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Comparing deliantra/server/Changes (file contents):
Revision 1.527 by root, Sun Nov 29 17:41:07 2009 UTC vs.
Revision 1.560 by root, Sat Feb 13 14:47:25 2010 UTC

5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8 8
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
10TODO: cf:objecT::find_by_count!!11 11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38
39 - (maps) fix travel to valdor and back.
40 - do no longer by default eval map cod ein safe compartments
41 (this can be re-enabled using the safe_eval config option).
42 - (maps) fix an apparent crash bug caused by broken generstors
43 in lorak.
44 - fix data corruption issues caused by recursive calls to
45 unordered_mapwalk - now every caller must provide its own
46 buffer.
47 - (maps) improve tindervale maps slightly.
48 - (arch) considerably decrease slag ex price.
49 - (arch) fix filth archetype.
50 - extension dependency resolve was completely broken.
51 - multipart objects would cause save_throw_object to crash - it
52 now acts on the head only.
53 - do not try to connect to an irc server unless explicitly configured.
54 - do not expect decltype() to be available in gcc 4.4.
55 - extended the safe perl environment by loops.
56 - (arch) fix "armless cook" facings.
57 - the "experience table" resource item did not have a proper
58 hash associated with it, so updates could not be detected.
59 - fixed poison traps in doors.
60 - player->killer_name did not properly flag the name as unicode.
61 - aggressively mark many more methods as utf8 or octet-expecting,
62 and provide a non-destructive SvPVutf8 variant.
63 - do not allow dragon players to change their title via the settings.
64 - ratelimited jeweler skill nugget conversion.
65 - under high load, the server stopped swapping out to make
66 the server more responsive, but making it impossible to reduce
67 the load by... swapping out. slot queuing will now always make
68 some progress.
69 - improve the quality of the load-avg calculation.
70 - (maps) fixed quest npc in jeweler dungeon quest.
71 - don't fail to write the runtime file if the temporary already exists.
72 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
73 player now.
74 - rewrote hiscore code from scratch to use async I/O, store uuid and
75 timestamp and use a tab in the client to increase awareness.
76 - npc dialog setflag/setsatte now check for defined'ness, so
77 setflag 0 is possible.
78 - make install now deletes old extensions, to ease upgrades in the
79 deliantra vm.
80
812.92 Thu Dec 24 04:51:56 CET 2009
82 - the destruction spell could/would corrupt server memory quite often.
83 - logging in only fixed the combat slot when the palyer was loaded from
84 disk, not when it already was in memory.
85 - cede in wait_for_tick* when the tivck is inhibited hopefully
86 avoiding livelock during high-load emergency saves.
87 - logging in did not properly unapply all skills.
88 - (maps) make the invite quest marking much more obvious.
89 - (arch) fix warrior archetype names.
90 - map prefetching never prefetch upwards.
91 - wizpass no longer makes you non-blocking.
92 - (maps) add light to some of the special maps, add troll
93 map.
94
952.91 Mon Nov 30 10:18:09 CET 2009
11 - (maps) add gorokh_final mapset from crossfire. 96 - (maps) add gorokh_final mapset from crossfire.
12 - (maps) block most vault-type mlab locations, open up 97 - (maps) block most vault-type mlab locations, open up
13 imperial converters for anybody to use. 98 imperial converters for anybody to use.
14 - (maps, arch) replace all permanent stat potions by random 99 - (maps, arch) replace all permanent stat potions by random
15 variants. 100 variants.

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