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Comparing deliantra/server/Changes (file contents):
Revision 1.57 by root, Sun Jan 13 12:39:29 2008 UTC vs.
Revision 1.58 by root, Sun Jan 13 12:42:54 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.4 Sun Jan 13 11:13:22 CET 2008 32.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 4 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 5 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 6 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 7 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 8 - no longer exit when a coroutine throws an exception.
9 - fix a potential double free bug (nicely exploited by g++ 4.2). 9 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 - fix the "<player> is nuts" message. 10 - fix the "<player> is nuts" message.
11 - fix an exception at logout due to the json_coder being gone.
11 - upgrade to EV version 2.0 API. 12 - upgrade to EV version 2.0 API.
12 - when players don't apply a savebed correctly but stand above one, 13 - when players don't apply a savebed correctly but stand above one,
13 do not move or kill them. 14 do not move or kill them.
14 - implement client-side settings page in playerbook (0.9963+ required). 15 - implement client-side settings page in playerbook (0.9963+ required).
15 - implement generic framework for server-side resource files. 16 - implement generic framework for server-side resource files.

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