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Comparing deliantra/server/Changes (file contents):
Revision 1.11 by root, Wed May 16 12:04:56 2007 UTC vs.
Revision 1.57 by root, Sun Jan 13 12:39:29 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.4 Sun Jan 13 11:13:22 CET 2008
4 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception.
9 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 - fix the "<player> is nuts" message.
11 - upgrade to EV version 2.0 API.
12 - when players don't apply a savebed correctly but stand above one,
13 do not move or kill them.
14 - implement client-side settings page in playerbook (0.9963+ required).
15 - implement generic framework for server-side resource files.
16 - implement resource file update event.
17 - hook experience table update into the framework.
18 - move jeweler.yaml to resources (arch/).
19 - switch from Crossfire to Deliantra perl module.
20 - implement json2json arch filter.
21 - implement widget protocol version 2, support for ui templates.
22 - mapinfo is now handled fully asynchronously.
23 - ext/irc: also log irc messages.
24 - ext/schmorplog: write user stat files asynchronously.
25
262.32 Sun Dec 2 18:11:01 CET 2007
27 - limited the number of items that can be picked up and dropped
28 as temporary measurement against bad performance or dropping things
29 (this lead to long freezes and triggered the watchdog).
30 - improved the performance of the drop command a bit.
31 - switch from Event to EV for higher performance, easier usage,
32 less bugs...
33 - updated to release version of the gnu affero license.
34
352.31 Sun Nov 11 17:26:28 CET 2007
36 - more thoroughly rename the binaries, contact addresses.
37 - update the copyrights.
38 - avoid backtraces due to old spells on some maps, sometimes causing
39 crashes.
40 - fix a problem where facedata wasn't initialised to zero properly,
41 potentially causing crashes.
42 - assign weapons on user load time, not login-time, avoiding
43 crashes.
44
452.3 Sat Oct 27 11:22:38 CEST 2007
46 - fixed an important bug that caused passwords to be forgotten.
47 - implement *tag destinations for goto, slaying etc. and use it
48 in some of the maps.
49 - bigworldised many maps (islands as in pupland and aldwulf),
50 which is now trivial to do.
51 - removed all traces of the old (and never working) plug-in interface
52 (70kb code less on amd64).
53 - improve/tune scheduling priorities.
54 - fix some freezing bugs.
55 - fix a memory corruption problem in dynbuf.printf.
56 - use channels for chat and many informational commands.
57 - improved the tutorial.
58 - create missile is now fixed.
59 - race fields must now contain archetypes.
60 - jumping skill now works as advertised.
61
622.2 Tue Sep 11 15:41:24 CEST 2007
63 - relicense under the gnu affero license.
64 - new inscription skill, can only inscribe INSCRIBABLE items.
65 - implement server-side framework for generic resources.
66 - use resource framework for server-provided ambient
67 music.
68 - save object owners (players only atm).
69 - replace limited sound api with server-provided sound effects.
70 - new sc (sound control) protocol command.
71 - improve fxix protocol to include types.
72 - exactly fill tcp segments, if possible.
73 - output-rate is now an upper limit, the server will automatically
74 (and quite perfectly) adjust to the network conditions, ensuring
75 low latency even during bulk transfers (music, images, sounds etc.).
76 - implement server-side widgets (i.e. client widgets controlled
77 in the server side). this will allow future expansion without
78 having to upgrade clients.
79 - implement a (artwork) world map with realtime player position
80 tracking.
81 - new and more efficient extcmd (server still supports old extcmd
82 protocol).
83 - fixed lots of underflow/overflow bugs in diseases and general stats
84 calcluation that could be easily exploited by users.
85 - rebalanced diseases to spread more naturally/evenly.
86 - completely asynchronous map loading even for tiled maps.
87 - replace simple messaging protocol with channels carrying metadata
88 (similar to message types, but more directed at the user).
89 - reduce command processing latency by a whopping 120ms by
90 reordering some processing steps inside the server. this directly
91 reduces lag by 120ms.
92 - actually send spell faces to the client.
93 - implement player genders.
94 - unclean logout/login results in: nothing if map hasn't reset,
95 otherwise return to savebed and possible kill if the log-out
96 was for too long.
97 - fast socket-dead detection (kick player after 8 seconds without ack).
98 - greatly reduce the cpu time needed to draw maps _again_.
99 - archetypes are now subclasses of objects.
100 - rebalanced shop greed and approval functions to be more realistic
101 (and likely match the actual intention).
102 - implement "crossfire pod" format for messages, with working bold,
103 italic, gender-specific text, paragraphs etc.
104 - implemented hint framework, players can opt to receive hints.
105 - implemented (long) book framework, added some books from the cf wiki.
106 - implement generic message framework that uses xml, utf8 for the client
107 protocol and is capable of transmitting generic meta information.
108 - implement (in a suboptimal way) per-player instantiated maps.
109 - replace the nexus by a per-player tutorial map that teaches stuff
110 better than the newbie house.
111 - fix the magicmap colours.
112 - optimise map update even more by removing unneeded code and checks.
113 - decouple map and stats update from pl->ob and use pl->observe instead.
114 - implement observe command.
115 - major speed up in map refresh by replacing most get_map_from_coord
116 calls with a simple comparison.
117 - fix a latent crossfire bug that could crash the server because the
118 map refresh did not update the mapspace.
119 - support custom keys for regions and maps, regions are now
120 refcount-managed.
121 - allow worldmap overlays anywhere in the 000..999 range.
122 - new system to acquire time slices for background jobs, to reduce
123 jitter.
124 - semi-persistent object-referencing framework (currently only players
125 supported).
126 - dependency tracking for perl extensions.
127 - new slag-ex extension for cleaning cauldrons.
128 - fix invoke result processing.
129 - there are even less i/o syncpoints in the server now.
130 - added map-tags extension that scans all maps for object tags
131 and records them in the database (not used yet).
132 - metaserver 2 support.
133 - many more bugfixes and minor optimisations.
134
1352.1 Sun May 27 04:21:29 CEST 2007
136 - optimised event invocation (non-wanted events can now be
137 skipped with 4-5 inlined instructions).
138 - complete rewrite of town_portal: it now creates a portal
139 to the "nearest" town only, travel is only possible
140 to the town and back, anybody can use it (also removes
141 one of the remaining syncpoints in the server).
4 - complete rewrite of the range/attack skill slot system: 142 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged 143 there are now two slots, one for combat, one for ranged
6 attacks. 144 attacks.
7 - introduce the concept of a current weapon (either a ranged 145 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as 146 or a combat weapon/skill/tool) and switch between them as
36 freedom of movement. 174 freedom of movement.
37 - implement new ex command to request item descriptions. 175 - implement new ex command to request item descriptions.
38 - implement new msg command for in-game messages with meta 176 - implement new msg command for in-game messages with meta
39 information (using xml). 177 information (using xml).
40 - enforce utf-8 for all text messages. 178 - enforce utf-8 for all text messages.
179 - added micropather (not used yet).
41 - many, many bugfixes. 180 - many, many bugfixes.
42 181
432.0 Tue Mar 6 15:22:53 CET 2007 1822.0 Tue Mar 6 15:22:53 CET 2007
44 - make coroapi accessible to cf+. 183 - make coroapi accessible to cf+.
45 - moved map handling logic completely to perl 184 - moved map handling logic completely to perl
46 - per player maps are now marked in the map 185 - per player maps are now marked in the map
47 - maps are saved completely differently now, 186 - maps are saved completely differently now,
48 and much more often. 187 and much more often.
49 - rewrote map header parser and writer 188 - rewrote map header parser and writer, to be much faster.
50 - maps and players are now (in the average case) loaded 189 - maps and players are now (in the average case) loaded
51 and saved completely asynchronously, I/O contention will no 190 and saved completely asynchronously, I/O contention will no
52 longer freeze the server. 191 longer freeze the server.
53 - players and maps can be loaded anytime, without the player 192 - players and maps can be loaded anytime, without the player
54 being logged in. 193 being logged in.

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