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Comparing deliantra/server/Changes (file contents):
Revision 1.57 by root, Sun Jan 13 12:39:29 2008 UTC vs.
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6TODO: dragons should not be able to change their title via the settings tab in playerbook
7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14
152.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe.
18 - support perls not compiled with 64 bit support (though this is not a
19 recommended configuration) (reported by Samuel Gondouin).
20 - always put godgiven items into the player inventory, never any containers.
21 - (arch)
22 - (maps, arch) the scorn go club was founded!
23 - (arch) do no longer support player abilities, they didn't work anyways.
24 - (arch) the alchemy spell is now of the alchemy spell school, which
25 became a real spell-class.
26 - (arch) the alchemist class now get an alchemy spell book for new characters.
27 - (arch) considerably strengthened spark shower and destruction.
28 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
29 finally reloadable at runtime.
30 - changed archetype loading algorithm to only require one pass and
31 use delayed resolving of references.
32 - examine command now uses the examine infobox.
33 - implement an "incremental garbage collector" for archetypes.
34 - enable slice allocator again.
35 - implement optional free memory poisoning.
36
372.5 Wed Apr 16 15:06:53 CEST 2008
38 - the two handed weapon skill can no longer be used as unarmed combat
39 skill.
40 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
41 names (also update all maps to use money instead of coins).
42 - add uuid accessors to perl.
43 - add coin names and archetype accessors to perl.
44 - fix runtime uuid file format to use "." instead of ",".
45 - change perl extensions to not use hardcoded coins and values.
46 - write uuids asynchronously (no hiccups due to uuid writes)
47 and be more parsimonous of uuid usage by the exact value out on exit.
48 - write log messages in another thread, removing another sync point.
49 - support multi-line log messages in a nicer way.
50 - be more portable w.r.t. uuids and format specifiers everywhere.
51 - fix a minor memleak in the random map generator.
52 - some parts of the random map generator are not coroutine-safe,
53 so only call it "single-threaded".
54 - major cleanup of memory management in random map generator.
55 - slight refactoring of the random map generator, faster too.
56 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
57 bookkeeping bug.
58 - work around "player is on active list" problem by deactivating player
59 after loading.
60 - garbage collect shstr's more evenly and adaptively only when
61 there have in fact been allocations.
62 - fix object::insert to do as documented and insert into the env
63 if necessary.
64 - fix cf::map::unique_maps.
65 - fix nrof overflow check in can_merge_slow.
66 - fix converter code to handle >31 bit values.
67 - added support for the player_sold flag
68 - converters no longer accept unpaid items.
69 - canonicalize random map meta files for better unification.
70
712.43 Sun Apr 6 20:35:29 CEST 2008
72 - work around a glibc bug that causes calloc to return non-zero memory
73 when mlockall has been used.
74 - pass environment to perl_sys_init3, as required by newer perls.
75 - use separate thread for ticker timing (and more in the future).
76 this greatly increases timing accuracy and gets rid of an enourmous
77 number of gettimeofday calls.
78 - use a separate thread to signal aio completion, for lower latency.
79 - require Coro 4.47, which fixes a data corruption bug with its C API.
80
812.42 Sat Mar 15 12:05:21 CET 2008
82 - rebalanced default experience table to be more exponential
83 and much easier up to level ~40, then moderately harder.
84 - change attuned/repelled level boni to +-8 from +-2.
85 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
86 - do not exit on reload/load errors but properly cleanup.
87 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
88
892.41 Fri Jan 25 13:15:37 CET 2008
90 - get rid of YAML::Syck, it's too buggy and misparses many files
91 (this fixes the jeweler skill).
92 - back-to-back perl_reloads don't freeze the ticker anymore.
93 - convert cfutil from Event to EV (forgot to do this earlier...).
94 - move tombstone to real map if player died due to cave-in (even if
95 it has reset, which is better than putting it on the savebed, also as
96 proof that the palyer didn't use a savebed).
97
32.4 Sun Jan 13 11:13:22 CET 2008 982.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 99 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 100 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 101 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 102 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 103 - no longer exit when a coroutine throws an exception.
9 - fix a potential double free bug (nicely exploited by g++ 4.2). 104 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 - fix the "<player> is nuts" message. 105 - fix the "<player> is nuts" message.
106 - fix an exception at logout due to the json_coder being gone.
11 - upgrade to EV version 2.0 API. 107 - upgrade to EV version 2.0 API.
12 - when players don't apply a savebed correctly but stand above one, 108 - when players don't apply a savebed correctly but stand above one,
13 do not move or kill them. 109 do not move or kill them.
14 - implement client-side settings page in playerbook (0.9963+ required). 110 - implement client-side settings page in playerbook (0.9963+ required).
15 - implement generic framework for server-side resource files. 111 - implement generic framework for server-side resource files.

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