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Comparing deliantra/server/Changes (file contents):
Revision 1.56 by root, Sun Jan 13 11:36:25 2008 UTC vs.
Revision 1.81 by root, Fri Apr 11 21:09:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names
8 (also update all maps to use money instead of coins).
9 - add uuid accessors to perl.
10 - add coin names and archetype accessors to perl.
11 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values.
13 - write uuids asynchronously (no hiccups due to uuid writes)
14 and be more parsimonous of uuid usage by the exact value out on exit.
15 - be more portable w.r.t. uuids and format specifiers everywhere.
16 - fix a minor memleak in the random map generator.
17 - some parts of the random map generator are not coroutine-safe,
18 so only call it "single-threaded".
19 - major cleanup of memory management in random map generator.
20 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
21 bookkeeping bug.
22 - garbage collect shstr's more evenly and adaptively only when
23 there have in fact been allocations.
24
252.43 Sun Apr 6 20:35:29 CEST 2008
26 - work around a glibc bug that causes calloc to return non-zero memory
27 when mlockall has been used.
28 - pass environment to perl_sys_init3, as required by newer perls.
29 - use separate thread for ticker timing (and more in the future).
30 this greatly increases timing accuracy and gets rid of an enourmous
31 number of gettimeofday calls.
32 - use a seperate thread to signal aio completion, for lower latency.
33 - require Coro 4.47, which fixes a data corruption bug with its C API.
34
352.42 Sat Mar 15 12:05:21 CET 2008
36 - rebalanced default experience table to be more exponential
37 and much easier up to level ~40, then moderately harder.
38 - change attuned/repelled level boni to +-8 from +-2.
39 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
40 - do not exit on reload/load errors but properly cleanup.
41 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
42
432.41 Fri Jan 25 13:15:37 CET 2008
44 - get rid of YAML::Syck, it's too buggy and misparses many files
45 (this fixes the jeweler skill).
46 - back-to-back perl_reloads don't freeze the ticker anymore.
47 - convert cfutil from Event to EV (forgot to do this earlier...).
48 - move tombstone to real map if player died due to cave-in (even if
49 it has reset, which is better than putting it on the savebed, also as
50 proof that the palyer didn't use a savebed).
51
32.4 Sun Jan 13 11:13:22 CET 2008 522.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 53 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 54 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 55 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 56 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 57 - no longer exit when a coroutine throws an exception.
58 - fix a potential double free bug (nicely exploited by g++ 4.2).
9 - fix the "<player> is nuts" message. 59 - fix the "<player> is nuts" message.
60 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 61 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 62 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 63 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 64 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 65 - implement generic framework for server-side resource files.

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