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Comparing deliantra/server/Changes (file contents):
Revision 1.568 by elmex, Fri Mar 19 15:04:38 2010 UTC vs.
Revision 1.601 by root, Sun Apr 4 04:58:46 2010 UTC

7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique 8TODO: build code marks all sorts of objects as unique
9 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16 14
17{ 15{
18 "dungeon_depth" : "3", 16 "dungeon_depth" : "3",
19 "dungeon_level" : "8", 17 "dungeon_level" : "8",
34 "ysize" : 19 32 "ysize" : 19
35} 33}
36 34
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39 39
40 - (arch) added zombie die sound. 40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: genconst
43 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
44 - (maps) added (navar) gravedigger, that buys players gravestones.
45 - made (wizard) look_at show also uuids.
46 - added cf::object::find_object_uuid (::find_object already exists!).
47 - (maps) added new apartment, made by LinuxLemoner.
48 - (arch) added sounds: zombie death, book reading, inscription.
41 - (arch) made the hill giants loose more body parts. 49 - (arch) made the hill giants loose more body parts.
50 - (arch, maps) added black unicorn horn, required to access mlab hell.
51 - teach the random map generator the ability to read ".rmg" files
52 that specify which actual style map to generate, and use it for
53 the default decorstyle to avoid inappropriate maps to be used.
54 - move_type changes (spells, skills etc.) now will correctly
55 take move_on/move_off into account (e.g. buttons).
56 - display (exit) or (random map) in client for those objects.
57 - remove (useless) spell damage columns from spell info and replace
58 it by effective casting level - clients > 2.10 required to display
59 properly.
42 - building of levers/doors works again for all kinds of floors. 60 - building of levers/doors works again for all kinds of floors.
43 - the player can now withdraw and deposit all the available money. 61 - the player can now withdraw and deposit all the available money.
44 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 62 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
45 steinwandstadt/celvear. 63 steinwandstadt/celvear.
64 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
46 - improve editor support protoocl slightly, provide workarounds for 2.10 65 - improve editor support protoocl slightly, provide workarounds for 2.10
47 clients. 66 clients.
48 - tcp.ext didn't unbind in reloads. 67 - tcp.ext didn't unbind in reloads.
49 - map-tags.ext didn't properly close the database on reloads. 68 - map-tags.ext didn't properly close the database on reloads.
50 - cfutil skips .-directories when scanning. 69 - cfutil skips .-directories when scanning.
70 - build.ext prevents players from building on other player's maps.
71 - rent.ext allows the dm to enter anytime.
72 - NPC_Dialogue adds a new predefined variable, $map.
73 - new "build" event hook.
74 - get rid of archetype min/mac values except max_x (which should go, too).
75 - added fix_generated_item and cf::object::generate to XS interface.
76 - no longer use uppercase identifiers for saving anywhere, but support
77 them on loading, for old playerfiles and maps.
78 - removed is_legal_2ways_exit - this is apparently dead code, and
79 would be handled differently nowadays anyway.
80 - random map .meta were not being expired at all.
81 - replace move_ob/move_object functiony by the equivalent move method.
82 - update to automake 1.10.
83 - invitation to maps with unagressive and friendly monsters doesn't
84 require level 4 anymore.
85 - do not let update_stats muck with the chosen_skill anymore.
86 - monsters now rotate through all skills (in chosen_skill).
87 - fix lots of path-related buffer overflows in the random map generator.
88 - added detect mineral vein spell.
89 - support "wall overlays" in the random map generator - not very generic,
90 used by minable veins.
91 - (maps) relocated jeweler town to another directoy.
92 - (maps) added quest for the mining skill scroll to valleynoy.
93 - generate most constants for perl automatically.
94 - properly check for weapon name prefix ("Ragnarok's sword").
95 - when player dies, restore his food to at least 200.
96 - support multiple inheritance for arch sources (inherit a,b,c).
97 - switch to storable-n-format for facedata, for better interoperability.
98 - implement generic "ranged" item framework (pickaxe, fishing rod).
99 - the singing skill actually respects the direction now.
100 - oratory and singing now require a direction.
101 - use_skill now requires that you cna apply the skill tool.
51 102
522.93 Sat Feb 13 15:52:36 CET 2010 1032.93 Sat Feb 13 15:52:36 CET 2010
53 - (maps) fix travel to valdor and back. 104 - (maps) fix travel to valdor and back.
54 - do no longer by default eval map cod ein safe compartments 105 - do no longer by default eval map cod ein safe compartments
55 (this can be re-enabled using the safe_eval config option). 106 (this can be re-enabled using the safe_eval config option).

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