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Revision 1.402 by root, Thu Sep 17 01:58:45 2009 UTC vs.
Revision 1.565 by elmex, Mon Mar 15 11:45:36 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: books head2, possibly after verbatim (prison de...) 4TODO: apartment-descritpions for gotisch1/2
5TODO: emergency swap mode is not working 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7 (when picking up a bomb quickly enough) 7TODO: cast invisible...
8TODO: inscription cannot be readied. 8TODO: build code marks all sorts of objects as unique
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: ready_skill find traps does nto unapply the range slot item (bow)
11TODO: no detah messages for arena anymore
12TODO: remove curse should *maybe* work on players themselves
13TODO: remove curse in glyph/rune doesn't have any effect?
14TODO: rewrite highscore code
15 9
16TODO: greeting message on what to do in dialog after race selection. 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
17 16
182009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 17{
192009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 18 "dungeon_depth" : "3",
202009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 19 "dungeon_level" : "8",
212009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 20 "exitstyle" : "sstair",
222009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 21 "final_map" : "/quests/peterm/quests/ogre_chief",
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 22 "floorstyle" : "stones2",
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 23 "layoutstyle" : "maze",
24 "monsterstyle" : "humanoid",
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
25 36
262009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
272009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
282009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
292009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
30 39
40 - building of levers/doors works again for all kinds of floors.
41 - the player can now withdraw and deposit all the available money.
42 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
43 steinwandstadt/celvear.
31 44
32TODO: autopickup in shop 452.93 Sat Feb 13 15:52:36 CET 2010
33TODO: quit charcetr doesn't nuke in-memory per-player maps 46 - (maps) fix travel to valdor and back.
34TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp 47 - do no longer by default eval map cod ein safe compartments
35TODO: farmwife doesn't react to guuh's head? 48 (this can be re-enabled using the safe_eval config option).
36TODO: shop mats should use the nesrest other shopmat, always. 49 - (maps) fix an apparent crash bug caused by broken generstors
50 in lorak.
51 - fix data corruption issues caused by recursive calls to
52 unordered_mapwalk - now every caller must provide its own
53 buffer.
54 - (maps) improve tindervale maps slightly.
55 - (arch) considerably decrease slag ex price.
56 - (arch) fix filth archetype.
57 - extension dependency resolve was completely broken.
58 - multipart objects would cause save_throw_object to crash - it
59 now acts on the head only.
60 - do not try to connect to an irc server unless explicitly configured.
61 - do not expect decltype() to be available in gcc 4.4.
62 - extended the safe perl environment by loops.
63 - (arch) fix "armless cook" facings.
64 - the "experience table" resource item did not have a proper
65 hash associated with it, so updates could not be detected.
66 - fixed poison traps in doors.
67 - player->killer_name did not properly flag the name as unicode.
68 - aggressively mark many more methods as utf8 or octet-expecting,
69 and provide a non-destructive SvPVutf8 variant.
70 - do not allow dragon players to change their title via the settings.
71 - ratelimited jeweler skill nugget conversion.
72 - under high load, the server stopped swapping out to make
73 the server more responsive, but making it impossible to reduce
74 the load by... swapping out. slot queuing will now always make
75 some progress.
76 - improve the quality of the load-avg calculation.
77 - (maps) fixed quest npc in jeweler dungeon quest.
78 - don't fail to write the runtime file if the temporary already exists.
79 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
80 player now.
81 - rewrote hiscore code from scratch to use async I/O, store uuid and
82 timestamp and use a tab in the client to increase awareness.
83 - npc dialog setflag/setsatte now check for defined'ness, so
84 setflag 0 is possible.
85 - make install now deletes old extensions, to ease upgrades in the
86 deliantra vm.
37 87
882.92 Thu Dec 24 04:51:56 CET 2009
89 - the destruction spell could/would corrupt server memory quite often.
90 - logging in only fixed the combat slot when the palyer was loaded from
91 disk, not when it already was in memory.
92 - cede in wait_for_tick* when the tivck is inhibited hopefully
93 avoiding livelock during high-load emergency saves.
94 - logging in did not properly unapply all skills.
95 - (maps) make the invite quest marking much more obvious.
96 - (arch) fix warrior archetype names.
97 - map prefetching never prefetch upwards.
98 - wizpass no longer makes you non-blocking.
99 - (maps) add light to some of the special maps, add troll
100 map.
101
1022.91 Mon Nov 30 10:18:09 CET 2009
103 - (maps) add gorokh_final mapset from crossfire.
104 - (maps) block most vault-type mlab locations, open up
105 imperial converters for anybody to use.
106 - (maps, arch) replace all permanent stat potions by random
107 variants.
108 - (maps) spread gorokh demon styles more evenly over 1..100.
109 - TRIGGER events got passed a garbage pointer instead of a
110 real player object on player changes.
111 - diseases and maybe other things could sometimes reduce the speed
112 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
113 much grief.
114 - speed_left randomisation was, apparently, totally broken.
115 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
116 of the speed slot internally and in map save files. among other
117 things, this gets rid of all the abs (speed) calls.
118 - reduce map file save files by using abridged keywords aliases.
119 - shop specialisation calculation was totally broken.
120 - nrof/itemcount/volume limits when dropping to the floor are
121 now enforced.
122 - fix magic mapping, which only worked for inate spell casting.
123 - godgiven items will now be explicitly described as such.
124 - (arch) dded a quiver of bolts.
125 - materialnames would change "randomly" on every load, only
126 set the material when the materialname was not set before.
127 - balancing change, halve rod recharge speed (instead
128 of 4.8s, the standard rods now recharge in ~10s. not a solution,
129 but still.
130 - reduce cpu time used for map saving by >>50% by avoiding
131 the costly flag-checking loop in most cases and using a simple
132 repeat-cache for speed_left.
133 - always delay stats update for players on insert/remove till
134 next tick/command, which saves a lot of cpu cycles on drop/take.
135 - add hint about havign to run to attach unaggressive npcs.
136 - pet monster level was not displayed correctly in "showpets index".
137 - clean up floating point conversions and many similar nitpicks.
138 - fix hanuk altar.
139 - overhaul material system to be much faster, and having less bugs, but
140 still having a lot of cruft :/.
141 - add marble shop floor.
142 - move gcc specifics to new file include/compiler.h.
143 - unrecognised cfpod directives could cause undefined behaviour.
144 - added boes' marble shop to steinwandstadt.
145 - pad mapspace to power-of two size for speed/codesize/cache gains.
146 - optimise mapspace updates.
147 - cache volume/items per mapspace.
148 - use fabs, min and max consistently (surprisingly for a code size
149 decrease).
150 - fixed a small uncleanlieness in item converters, which might
151 have led to weird item multiplications.
152 - store hash value in shstr, not used by anything, but doesn't use much memory.
153 - fixed crash bug in learn_spell command.
154 - remove all traces of FLAG_NO_FIX_PLAYER.
155 - avoid sv_derived_from calls (lots of hash lookups) when converting
156 from perl to c++.
157 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
158 and use it in some "inner" loops.
159 - rename flags to attachable_flags to avoid confusion :=).
160 - fixed jeweler experience output to not be floating point.
161 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
162 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
163 - try to prefetch memory inside process_objects, which can give
164 enourmous speed gains.
165 - make some small optimisation to the process_objects loop.
166 - move facedata chksum calculation into cfutil, make server more flexible
167 handling different chksum lengths.
168 - check for hash collisions in cfutil.
169 - reduce face checksum size from 6 to 4 bytes.
170 - don't crash when a map uses empty sound/sound_destroy/face.
171 - removed weather-specific attributes.
172 - fixed genkeywords dependency.
173 - do not clear "randomitems" slot for world underlays.
174 - use "sl" as short-hand for speed_left in save-files, just to make them
175 smaller.
176 - in general, don't crash on value-less resource file lines
177 anymore, due to get_str never returning a 0-pointer.
178 - code cleanup in move_symptom.
179 - removed arch_to_object (replaced it by ->instance ()).
180
1812.90 Sat Nov 7 15:06:06 CET 2009
182 - some Andrew Madloch wanted, despite being specifically told
183 multiple times that the Deliantra parts additions are under AGPL,
184 lock up the source code of the server within his company.
185 some reorganisations have been done to the sourcecode to make
186 it clearer that this violates the Affero GPL. Help to keep
187 Deliantra free software even for the coming generations
188 and be wary of the promises of Andrew Madloch, he has nothing
189 good in mind for free software.
190 - clarify which files of the server are 100% AGPL.
191 - minor reorganisation, move some GPL code into other files.
192 - implement viewpoint (which is like observe, but only for the map,
193 not stats etc.).
194 - replace magic mapping overlay by a flying bird exposing area
195 on the worldmap (ext/magic_mapping.ext).
196 - @find in npc dialog was useless as the vairbale wasn't accessible.
197 - @find results in npc dialogue is now stored in $find.
198 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
199 - (maps, server) add lostwages and celvear apartments to rent system.
200 - (maps) closed guild houses, this is not scalable, ask your friendly
201 dm instead.
202 - (maps) add town portal to celvear.
203 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
204 mapsets from crossfire, together with associated archetypes.
205 - (maps) add extended region descriptions for some regions from crossfire.
206 - (maps) define a new whalingoutpost region.
207 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
208 and most archetypes that go with them (without stoning and swallow effects),
209 casino tokens and stock certificates are also missing.
210 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
211 and santo dominion.
212 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
213 to go with them. also adjusted archetypes to be more korrekt "gotisch".
214 - doors/containers can now use "match ..." expressions for the slaying field.
215 - properly close client-side dialogue when the player is teleported away.
216 - map-tags did not properly close it's database tables or wait
217 for a quiescent state, causing memory corruption on reload.
218 - support "stat.xyz" accessor in match expressions.
219 - skip /styles and /editor directories in cf::map::static_maps.
220 - implement ->send_big_packet and use it in ext_msg (among other things, this
221 fixes long answers from npc dialogue).
222 - connected magic mouths no longer spill to Log-1, but use the examine tab.
223 - (arch) change marker archetypes to not remove "marker" forces anymore
224 and to not add a "put your code here" force needlessly.
225 - (arch) fix or improve many plurals.
226 - markers do no longer add a force if the slaying field is unset.
227 - sped up search-items implementation, but it's still horrible.
228 - (maps) bigchests are now properly non-unique, per_player and no_reset.
229 - editor_folder can now be used to override whatever cfutil sets, and was
230 used to reogianise the illogical arch tree a bit.
231 - (maps) import most map names from crossfire.
232 - nuke image_sums/image_info subcommands from the protocol.
233 - fly_high movement gives better los, ignoring blocksview.
234 - the addexp command should now honour skill names with spaces.
235 - (arch) add nuke from cfextended to avoid a crash.
236 - (arch) added many more buildable marble floors.
237 - major namespace cleanup: save 45kb by making functions static
238 that were unnecessarily global.
239
2402.82 Sat Oct 24 03:50:17 CEST 2009
241 - fixed a classical and exploitable stack buffer overflow in the gsay command.
242 - fix a memory buffer overflow in the book code.
243 - add @check, @find npc dialogue commands.
244 - (maps) add a number of town interiors.
245 - (maps) add tindervale the fireborn capitol from cfextended.
246 - (maps) add celvear area from cfextended.
247 - (server,arch) add a number of inscribables, show their capacity in hint.
248 - (server,maps) fix bug causing some library books not to be chained down,
249 cause Scorn/Navar libraries not to have inscribable books.
250 - (maps) fix bug causing the Greyshield and Greysword to have
251 inappropriate item power.
252 - (maps) fix intwell balancing issue.
253 - improve the look of generated books.
254 - make slag no_drop so it can't be dropped from the cauldron.
255 - fix bug where players could bypass no_drop by putting items in containers.
256 - consecutive commands arriving at the same time in the server would be
257 corrupted if the length was >255.
258 - support sub-matches in () inside match expressions, not just conditions.
259 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
260 and perl.
261 - implemented new "match" type that combines both check_inv and pedestal
262 functionality (and more) inside the same object using the match expressions.
263 - create simpler match expression compiles in many common cases.
264 - reduce object size by removing obsolete "seen_by" member.
265 - removed the rather broken make_list_like utility function, taking advantage
266 of the new dynbuf::splice function (which gave an unexpected net win
267 in code size...).
268 - the server will no longer complain (and subtly fail) when an object
269 being removed from a map causes another object to get removed.
270 - banish strncpy from the server, speed up and simplify sending item
271 descriptions to the client considerably.
272 - add new "in head" set modifier for matches.
273 - new BLOCKED_MOVE event added.
274 - mapscript archetype now has activate_on_xxx true by default, as similar
275 connected elements.
276 - (maps) imported all styles from cfextended except
277 floorstyles/land_plots and monsterstyles.
278 - (arch) imported gem treasurelists and archetypes from cfextended.
279 - don't crash when treasure lists are empty / supply new empty
280 treasurelist for randomitems when none can be found.
281 - implement cf::map::static_maps and use it in map-tags.ext.
282 - fix a bug in map-tag scanning when moving tags.
283 - (deliantra.net) improve watchdog to now check both listening ports
284 for a reaction.
285 - implement new "loadall" map loading command, purely for debugging.
286
2872.81 Mon Oct 12 20:00:18 CEST 2009
38 - display spell description for spellbooks, rods, wands, potion and scrolls, 288 - display spell description for spellbooks, rods, wands, potion and scrolls,
39 but not horns (to make them more useful for content-creators). 289 but not horns (to make them more useful for content-creators).
290 - fix a number of bugs in check_move_on: 1) it didn't update the flags
291 2) it skipped spell effects and 3) it didn't handle the case where
292 and object was destroyed while iterating over it correctly. all this
293 allowed players to sometimes walk onto spaces they should not be able to
294 walk on.
295 - fix an exploit where inscription/marking runes could execute arbitrary code.
40 - examining an object now dumps the serialised object form when the user 296 - examining an object now dumps the serialised object form when the user
41 is a wizard. 297 is a wizard (wizlook).
298 - altars no longer accept unpaid items.
299 - party spells didn't work all that well.
300 - added complex object matching framework (cf::match), and make altars
301 and pedestals use it.
302 - identified skill-tools show what skill they grant.
42 - display the duration of change_ability spells when examining them 303 - display the duration of change_ability spells when examining them
43 (missing: protection spells, but they are a hack...). 304 (missing: protection spells, but they are a hack...).
305 - improve effectiveness of special foods created by woodsman skill,
306 adding more variety to the different mushrooms.
44 - fix a minor cfpod formatting bug. 307 - fix a minor cfpod formatting bug.
45 - do not talk about the hintmode so much - die-hards are expected to find 308 - do not talk about the hintmode so much - die-hards are expected to find
46 the hintmode setting on the settings page. 309 the hintmode setting on the settings page.
310 - IPO no longer lies about prices; prices tweaked.
311 - clarified that all deliantra-specific parts are under the Affero GPL.
47 - enable the object loader to also dump archetypes. 312 - enable the object loader to also dump archetypes.
313 - (maps) fix guild teleporters to Pupland Terminal.
48 - (maps) put the trapdoor above the floor in sisters/necro_ruins1. 314 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
49 - force the initial face when loading an object that is time-animated 315 - force the initial face when loading an object that is time-animated
50 or a monster, so it does not have to be specified anymore. 316 or a monster, so it does not have to be specified anymore.
317 - fix a bug where recasting an ability changing spell could shorten
318 its remaining duration.
319 - fix pedestal and floor building with builder.
320 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
321 - fix a broken bow-related speed optimisation by using splay - speed
322 up splay operations as well.
323 - use NDI_CLEAR for the body command, and make it use observe.
324 - implement introspection data for C++ classes (%REFLECT).
325 - (arch) add name_pl fields and documentation for building materials.
326 - (maps) random fountains no longer generate permanent stat increases.
327 - fix transmutation alchemy.
328 - speed up many frequently-invoked C->perl callbacks.
329 - added complex object matching framework, to be used in altars and the like.
330 - switch to YAML::XS from YAML.
51 331
522.80 Tue Sep 15 20:22:31 CEST 2009 3322.80 Tue Sep 15 20:22:31 CEST 2009
53 - fix the "screen stays black on login" bug and remove debug instrumentation 333 - fix the "screen stays black on login" bug and remove debug instrumentation
54 that ultimately was not helpful to catch it :) 334 that ultimately was not helpful to catch it :)
55 - split outer_env into outer_env and outer_env_self, and fix 335 - split outer_env into outer_env and outer_env_self, and fix

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