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Comparing deliantra/server/Changes (file contents):
Revision 1.57 by root, Sun Jan 13 12:39:29 2008 UTC vs.
Revision 1.116 by root, Thu Apr 24 12:06:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - fix a bug where remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge.
17
182.52 Thu Apr 24 11:47:19 CEST 2008
19 - completely automate the item add/delete on remove/insert. this should fix
20 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
21 - completely automate the weight handling, should fix all weight
22 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
23 - reloading archetypes while a user was in the character creation phase
24 could crash the server.
25 - fix a nontrivial number of cases of code commented similar
26 to "is this really correct?", as many of those cases are now handles
27 automatically by lower level code.
28 - replace many ad-hoc checks for client visibility by object::visible_to,
29 should result in broader applicability of functions using it.
30 - merge items with different arch pointers refering to the same arch
31 (due to archetype reloads).
32 - refactored the object remove/insert functions and most related
33 functions (decrease, split, merge_ob etc.).
34 - make it compile better on freebsd (reported by pippijn).
35 - remove GT_UPDATE_INV (no longer applicable).
36 - fix the longstanding "container stays open" bug.
37 - improved floorbox updating to be incremental and other protocol
38 optimisations.
39 - get rid of update_after_inventory_change and only do update stats
40 for weight once/tick/player at max.
41 - rewrite party commands, use party channel.
42
432.51 Sun Apr 20 21:27:37 CEST 2008
44 - properly link against libgthread as that is needed to make the slice
45 allocator thread-safe.
46 - support perls not compiled with 64 bit support (though this is not a
47 recommended configuration) (reported by Samuel Gondouin).
48 - always put godgiven items into the player inventory, never any containers.
49 - (arch)
50 - (maps, arch) the scorn go club was founded!
51 - (arch) do no longer support player abilities, they didn't work anyways.
52 - (arch) the alchemy spell is now of the alchemy spell school, which
53 became a real spell-class.
54 - (arch) the alchemist class now get an alchemy spell book for new characters.
55 - (arch) considerably strengthened spark shower and destruction.
56 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
57 finally reloadable at runtime.
58 - changed archetype loading algorithm to only require one pass and
59 use delayed resolving of references.
60 - examine command now uses the examine infobox.
61 - implement an "incremental garbage collector" for archetypes.
62 - enable slice allocator again.
63 - implement optional free memory poisoning.
64
652.5 Wed Apr 16 15:06:53 CEST 2008
66 - the two handed weapon skill can no longer be used as unarmed combat
67 skill.
68 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
69 names (also update all maps to use money instead of coins).
70 - add uuid accessors to perl.
71 - add coin names and archetype accessors to perl.
72 - fix runtime uuid file format to use "." instead of ",".
73 - change perl extensions to not use hardcoded coins and values.
74 - write uuids asynchronously (no hiccups due to uuid writes)
75 and be more parsimonous of uuid usage by the exact value out on exit.
76 - write log messages in another thread, removing another sync point.
77 - support multi-line log messages in a nicer way.
78 - be more portable w.r.t. uuids and format specifiers everywhere.
79 - fix a minor memleak in the random map generator.
80 - some parts of the random map generator are not coroutine-safe,
81 so only call it "single-threaded".
82 - major cleanup of memory management in random map generator.
83 - slight refactoring of the random map generator, faster too.
84 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
85 bookkeeping bug.
86 - work around "player is on active list" problem by deactivating player
87 after loading.
88 - garbage collect shstr's more evenly and adaptively only when
89 there have in fact been allocations.
90 - fix object::insert to do as documented and insert into the env
91 if necessary.
92 - fix cf::map::unique_maps.
93 - fix nrof overflow check in can_merge_slow.
94 - fix converter code to handle >31 bit values.
95 - added support for the player_sold flag
96 - converters no longer accept unpaid items.
97 - canonicalize random map meta files for better unification.
98
992.43 Sun Apr 6 20:35:29 CEST 2008
100 - work around a glibc bug that causes calloc to return non-zero memory
101 when mlockall has been used.
102 - pass environment to perl_sys_init3, as required by newer perls.
103 - use separate thread for ticker timing (and more in the future).
104 this greatly increases timing accuracy and gets rid of an enourmous
105 number of gettimeofday calls.
106 - use a separate thread to signal aio completion, for lower latency.
107 - require Coro 4.47, which fixes a data corruption bug with its C API.
108
1092.42 Sat Mar 15 12:05:21 CET 2008
110 - rebalanced default experience table to be more exponential
111 and much easier up to level ~40, then moderately harder.
112 - change attuned/repelled level boni to +-8 from +-2.
113 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
114 - do not exit on reload/load errors but properly cleanup.
115 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
116
1172.41 Fri Jan 25 13:15:37 CET 2008
118 - get rid of YAML::Syck, it's too buggy and misparses many files
119 (this fixes the jeweler skill).
120 - back-to-back perl_reloads don't freeze the ticker anymore.
121 - convert cfutil from Event to EV (forgot to do this earlier...).
122 - move tombstone to real map if player died due to cave-in (even if
123 it has reset, which is better than putting it on the savebed, also as
124 proof that the palyer didn't use a savebed).
125
32.4 Sun Jan 13 11:13:22 CET 2008 1262.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 127 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 128 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 129 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 130 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 131 - no longer exit when a coroutine throws an exception.
9 - fix a potential double free bug (nicely exploited by g++ 4.2). 132 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 - fix the "<player> is nuts" message. 133 - fix the "<player> is nuts" message.
134 - fix an exception at logout due to the json_coder being gone.
11 - upgrade to EV version 2.0 API. 135 - upgrade to EV version 2.0 API.
12 - when players don't apply a savebed correctly but stand above one, 136 - when players don't apply a savebed correctly but stand above one,
13 do not move or kill them. 137 do not move or kill them.
14 - implement client-side settings page in playerbook (0.9963+ required). 138 - implement client-side settings page in playerbook (0.9963+ required).
15 - implement generic framework for server-side resource files. 139 - implement generic framework for server-side resource files.

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