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Comparing deliantra/server/Changes (file contents):
Revision 1.56 by root, Sun Jan 13 11:36:25 2008 UTC vs.
Revision 1.65 by root, Fri Jan 25 18:13:57 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the stetings tab in playerbook
6
72.41 Fri Jan 25 13:15:37 CET 2008
8 - get rid of YAML::Syck, it's too buggy and misparses many files
9 (this fixes the jeweler skill).
10 - back-to-back perl_reloads don't freeze the ticker anymore.
11 - convert cfutil from Event to EV (forgot to do this earlier...).
12 - move tombstone to real map if player died due to cave-in (even if
13 it has reset, which is better than putting it on the savebed, also as
14 proof that the palyer didn't use a savebed).
15
32.4 Sun Jan 13 11:13:22 CET 2008 162.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 17 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 18 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 19 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 20 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 21 - no longer exit when a coroutine throws an exception.
22 - fix a potential double free bug (nicely exploited by g++ 4.2).
9 - fix the "<player> is nuts" message. 23 - fix the "<player> is nuts" message.
24 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 25 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 26 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 27 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 28 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 29 - implement generic framework for server-side resource files.

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