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Comparing deliantra/server/Changes (file contents):
Revision 1.56 by root, Sun Jan 13 11:36:25 2008 UTC vs.
Revision 1.162 by root, Sat May 17 00:17:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally).
23 - update AnyEvent API to 3.4 and above.
24
252.54 Thu May 8 22:01:22 CEST 2008
26 - change floorbox item ordering to enable more efficient protocol and to
27 stay in sync with the 0.9971 client update which also reverses ordering.
28 - bugfix: the jumping skill now gives experience for jumping
29 and for attacking monsters. it also takes about one second to do a jump.
30 - bugfix: players couldn't starve in 2.53 :(
31 - bugfix: correctly send the client a del_spell when a spell gets removed.
32 - bugfix: spell effects like word of recall are removed on death.
33 - bugfix: fix a crash when objects with treasure on top (ground...)
34 were created outside a map.
35 - bugfix: couldn't apply inventory items when levitating, but ground items
36 (fixed by reversing the logic).
37 - bugfix: fixed a mismatched '"' in the debugging description of objects
38 - bugfix: the random map generator no longer leaks key objects.
39 - bugfix: support random maps >127x127.
40 - (maps) fixed the death certificate system in nimbus.
41 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
42 - (arch) the material 'wood' was undefined, it's now a burnable material.
43 - (arch) give ball lightning a real name.
44 - (arch) fixed material of bones (was 'wood', is now 'bone')
45 - support cfpod in ex replies (client item tooltips).
46 - unapply item in range slow when readying a spell.
47 - bugfix: account for rounding errors in weight updates.
48 - remove synchronous mkdir in chargen_race_done.
49 - fix per-race starting maps.
50 - check hiscore on suicide and quit as well.
51 - tell players when they are starving.
52 - get rid of costly object_from_name conversion for altar effects.
53 - fix map difficulty calculation for generators.
54 - slightly more intelligent handling of "is_animated" flag.
55 - support no_drop map header flag (before it was only available internally).
56 - make random-map-generated keys crumble after one hour, use more unique slaying.
57
582.53 Sun May 4 17:32:48 CEST 2008
59 - bugfix: custom skill settings were not saved by the server.
60 - bugfix: remove did not actually remove items from the inventory, leaving
61 ghost items.
62 - bugfix: properly update items identified on the ground.
63 - bugfix: use localtime_r in the logger thread.
64 - bugfix: player starvation will now give the correct kill reason.
65 - bugfix: archetype reloads could crash the server.
66 - bugfix: the mailscrolls are now correctly handed out even when the destination
67 player is not logged in.
68 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
69 server startup.
70 - bugfix: fix the door surround check in the random map generator.
71 - (maps) fix heaven quest difficulty progression.
72 - (maps) fix some random map styles.
73 - dropping items a shop is not interested in won't sell them anymore.
74 - rods and horns with a too low maximum charge allow now at least one discharge.
75 - implement kill & death statistics.
76 - random map preparation is no longer synchronous.
77 - rewrite find_style in perl, no longer does synchronous I/O.
78 - improve random map specials placement.
79 - make the killer a real object pointer instead of a string, improved
80 kill reason messages.
81 - take advantage of new aio_close and aio_chmod.
82 - implement archetype::get, object::deep_clone and update callers.
83 - change_abil is much faster.
84 - update the floorbox more often to work around the reverses item order
85 display in clients.
86 - cleaned up object copying by encapsulating it to a single place.
87 - add hints to the invite messages.
88 - rewrote key<->value pair handling.
89 - use an independent random number generator for the random map generator.
90
912.52 Thu Apr 24 11:47:19 CEST 2008
92 - completely automate the item add/delete on remove/insert. this should fix
93 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
94 - completely automate the weight handling, should fix all weight
95 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
96 - reloading archetypes while a user was in the character creation phase
97 could crash the server.
98 - fix a nontrivial number of cases of code commented similar
99 to "is this really correct?", as many of those cases are now handles
100 automatically by lower level code.
101 - replace many ad-hoc checks for client visibility by object::visible_to,
102 should result in broader applicability of functions using it.
103 - merge items with different arch pointers refering to the same arch
104 (due to archetype reloads).
105 - refactored the object remove/insert functions and most related
106 functions (decrease, split, merge_ob etc.).
107 - make it compile better on freebsd (reported by pippijn).
108 - remove GT_UPDATE_INV (no longer applicable).
109 - fix the longstanding "container stays open" bug.
110 - improved floorbox updating to be incremental and other protocol
111 optimisations.
112 - get rid of update_after_inventory_change and only do update stats
113 for weight once/tick/player at max.
114 - rewrite party commands, use party channel.
115
1162.51 Sun Apr 20 21:27:37 CEST 2008
117 - properly link against libgthread as that is needed to make the slice
118 allocator thread-safe.
119 - support perls not compiled with 64 bit support (though this is not a
120 recommended configuration) (reported by Samuel Gondouin).
121 - always put godgiven items into the player inventory, never any containers.
122 - (arch)
123 - (maps, arch) the scorn go club was founded!
124 - (arch) do no longer support player abilities, they didn't work anyways.
125 - (arch) the alchemy spell is now of the alchemy spell school, which
126 became a real spell-class.
127 - (arch) the alchemist class now get an alchemy spell book for new characters.
128 - (arch) considerably strengthened spark shower and destruction.
129 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
130 finally reloadable at runtime.
131 - changed archetype loading algorithm to only require one pass and
132 use delayed resolving of references.
133 - examine command now uses the examine infobox.
134 - implement an "incremental garbage collector" for archetypes.
135 - enable slice allocator again.
136 - implement optional free memory poisoning.
137
1382.5 Wed Apr 16 15:06:53 CEST 2008
139 - the two handed weapon skill can no longer be used as unarmed combat
140 skill.
141 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
142 names (also update all maps to use money instead of coins).
143 - add uuid accessors to perl.
144 - add coin names and archetype accessors to perl.
145 - fix runtime uuid file format to use "." instead of ",".
146 - change perl extensions to not use hardcoded coins and values.
147 - write uuids asynchronously (no hiccups due to uuid writes)
148 and be more parsimonous of uuid usage by the exact value out on exit.
149 - write log messages in another thread, removing another sync point.
150 - support multi-line log messages in a nicer way.
151 - be more portable w.r.t. uuids and format specifiers everywhere.
152 - fix a minor memleak in the random map generator.
153 - some parts of the random map generator are not coroutine-safe,
154 so only call it "single-threaded".
155 - major cleanup of memory management in random map generator.
156 - slight refactoring of the random map generator, faster too.
157 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
158 bookkeeping bug.
159 - work around "player is on active list" problem by deactivating player
160 after loading.
161 - garbage collect shstr's more evenly and adaptively only when
162 there have in fact been allocations.
163 - fix object::insert to do as documented and insert into the env
164 if necessary.
165 - fix cf::map::unique_maps.
166 - fix nrof overflow check in can_merge_slow.
167 - fix converter code to handle >31 bit values.
168 - added support for the player_sold flag
169 - converters no longer accept unpaid items.
170 - canonicalize random map meta files for better unification.
171
1722.43 Sun Apr 6 20:35:29 CEST 2008
173 - work around a glibc bug that causes calloc to return non-zero memory
174 when mlockall has been used.
175 - pass environment to perl_sys_init3, as required by newer perls.
176 - use separate thread for ticker timing (and more in the future).
177 this greatly increases timing accuracy and gets rid of an enourmous
178 number of gettimeofday calls.
179 - use a separate thread to signal aio completion, for lower latency.
180 - require Coro 4.47, which fixes a data corruption bug with its C API.
181
1822.42 Sat Mar 15 12:05:21 CET 2008
183 - rebalanced default experience table to be more exponential
184 and much easier up to level ~40, then moderately harder.
185 - change attuned/repelled level boni to +-8 from +-2.
186 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
187 - do not exit on reload/load errors but properly cleanup.
188 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
189
1902.41 Fri Jan 25 13:15:37 CET 2008
191 - get rid of YAML::Syck, it's too buggy and misparses many files
192 (this fixes the jeweler skill).
193 - back-to-back perl_reloads don't freeze the ticker anymore.
194 - convert cfutil from Event to EV (forgot to do this earlier...).
195 - move tombstone to real map if player died due to cave-in (even if
196 it has reset, which is better than putting it on the savebed, also as
197 proof that the palyer didn't use a savebed).
198
32.4 Sun Jan 13 11:13:22 CET 2008 1992.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 200 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 201 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 202 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 203 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 204 - no longer exit when a coroutine throws an exception.
205 - fix a potential double free bug (nicely exploited by g++ 4.2).
9 - fix the "<player> is nuts" message. 206 - fix the "<player> is nuts" message.
207 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 208 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 209 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 210 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 211 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 212 - implement generic framework for server-side resource files.

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