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Comparing deliantra/server/Changes (file contents):
Revision 1.562 by root, Mon Feb 15 16:49:27 2010 UTC vs.
Revision 1.687 by root, Sun May 2 11:52:56 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 52010-04-30 14:27:48.6702 t Found correct bow for arrows.
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 62010-04-30 14:25:50.3128 t Turned off spells in Medium guard
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8 7
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15 8
16{ 92010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
17 "dungeon_depth" : "3", 102010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
18 "dungeon_level" : "8", 112010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
19 "exitstyle" : "sstair", 122010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
20 "final_map" : "/quests/peterm/quests/ogre_chief", 132010-04-07 23:58:02.2729+ cf::main() called at -e line 0
21 "floorstyle" : "stones2", 142010-04-07 23:58:02.2729+
22 "layoutstyle" : "maze", 152010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
23 "monsterstyle" : "humanoid", 162010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
24 "orientation" : "1", 172010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
25 "origin_map" : "/world/world_106_115", 182010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
26 "origin_x" : 9, 192010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
27 "origin_y" : 18, 202010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
28 "random_seed" : 623236402, 212010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
29 "region" : "highway", 222010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
30 "symmetry" : 1, 232010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
31 "wallstyle" : "earthen", 242010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
32 "xsize" : 29, 252010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
33 "ysize" : 19 262010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
34} 272010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
282010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
292010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
302010-04-07 23:58:02.2731 [ABT] [??] ??:0
312010-04-07 23:58:02.2732 [ABT] [??] ??:0
322010-04-07 23:58:02.2732 [ABT] [??] ??:0
332010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
342010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
352010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
362010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
35 37
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 38TODO: golem survives "longer" now - too long?
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 39TODO: clean up skill handling in kill_object.
38 40TODO: make the "feed all faces" flag persistent between logins.
41TODO: mining experience
42TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
43 - (maps, arch) complete revamping of the transport routes - all cities are
44 now easily reachable, at a price.
45 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
46 - (maps) added (navar) gravedigger, that buys players gravestones.
47 - (maps) added the rathouse quest for the shockwave spell in navar
48 (by Dustfinger).
49 - (maps) fixed bad floor tile in navar apartment.
50 - made (wizard) look_at show also uuids.
51 - added cf::object::find_object_uuid (::find_object already exists!).
52 - (maps) added new apartment, made by LinuxLemoner.
53 - (maps) added quest for the mining skill scroll to valleynoy.
54 - (maps) added greedy highlevel book shop to heaven town.
55 - (arch) added sounds: zombie death, book reading, inscription.
56 - (arch) made the hill giants loose more body parts.
57 - (arch, maps) added black unicorn horn, required to access mlab hell.
58 - (arch) increased the (possible) number of arrows/bolts found in shops
59 and made them a bit more expensive.
60 - (maps) add more glory hole treasure styles.
61 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
62 in a select number of mlab maps.
63 - (maps) the library should be less of a death trap now.
64 - (maps) exits no longer point to auto-apply exits, most affected
65 maps now have proper doors or a similar solution.
66 - (arch) jumping skill has now physical attacktype.
67 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
68 - when applying containers, server checks for the key on activate
69 and also allows players to unapply active containers they don't have
70 a key for.
71 - moved formulae, attackmess, artifacts, exp_table, materials and
72 races files to arch, where they belong (exp_table is no longer in
73 confdir but in datadir now!).
74 - jeweler and sound config files are now normal datafiles as well.
75 - quit_character was causing a runtime exception, causing it to not
76 work since 2.93.
77 - entering a map will now respect move_on and other effects,
78 except for auto-apply exits :/
79 - only talk to the items on the nearest mapspace, or, of there
80 are none, to the player, not ALL items in vicinity.
81 - do not update the floorbox while running, to avoid big item
82 updates that cost network bandwidth and processing power.
83 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
84 caused overflows causing monsters to become living deads.
85 - unapply weapons and armour before trying to improve it.
86 - teach the random map generator the ability to read ".rmg" files
87 that specify which actual style map to generate, and use it for
88 the default decorstyle to avoid inappropriate maps to be used.
89 - support (with some limitations) multiple different skills with the
90 same subtype.
91 - fix "nekosan duplication" bug - map swap out was not atomic,
92 so nekosan could end up beign saved AND escaped to another map.
93 - show invisible no longer makes magic mouths visible.
94 - move_type changes (spells, skills etc.) now will correctly
95 take move_on/move_off into account (e.g. buttons).
96 - display (exit) or (random map) in client for those objects.
97 - removed (useless) spell damage columns from spell info and replace
98 it by effective casting level - clients > 2.10 required to display
99 properly.
100 - building of levers/doors works again for all kinds of floors.
101 - the player can now withdraw and deposit all the available money.
39 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 102 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
40 steinwandstadt/celvear. 103 steinwandstadt/celvear.
104 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
105 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
106 mostly based on the spell's level in the spellbook.
107 - (maps) fix some map regions and the region tree.
108 - the server will now be more picky when parsing the regions file.
109 - improve editor support protocol slightly, provide workarounds for 2.10
110 clients.
111 - tcp.ext didn't unbind in reloads.
112 - map-tags.ext didn't properly close the database on reloads.
113 - cfutil skips .-directories when scanning.
114 - build.ext prevents players from building on other player's maps.
115 - rent.ext allows the dm to enter anytime.
116 - NPC_Dialogue adds a new predefined variable, $map.
117 - new "build" event hook.
118 - get rid of archetype min/max values except max_x (which should go, too).
119 - added fix_generated_item and cf::object::generate to XS interface.
120 - no longer use uppercase identifiers for saving anywhere, but support
121 them on loading, for old playerfiles and maps.
122 - removed is_legal_2ways_exit - this is apparently dead code, and
123 would be handled differently nowadays anyway.
124 - random map .meta were not being expired at all.
125 - replace move_ob/move_object functiony by the equivalent move method.
126 - update to automake 1.10.
127 - invitation to maps with unagressive and friendly monsters doesn't
128 require level 4 anymore.
129 - do not let update_stats muck with the chosen_skill anymore.
130 - monsters now rotate through all skills (in chosen_skill).
131 - fix lots of path-related buffer overflows in the random map generator.
132 - detect/sense curse/magic will no longer work on items that don't
133 need identify.
134 - added detect mineral vein spell.
135 - support "wall overlays" in the random map generator - not very generic,
136 used by minable veins.
137 - (maps) relocated jeweler town to another directoy.
138 - (arch) implement mining pickaxes and mining skill.
139 - (arch) add missing stonebig_club archetype from cfextended.
140 - jeweler skill doesn't diminish input values anymore.
141 - generate most constants for perl automatically.
142 - properly check for weapon name prefix ("Ragnarok's sword").
143 - when player dies, restore his food to at least 200.
144 - support multiple inheritance for arch sources (inherit a,b,c).
145 - switch to storable-n-format for facedata, for better interoperability.
146 - implement generic "ranged" item framework (pickaxe, fishing rod).
147 - the singing skill actually respects the direction now.
148 - oratory and singing now require a direction.
149 - use_skill now requires that you can actually apply the skill tool.
150 - do not invoke perl on every user command anymore by providing
151 a command and an unknown_command event.
152 - move mark, run, run_stop, fire and fire_stop commands back from
153 perl to C++, for speed reasons (basically undo patchset 1304).
154 - add a client_destroy event, so we don't have to hook the
155 attachable destroy event (which is called much more often).
156 - removed (unused) FLOOR object type.
157 - fix errornous change_abil messages for rods (and other types).
158 - remove include/commands.h and server/c_new.C, and refactor
159 all into server/commands.C.
160 - save and restore combat/ranged/current slot for players.
161 - the server now batches item's face/fx commands, as opposed
162 to sending one fx per item - helps mostly at connect and
163 with floorbox updates.
164 - implemented ext::player_env::play_music_once $who->contr, "km/...".
165 - the random map generator now supports selecting difficult for
166 more style categories than just monsters (all except fountains
167 apparently).
168 - object serialiser no longer creates empty "owner" references.
169 - make sure failed castings take some time, too, to avoid being
170 smitten by your god.
171 - many more failmsgs and help texts.
172 - support log suspension/resumption, e.g. for defragmenting.
173 - stop thrown objects when their speed goes too low.
174 - log the number of unique logins seen every minute in a compact
175 format (for statistics).
176 - do not send delitem for players.
177 - support static scalar data members properly in genacc now.
178 - implement "simple" freelist management for objects.
179 - recycle object counts now - to support longer uptimes.
180 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
181 function (and yes, 666 is exact!).
182 - random map generator results should now be fully repeatable.
183 - fixed possible crash bug in build code.
184 - rename find_marked_object to ->mark and speed up.
185 - player movers properly destroy themselves when used up, instead
186 of leaking.
187 - do not show msg for unidentified objects that need identification.
188 - convert formulae/bookarch/settings file parser to thawer framework.
189 - finally get rid of fgets (..., thawer) and use a much cleaner
190 next_line method.
191 - use nicer file format for exp_table and attackmess
192 (more like other resource files).
193 - make parse errors during server startup fatal.
194 - properly initialise all maptile values in constructor.
195 - improved {link} map.
196 - optional unloadable extensions will not lead to an endless loop.
197 - server will cleanly autorestart when running out of protocol IDs.
198 - use faster and slightly more exact find_dir_2 replacement.
199 - building listening books is possible again.
200 - (maps, arch) added archetype for building instructions and replaced
201 the copies of the instructions in the maps with it.
202 - (arch) made the spark shower spell available in shops.
203 - don't create a second LOGIN event on character creation.
204 - correctly generate "You paid xyz" message in shops.
205 - added a 'password' command, to change your password (and for DMs to
206 change passwords for other players).
207 - correctly save shopitems string, to avoid parse error when reading
208 saved maps.
209 - logging now differentiates between logging levels better.
210 - speed up get_typedata.
41 211
422.93 Sat Feb 13 15:52:36 CET 2010 2122.93 Sat Feb 13 15:52:36 CET 2010
43 - (maps) fix travel to valdor and back. 213 - (maps) fix travel to valdor and back.
44 - do no longer by default eval map cod ein safe compartments 214 - do no longer by default eval map cod ein safe compartments
45 (this can be re-enabled using the safe_eval config option). 215 (this can be re-enabled using the safe_eval config option).
146 decrease). 316 decrease).
147 - fixed a small uncleanlieness in item converters, which might 317 - fixed a small uncleanlieness in item converters, which might
148 have led to weird item multiplications. 318 have led to weird item multiplications.
149 - store hash value in shstr, not used by anything, but doesn't use much memory. 319 - store hash value in shstr, not used by anything, but doesn't use much memory.
150 - fixed crash bug in learn_spell command. 320 - fixed crash bug in learn_spell command.
321 - enhanced output of the mapinfo command.
151 - remove all traces of FLAG_NO_FIX_PLAYER. 322 - remove all traces of FLAG_NO_FIX_PLAYER.
152 - avoid sv_derived_from calls (lots of hash lookups) when converting 323 - avoid sv_derived_from calls (lots of hash lookups) when converting
153 from perl to c++. 324 from perl to c++.
154 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 325 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
155 and use it in some "inner" loops. 326 and use it in some "inner" loops.
709 - bugfix: when unapplying skills also remove them from the range/combat slots. 880 - bugfix: when unapplying skills also remove them from the range/combat slots.
710 - bugfix: do not merge items whose archetype name merges, use the 881 - bugfix: do not merge items whose archetype name merges, use the
711 archetype *archname* (chairs of different facings were merged). 882 archetype *archname* (chairs of different facings were merged).
712 - bugfix: fix a potential crash issue in find_object_name (not used 883 - bugfix: fix a potential crash issue in find_object_name (not used
713 normally). 884 normally).
714 - bugfix: locked doors cnanot be bashed down by magical means 885 - bugfix: locked doors cannot be bashed down by magical means
715 (destruction, magic missile etc.). 886 (destruction, magic missile etc.).
716 - swarm spells without a direction now use various spiral patterns 887 - swarm spells without a direction now use various spiral patterns
717 instead of being fully random. 888 instead of being fully random.
718 - update AnyEvent API to 3.4 and above. 889 - update AnyEvent API to 3.4 and above.
719 890
798 - merge items with different arch pointers refering to the same arch 969 - merge items with different arch pointers refering to the same arch
799 (due to archetype reloads). 970 (due to archetype reloads).
800 - refactored the object remove/insert functions and most related 971 - refactored the object remove/insert functions and most related
801 functions (decrease, split, merge_ob etc.). 972 functions (decrease, split, merge_ob etc.).
802 - make it compile better on freebsd (reported by pippijn). 973 - make it compile better on freebsd (reported by pippijn).
803 - remove GT_UPDATE_INV (no longer applicable). 974 - removed GT_UPDATE_INV (no longer applicable).
804 - fix the longstanding "container stays open" bug. 975 - fix the longstanding "container stays open" bug.
805 - improved floorbox updating to be incremental and other protocol 976 - improved floorbox updating to be incremental and other protocol
806 optimisations. 977 optimisations.
807 - get rid of update_after_inventory_change and only do update stats 978 - get rid of update_after_inventory_change and only do update stats
808 for weight once/tick/player at max. 979 for weight once/tick/player at max.
1090 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1261 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1091 - better message for apply failures due to applymode 1262 - better message for apply failures due to applymode
1092 - removed most all of the weather code 1263 - removed most all of the weather code
1093 - unified logging to stderr and file 1264 - unified logging to stderr and file
1094 - too many minor changes to document 1265 - too many minor changes to document
1266

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