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Comparing deliantra/server/Changes (file contents):
Revision 1.564 by root, Sun Mar 14 18:19:59 2010 UTC vs.
Revision 1.568 by elmex, Fri Mar 19 15:04:38 2010 UTC

35} 35}
36 36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
39 39
40 - (arch) added zombie die sound.
41 - (arch) made the hill giants loose more body parts.
42 - building of levers/doors works again for all kinds of floors.
40 - the player can now withdraw and deposit all the available money. 43 - the player can now withdraw and deposit all the available money.
41 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 44 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
42 steinwandstadt/celvear. 45 steinwandstadt/celvear.
46 - improve editor support protoocl slightly, provide workarounds for 2.10
47 clients.
48 - tcp.ext didn't unbind in reloads.
49 - map-tags.ext didn't properly close the database on reloads.
50 - cfutil skips .-directories when scanning.
43 51
442.93 Sat Feb 13 15:52:36 CET 2010 522.93 Sat Feb 13 15:52:36 CET 2010
45 - (maps) fix travel to valdor and back. 53 - (maps) fix travel to valdor and back.
46 - do no longer by default eval map cod ein safe compartments 54 - do no longer by default eval map cod ein safe compartments
47 (this can be re-enabled using the safe_eval config option). 55 (this can be re-enabled using the safe_eval config option).

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