
73 - take advantage of new aio_close and aio_chmod.
74 - implement archetype::get, object::deep_clone and update callers.
75 - change_abil is much faster.
76 - update the floorbox more often to work around the reverses item order
77 display in clients.
78 - cleaned up object copying by encapsulating it to a single place.
79 - add hints to the invite messages.
80 - rewrote key<->value pair handling.
81 - use an independent random number generator for the random map generator.
82
832.52 Thu Apr 24 11:47:19 CEST 2008
84 - completely automate the item add/delete on remove/insert. this should fix
85 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
86 - completely automate the weight handling, should fix all weight
87 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
88 - reloading archetypes while a user was in the character creation phase
89 could crash the server.
90 - fix a nontrivial number of cases of code commented similar
91 to "is this really correct?", as many of those cases are now handles
92 automatically by lower level code.
93 - replace many ad-hoc checks for client visibility by object::visible_to,
94 should result in broader applicability of functions using it.
95 - merge items with different arch pointers refering to the same arch
96 (due to archetype reloads).
97 - refactored the object remove/insert functions and most related
98 functions (decrease, split, merge_ob etc.).
99 - make it compile better on freebsd (reported by pippijn).
100 - remove GT_UPDATE_INV (no longer applicable).
101 - fix the longstanding "container stays open" bug.
102 - improved floorbox updating to be incremental and other protocol
103 optimisations.
104 - get rid of update_after_inventory_change and only do update stats
105 for weight once/tick/player at max.
106 - rewrite party commands, use party channel.
107
1082.51 Sun Apr 20 21:27:37 CEST 2008
109 - properly link against libgthread as that is needed to make the slice
110 allocator thread-safe.
111 - support perls not compiled with 64 bit support (though this is not a
112 recommended configuration) (reported by Samuel Gondouin).
113 - always put godgiven items into the player inventory, never any containers.
114 - (arch)
115 - (maps, arch) the scorn go club was founded!
116 - (arch) do no longer support player abilities, they didn't work anyways.
117 - (arch) the alchemy spell is now of the alchemy spell school, which
118 became a real spell-class.
119 - (arch) the alchemist class now get an alchemy spell book for new characters.
120 - (arch) considerably strengthened spark shower and destruction.
121 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
122 finally reloadable at runtime.
123 - changed archetype loading algorithm to only require one pass and
124 use delayed resolving of references.
125 - examine command now uses the examine infobox.
126 - implement an "incremental garbage collector" for archetypes.
127 - enable slice allocator again.
128 - implement optional free memory poisoning.
129
1302.5 Wed Apr 16 15:06:53 CEST 2008
131 - the two handed weapon skill can no longer be used as unarmed combat
132 skill.
133 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
134 names (also update all maps to use money instead of coins).
135 - add uuid accessors to perl.
136 - add coin names and archetype accessors to perl.
137 - fix runtime uuid file format to use "." instead of ",".
138 - change perl extensions to not use hardcoded coins and values.
139 - write uuids asynchronously (no hiccups due to uuid writes)
140 and be more parsimonous of uuid usage by the exact value out on exit.
141 - write log messages in another thread, removing another sync point.
142 - support multi-line log messages in a nicer way.
143 - be more portable w.r.t. uuids and format specifiers everywhere.
144 - fix a minor memleak in the random map generator.
145 - some parts of the random map generator are not coroutine-safe,
146 so only call it "single-threaded".
147 - major cleanup of memory management in random map generator.
148 - slight refactoring of the random map generator, faster too.
149 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
150 bookkeeping bug.
151 - work around "player is on active list" problem by deactivating player
152 after loading.
153 - garbage collect shstr's more evenly and adaptively only when
154 there have in fact been allocations.
155 - fix object::insert to do as documented and insert into the env
156 if necessary.
157 - fix cf::map::unique_maps.
158 - fix nrof overflow check in can_merge_slow.
159 - fix converter code to handle >31 bit values.
160 - added support for the player_sold flag
161 - converters no longer accept unpaid items.
162 - canonicalize random map meta files for better unification.
163
1642.43 Sun Apr 6 20:35:29 CEST 2008
165 - work around a glibc bug that causes calloc to return non-zero memory
166 when mlockall has been used.
167 - pass environment to perl_sys_init3, as required by newer perls.
168 - use separate thread for ticker timing (and more in the future).
169 this greatly increases timing accuracy and gets rid of an enourmous
170 number of gettimeofday calls.
171 - use a separate thread to signal aio completion, for lower latency.
172 - require Coro 4.47, which fixes a data corruption bug with its C API.
173
1742.42 Sat Mar 15 12:05:21 CET 2008
175 - rebalanced default experience table to be more exponential
176 and much easier up to level ~40, then moderately harder.
177 - change attuned/repelled level boni to +-8 from +-2.
178 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
179 - do not exit on reload/load errors but properly cleanup.
180 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
181
1822.41 Fri Jan 25 13:15:37 CET 2008
183 - get rid of YAML::Syck, it's too buggy and misparses many files
184 (this fixes the jeweler skill).
185 - back-to-back perl_reloads don't freeze the ticker anymore.
186 - convert cfutil from Event to EV (forgot to do this earlier...).
187 - move tombstone to real map if player died due to cave-in (even if
188 it has reset, which is better than putting it on the savebed, also as
189 proof that the palyer didn't use a savebed).
190
32.4 Sun Jan 13 11:13:22 CET 2008 1912.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 192 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 193 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 194 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 195 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 196 - no longer exit when a coroutine throws an exception.
197 - fix a potential double free bug (nicely exploited by g++ 4.2).
9 - fix the "<player> is nuts" message. 198 - fix the "<player> is nuts" message.
199 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 200 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 201 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 202 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 203 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 204 - implement generic framework for server-side resource files.

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